Initial Cross Platform Work
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@@ -25,47 +25,27 @@ SOFTWARE.
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*/
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// Core
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#include <pd/core/bit_util.hpp>
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#include <pd/core/color.hpp>
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#include <pd/core/common.hpp>
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#include <pd/core/io.hpp>
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#include <pd/core/strings.hpp>
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#include <pd/core/sys.hpp>
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#include <pd/core/timer.hpp>
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#include <pd/core/timetrace.hpp>
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#include <pd/core/vec.hpp>
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// Graphics
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#include <pd/lithium/renderer.hpp>
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#include <pd/lithium/spritesheet.hpp>
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#include <pd/core/core.hpp>
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// Image
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#include <pd/image/image.hpp>
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#include <pd/image/img_blur.hpp>
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#include <pd/image/img_convert.hpp>
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// Drivers
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#include <pd/drivers/hid.hpp>
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// Overlays
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#include <pd/overlays/keyboard.hpp>
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#include <pd/overlays/message_mgr.hpp>
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#include <pd/overlays/overlay_mgr.hpp>
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#include <pd/overlays/performance.hpp>
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#include <pd/overlays/settings.hpp>
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// UI7
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#include <pd/ui7/ui7.hpp>
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// Lib3ds
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#include <pd/lib3ds/hwinfo.hpp>
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#include <pd/lib3ds/memory.hpp>
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#include <pd/lib3ds/os.hpp>
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#include <pd/lib3ds/result_decoder.hpp>
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// App
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#include <pd/app/app.hpp>
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#include <pd/app/error.hpp>
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#include <pd/app/lang.hpp>
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// Net
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#include <pd/net/backend.hpp>
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#include <pd/net/socket.hpp>
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/// Setup these as non Namespaced access by default
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#ifndef PD_MATH_NAMESPACED
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using vec2 = PD::vec2;
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using vec3 = PD::vec3;
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using vec4 = PD::vec4;
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using fvec2 = PD::fvec2;
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using fvec3 = PD::fvec3;
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using fvec4 = PD::fvec4;
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using dvec2 = PD::dvec2;
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using dvec3 = PD::dvec3;
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using dvec4 = PD::dvec4;
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using ivec2 = PD::ivec2;
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using ivec3 = PD::ivec3;
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using ivec4 = PD::ivec4;
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#endif
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// namespace Palladium = PD;
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