Initial Cross Platform Work
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#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 tobid7
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/core/common.hpp>
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#include <pd/core/vec.hpp>
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#include <pd/lithium/flags.hpp>
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#include <pd/lithium/texture.hpp>
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#include <pd/lithium/vertex.hpp>
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namespace PD {
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namespace LI {
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/**
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* Lithium Draw Command (containing a list of vertex and index data
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* only for this specific command itself)
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*/
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class Command : public SmartCtor<Command> {
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public:
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Command() = default;
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~Command() = default;
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/**
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* Copy Constructor [to Copy the Data of a Command Reference]
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*/
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Command(Command::Ref v) {
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this->index = v->index;
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this->index_buf = v->index_buf;
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this->layer = v->layer;
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this->mode = v->mode;
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this->tex = v->tex;
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this->vertex_buf = v->vertex_buf;
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}
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/**
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* Setter for the Commands layer
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* @param v layer value
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* @return command reference
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*/
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Command& Layer(int v) {
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layer = v;
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return *this;
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}
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/**
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* Getter for the Layer
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* @return layer value
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*/
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int Layer() const { return layer; }
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/**
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* Setter for the Commands Index [used in sorting]
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* @param v index value
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* @return command reference
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*/
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Command& Index(int v) {
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index = v;
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return *this;
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}
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/**
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* Getter for the Index
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* @return index value
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*/
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int Index() const { return index; }
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/**
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* Setter for the Commands Texture
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* @param v Texture reference
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* @return command reference
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*/
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Command& Tex(Texture::Ref v) {
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tex = v;
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return *this;
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}
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/**
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* Getter for the Texture reference
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* @return Texture reference
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*/
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Texture::Ref Tex() const { return tex; }
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/**
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* Function to Push a Vertex to the vertexbuffer
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* @param v Vertex to push
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* @return command reference
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*/
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Command& PushVertex(const Vertex& v) {
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vertex_buf.push_back(v);
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return *this;
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}
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/**
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* Access to the Index list [used to write index data
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* to the real indexbuffer]
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* @return const reference to commands idx buffer
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*/
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const std::vector<u16>& IndexList() const { return index_buf; }
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/**
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* Access to the Vertex list [used to write vertices
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* data to the real vertexbuffer]
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* @return const reference to commands vertex buffer
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*/
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const std::vector<Vertex>& VertexList() const { return vertex_buf; }
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// ADVANCED
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/**
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* Advanced function to access index list
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*
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* - This function is UNSAFE to use cause it allows to modify index data
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* @return reference to index list
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*/
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std::vector<u16>& IndexList() { return index_buf; }
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/**
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* Advanced function to access vertex list
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*
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* - This function is UNSAFE to use cause it allows to modify index data
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* - Using this in StaticText to change Position color and stuff after it is
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* rendered into commands
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* @return reference to vertex list
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*/
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std::vector<Vertex>& VertexList() { return vertex_buf; }
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/**
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* Function to Push an index value to indexbuffer
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* @param v Index value
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* @return command reference
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*/
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Command& PushIndex(u16 v) {
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index_buf.push_back(vertex_buf.size() + v);
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return *this;
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}
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/**
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* Setter for the Commands RenderMode
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* @param v RenderMode
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* @return command reference
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*/
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Command& Rendermode(const RenderMode& v) {
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mode = v;
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return *this;
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}
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/**
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* Getter for the Commands RenderMode
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* @return RenderMode
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*/
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RenderMode Rendermode() const { return mode; }
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/** Setter for Scissor Mode */
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Command& SetScissorMode(ScissorMode mode) {
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scissor = mode;
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return *this;
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}
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/** Getter for Scissor Mode */
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ScissorMode GetScissorMode() const { return scissor; }
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/** Setter for Scissor Area */
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Command& ScissorRect(const vec4& v) {
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scissor_area = v;
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return *this;
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}
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/** Getter for Scissor Area */
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vec4 ScissorRect() const { return scissor_area; }
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private:
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/**
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* Vertex Buffer
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*
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* - Using default vector here as its data will be copied later
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*/
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std::vector<Vertex> vertex_buf;
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/**
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* Index Buffer
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*
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* - Using default vector here as its data will be copied later
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*/
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std::vector<u16> index_buf;
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/** Layer */
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int layer;
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/** Texture Reference */
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Texture::Ref tex;
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/** Index */
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int index;
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/** RenderMode (Default to RenderMode_RGBA) */
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RenderMode mode = RenderMode_RGBA;
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/** Scissor Mode (for defined area to render) */
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ScissorMode scissor = ScissorMode_None;
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/** scissor box (top left and bottom right) */
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vec4 scissor_area;
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};
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} // namespace LI
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#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 tobid7
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
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of this software and associated documentation files (the "Software"), to deal
|
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in the Software without restriction, including without limitation the rights
|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
|
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furnished to do so, subject to the following conditions:
|
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|
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/core/core.hpp>
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// #include <pd/lithium/flags.hpp>
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#include <pd/lithium/texture.hpp>
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#include <pd/lithium/vertex.hpp>
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namespace PD {
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namespace LI {
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/**
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* Lithium Draw Command (containing a list of vertex and index data
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* only for this specific command itself)
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*/
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class Command : public SmartCtor<Command> {
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public:
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Command() = default;
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~Command() = default;
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Command& AppendIndex(u16 idx) {
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IndexBuffer.Add(VertexBuffer.Size() + idx);
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return *this;
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}
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Command& AppendVertex(const Vertex& v) {
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VertexBuffer.Add(v);
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return *this;
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}
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Vec<Vertex> VertexBuffer;
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Vec<u16> IndexBuffer;
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ivec4 ScissorRect;
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bool ScissorEnabled = false;
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int Layer;
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int Index;
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Texture::Ref Tex;
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};
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} // namespace LI
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} // namespace PD
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