Initial Cross Platform Work
This commit is contained in:
		| @@ -1,197 +1,192 @@ | ||||
| #pragma once | ||||
|  | ||||
| /* | ||||
| MIT License | ||||
| Copyright (c) 2024 - 2025 René Amthor (tobid7) | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| of this software and associated documentation files (the "Software"), to deal | ||||
| in the Software without restriction, including without limitation the rights | ||||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
|  */ | ||||
|  | ||||
| #include <pd/core/common.hpp> | ||||
| #include <pd/core/vec.hpp> | ||||
|  | ||||
| namespace PD { | ||||
| namespace LI { | ||||
| /** | ||||
|  * Container that holds position of a rectangle's corners. | ||||
|  */ | ||||
| class Rect { | ||||
|  public: | ||||
|   Rect() = default; | ||||
|  | ||||
|   /** | ||||
|    * Constructor that initializes the rectangle using top and bottom positions. | ||||
|    * @param t Top left and right corner positions. | ||||
|    * @param b Bottom left and right corner positions. | ||||
|    */ | ||||
|   Rect(const vec4& t, const vec4& b) { | ||||
|     top = t; | ||||
|     bot = b; | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Constructor that initializes the rectangle using individual corner | ||||
|    * positions. | ||||
|    * @param tl Top left corner position. | ||||
|    * @param tr Top right corner position. | ||||
|    * @param bl Bottom left corner position. | ||||
|    * @param br Bottom right corner position. | ||||
|    */ | ||||
|   Rect(const vec2& tl, const vec2& tr, const vec2& bl, const vec2& br) { | ||||
|     top = vec4(tl, tr); | ||||
|     bot = vec4(bl, br); | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Constructor that initializes the rectangle using a UV mapping vector. | ||||
|    * | ||||
|    * - The old API used vec4 for UV mapping. | ||||
|    * - Spritesheets have rotated images, so this was updated to use Rect for UV. | ||||
|    * | ||||
|    * @param uv Vec4 UV map. | ||||
|    */ | ||||
|   Rect(const vec4& uv) { | ||||
|     top = vec4(uv.x(), uv.y(), uv.z(), uv.y()); | ||||
|     bot = vec4(uv.x(), uv.w(), uv.z(), uv.w()); | ||||
|   } | ||||
|  | ||||
|   ~Rect() = default; | ||||
|  | ||||
|   /** | ||||
|    * Get the top left and right corner positions. | ||||
|    * @return Top positions. | ||||
|    */ | ||||
|   vec4 Top() const { return top; } | ||||
|  | ||||
|   /** | ||||
|    * Get the bottom left and right corner positions. | ||||
|    * @return Bottom positions. | ||||
|    */ | ||||
|   vec4 Bot() const { return bot; } | ||||
|  | ||||
|   /** | ||||
|    * Set the top left and right corner positions. | ||||
|    * @param v New top positions. | ||||
|    * @return Reference to the updated Rect. | ||||
|    */ | ||||
|   Rect& Top(const vec4& v) { | ||||
|     top = v; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Set the bottom left and right corner positions. | ||||
|    * @param v New bottom positions. | ||||
|    * @return Reference to the updated Rect. | ||||
|    */ | ||||
|   Rect& Bot(const vec4& v) { | ||||
|     bot = v; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Get the top-left corner position. | ||||
|    * @return Top-left position as vec2. | ||||
|    */ | ||||
|   vec2 TopLeft() const { return vec2(top[0], top[1]); } | ||||
|  | ||||
|   /** | ||||
|    * Get the top-right corner position. | ||||
|    * @return Top-right position as vec2. | ||||
|    */ | ||||
|   vec2 TopRight() const { return vec2(top[2], top[3]); } | ||||
|  | ||||
|   /** | ||||
|    * Get the bottom-left corner position. | ||||
|    * @return Bottom-left position as vec2. | ||||
|    */ | ||||
|   vec2 BotLeft() const { return vec2(bot[0], bot[1]); } | ||||
|  | ||||
|   /** | ||||
|    * Get the bottom-right corner position. | ||||
