Initial Cross Platform Work
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								include/pd/ui7/container/dynobj.hpp
									
									
									
									
									
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| #pragma once | ||||
|  | ||||
| /* | ||||
| MIT License | ||||
|  | ||||
| Copyright (c) 2024 - 2025 tobid7 | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| of this software and associated documentation files (the "Software"), to deal | ||||
| in the Software without restriction, including without limitation the rights | ||||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
| */ | ||||
|  | ||||
| #include <pd/ui7/container/container.hpp> | ||||
| #include <pd/ui7/io.hpp> | ||||
|  | ||||
| namespace PD { | ||||
| namespace UI7 { | ||||
| /** | ||||
|  * Button Object | ||||
|  * @note Button Press is delayed by 1 frame | ||||
|  * (but the visual reaction is done in the same frame) | ||||
|  * This only means that InPressed is responding the info in | ||||
|  * the next frame | ||||
|  */ | ||||
| class PD_UI7_API DynObj : public Container { | ||||
|  public: | ||||
|   /** | ||||
|    * Button Object constructor | ||||
|    * @param label Label of the Button | ||||
|    * @param pos Base Position | ||||
|    * @param lr Reference to the Renderer | ||||
|    */ | ||||
|   DynObj(std::function<void(UI7::IO::Ref, UI7::DrawList::Ref, Container*)> | ||||
|              RenderFunc) { | ||||
|     pRenFun = RenderFunc; | ||||
|   } | ||||
|   ~DynObj() = default; | ||||
|  | ||||
|   /** Return true if butten is pressed*/ | ||||
|   bool IsPressed() { return pressed; } | ||||
|   /** | ||||
|    * Override for the Input Handler | ||||
|    * @note This function is usally called by Menu::Update | ||||
|    */ | ||||
|   void HandleInput() override; | ||||
|   /** | ||||
|    * Override for the Rendering Handler | ||||
|    * @note This function is usally called by Menu::Update | ||||
|    * */ | ||||
|   void Draw() override; | ||||
|  | ||||
|   /** Function to Update Size if framepadding changes */ | ||||
|   void Update() override; | ||||
|  | ||||
|  private: | ||||
|   UI7Color color = UI7Color_Button;  ///< current button color | ||||
|   bool pressed = false;              ///< ispressed value | ||||
|   std::function<void(UI7::IO::Ref, UI7::DrawList::Ref, Container*)> pRenFun; | ||||
| }; | ||||
| }  // namespace UI7 | ||||
| }  // namespace PD | ||||
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