|    * @return Bottom-right position as vec2. | ||||
|    */ | ||||
|   vec2 BotRight() const { return vec2(bot[2], bot[3]); } | ||||
|  | ||||
|   /** | ||||
|    * Set the top-left corner position. | ||||
|    * @param v New top-left position. | ||||
|    * @return Reference to the updated Rect. | ||||
|    */ | ||||
|   Rect& TopLeft(const vec2& v) { | ||||
|     top[0] = v[0]; | ||||
|     top[1] = v[1]; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Set the top-right corner position. | ||||
|    * @param v New top-right position. | ||||
|    * @return Reference to the updated Rect. | ||||
|    */ | ||||
|   Rect& TopRight(const vec2& v) { | ||||
|     top[2] = v[0]; | ||||
|     top[3] = v[1]; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Set the bottom-left corner position. | ||||
|    * @param v New bottom-left position. | ||||
|    * @return Reference to the updated Rect. | ||||
|    */ | ||||
|   Rect& BotLeft(const vec2& v) { | ||||
|     bot[0] = v[0]; | ||||
|     bot[1] = v[1]; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Set the bottom-right corner position. | ||||
|    * @param v New bottom-right position. | ||||
|    * @return Reference to the updated Rect. | ||||
|    */ | ||||
|   Rect& BotRight(const vec2& v) { | ||||
|     bot[2] = v[0]; | ||||
|     bot[3] = v[1]; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Swap X and Y coordinates for all corners. | ||||
|    * | ||||
|    * - Used in SpiteSheet for the rotated images. | ||||
|    */ | ||||
|   void SwapVec2XY() { | ||||
|     for (int i = 0; i < 4; i += 2) { | ||||
|       float t = top[i]; | ||||
|       top[i] = top[i + 1]; | ||||
|       top[i + 1] = t; | ||||
|       t = bot[i]; | ||||
|       bot[i] = bot[i + 1]; | ||||
|       bot[i + 1] = t; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|  private: | ||||
|   vec4 top;  ///< Top left and right corner positions. | ||||
|   vec4 bot;  ///< Bottom left and right corner positions. | ||||
| }; | ||||
| }  // namespace LI | ||||
| #pragma once | ||||
|  | ||||
| /* | ||||
| MIT License | ||||
| Copyright (c) 2024 - 2025 René Amthor (tobid7) | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| of this software and associated documentation files (the "Software"), to deal | ||||
| in the Software without restriction, including without limitation the rights | ||||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
|  */ | ||||
|  | ||||
| #include <pd/core/core.hpp> | ||||
|  | ||||
| namespace PD { | ||||
| namespace LI { | ||||
| /** | ||||
|  * Container that holds position of a rectangle's corners. | ||||
|  */ | ||||
| class Rect { | ||||
|  public: | ||||
|   Rect() = default; | ||||
|  | ||||
|   /** | ||||
|    * Constructor that initializes the rectangle using top and bottom positions. | ||||
|    * @param t Top left and right corner positions. | ||||
|    * @param b Bottom left and right corner positions. | ||||
|    */ | ||||
|   Rect(const fvec4& t, const fvec4& b) { | ||||
|     top = t; | ||||
|     bot = b; | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Constructor that initializes the rectangle using individual corner | ||||
|    * positions. | ||||
|    * @param tl Top left corner position. | ||||
|    * @param tr Top right corner position. | ||||
|    * @param bl Bottom left corner position. | ||||
|    * @param br Bottom right corner position. | ||||
|    */ | ||||
|   Rect(const fvec2& tl, const fvec2& tr, const fvec2& bl, const fvec2& br) { | ||||
|     top = fvec4(tl, tr); | ||||
|     bot = fvec4(bl, br); | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Constructor that initializes the rectangle using a UV mapping vector. | ||||
|    * | ||||
|    * - The old API used vec4 for UV mapping. | ||||
|    * - Spritesheets have rotated images, so this was updated to use Rect for UV. | ||||
|    * | ||||
|    * @param uv Vec4 UV map. | ||||
|    */ | ||||
|   Rect(const fvec4& uv) { | ||||
|     top = vec4(uv.x, uv.y, uv.z, uv.y); | ||||
|     bot = vec4(uv.x, uv.w, uv.z, uv.w); | ||||
|   } | ||||
|  | ||||
|   ~Rect() = default; | ||||
|  | ||||
|   /** | ||||
|    * Get the top left and right corner positions. | ||||
|    * @return Top positions. | ||||
|    */ | ||||
|   fvec4 Top() const { return top; } | ||||
|  | ||||
|   /** | ||||
|    * Get the bottom left and right corner positions. | ||||
|    * @return Bottom positions. | ||||
|    */ | ||||
|   fvec4 Bot() const { return bot; } | ||||
|  | ||||
|   /** | ||||
|    * Set the top left and right corner positions. | ||||
|    * @param v New top positions. | ||||
|    * @return Reference to the updated Rect. | ||||
|    */ | ||||
|   Rect& Top(const fvec4& v) { | ||||
|     top = v; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Set the bottom left and right corner positions. | ||||
|    * @param v New bottom positions. | ||||
|    * @return Reference to the updated Rect. | ||||
|    */ | ||||
|   Rect& Bot(const fvec4& v) { | ||||
|     bot = v; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Get the top-left corner position. | ||||
|    * @return Top-left position as vec2. | ||||
|    */ | ||||
|   fvec2 TopLeft() const { return vec2(top.x, top.y); } | ||||
|  | ||||
|   /** | ||||
|    * Get the top-right corner position. | ||||
|    * @return Top-right position as vec2. | ||||
|    */ | ||||
|   fvec2 TopRight() const { return vec2(top.z, top.w); } | ||||
|  | ||||
|   /** | ||||
|    * Get the bottom-left corner position. | ||||
|    * @return Bottom-left position as vec2. | ||||
|    */ | ||||
|   fvec2 BotLeft() const { return vec2(bot.x, bot.y); } | ||||
|  | ||||
|   /** | ||||
|    * Get the bottom-right corner position. | ||||
|    * @return Bottom-right position as vec2. | ||||
|    */ | ||||
|   fvec2 BotRight() const { return vec2(bot.z, bot.w); } | ||||
|  | ||||
|   /** | ||||
|    * Set the top-left corner position. | ||||
|    * @param v New top-left position. | ||||
|    * @return Reference to the updated Rect. | ||||
|    */ | ||||
|   Rect& TopLeft(const fvec2& v) { | ||||
|     top.x = v.x; | ||||
|     top.y = v.y; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Set the top-right corner position. | ||||
|    * @param v New top-right position. | ||||
|    * @return Reference to the updated Rect. | ||||
|    */ | ||||
|   Rect& TopRight(const fvec2& v) { | ||||
|     top.z = v.x; | ||||
|     top.w = v.y; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Set the bottom-left corner position. | ||||
|    * @param v New bottom-left position. | ||||
|    * @return Reference to the updated Rect. | ||||
|    */ | ||||
|   Rect& BotLeft(const fvec2& v) { | ||||
|     bot.x = v.x; | ||||
|     bot.y = v.y; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Set the bottom-right corner position. | ||||
|    * @param v New bottom-right position. | ||||
|    * @return Reference to the updated Rect. | ||||
|    */ | ||||
|   Rect& BotRight(const fvec2& v) { | ||||
|     bot.z = v.x; | ||||
|     bot.w = v.y; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Swap X and Y coordinates for all corners. | ||||
|    * | ||||
|    * - Used in SpiteSheet for the rotated images. | ||||
|    */ | ||||
|   void SwapVec2XY() { | ||||
|     top.SwapXY(); | ||||
|     top.SwapZW(); | ||||
|     bot.SwapXY(); | ||||
|     bot.SwapZW(); | ||||
|   } | ||||
|  | ||||
|  private: | ||||
|   fvec4 top;  ///< Top left and right corner positions. | ||||
|   fvec4 bot;  ///< Bottom left and right corner positions. | ||||
| }; | ||||
| }  // namespace LI | ||||
| }  // namespace PD | ||||
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