Add FontStack to UI7 and uncomment layer lines
This commit is contained in:
@@ -1,198 +1,201 @@
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#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2026 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
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The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
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||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/core/core.hpp>
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#include <pd/pd_p_api.hpp>
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#include <pd/ui7/io.hpp>
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namespace PD {
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namespace UI7 {
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/**
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* Container base class all Objects are based on
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* @note this class can be used to create custom Objects as well
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*/
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class PD_API Container {
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public:
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Container() = default;
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/**
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* Constructor with pos and Size
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* @param pos Container Position
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* @param size Container Size
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*/
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Container(const fvec2& pos, const fvec2& size) : pos(pos), size(size) {}
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/**
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* Constructor by a vec4 box
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* @param box Box containing top left and bottom right coords
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*/
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Container(const fvec4& box)
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: pos(fvec2(box.x, box.y)), size(fvec2(box.z - box.x, box.w - box.y)) {}
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~Container() = default;
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/**
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* Init Function Required by every Object that uses
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* Render or Input functions
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* @param io IO Reference
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* @param l Drawlist Reference
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*/
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void Init(UI7::IO* io, Li::Drawlist* l) {
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list = l;
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this->io = io;
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// this->screen = io->Ren->CurrentScreen();
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}
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void SetClipRect(fvec4 clip) {
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pClipRect = clip;
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pCLipRectUsed = true;
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}
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/** Setter for Position */
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void SetPos(const fvec2& pos) { this->pos = pos; }
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/** Setter for Size */
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void SetSize(const fvec2& size) { this->size = size; }
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/** Getter for Position */
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fvec2 GetPos() { return pos; }
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/** Getter for Size */
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fvec2 GetSize() { return size; }
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/**
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* Get the Containers Final Position
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* for Rendering and Input (if it has a parent Object)
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*/
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fvec2 FinalPos() {
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vec2 res = pos;
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if (parent) {
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/// Probably should use parant->FinalPos here
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res += parent->GetPos();
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}
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return res;
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}
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/** Setter for Parent Container */
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void SetParent(Container* v) { parent = v; }
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/** Getter for Parent Container */
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Container* GetParent() { return parent; }
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/** Check if Rendering can be skipped */
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bool Skippable() const { return skippable; }
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/** Check if the Object got a timeout (ID OBJ Relevant) */
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bool Removable() const { return rem; }
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/**
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* Handles Scrolling by scrolling pos as well as
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* Time for Remove for ID Objects
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* @param scrolling Scrolling Position
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* @param viewport Viewport to check if the Object is skippable
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*/
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void HandleScrolling(fvec2 scrolling, fvec4 viewport);
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/** Template function for Input Handling */
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virtual void HandleInput() {}
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/** Tamplate function for Object rendering */
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virtual void Draw() {}
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/** Template function to update internal data (if needed) */
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virtual void Update() {}
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/** Template as well as base func for Pool based Containers */
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virtual void Reset() {
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pos = 0;
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size = 0;
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parent = nullptr;
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id = 0;
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pFlags = 0;
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skippable = false;
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rem = false;
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inp_done = false;
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pSelected = false;
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pPressed = false;
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pPressedTwice = false;
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pCLipRectUsed = false;
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pClipRect = 0;
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io = nullptr;
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list = nullptr;
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last_use = 0;
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}
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/** Internal function */
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void PreDraw();
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/** Internal function */
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void PostDraw();
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/** Internal Input Handler */
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void HandleInternalInput();
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/**
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* Function to unlock Input after Rendering is done in
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* Menu::Update
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* @note This is used if the Object got Input Handled directly after creation
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* to not check for Inputs twice
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*/
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void UnlockInput() { inp_done = false; }
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/** Get the Objects ID (if it is an ID object)*/
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u32 GetID() const { return id; }
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/**
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* Set ID for ID Objects
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* @param id Object ID (hashed prefix+objname+prefixed_counter)
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*/
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void SetID(u32 id) { this->id = id; }
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/** Get a reference to IO */
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UI7::IO* GetIO() { return io; }
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protected:
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/** used to skip Input/Render preocessing ot not*/
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bool skippable = false;
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/** value to check if an ID Object goes out of lifetime*/
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bool rem = false;
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/** Time of the last use (set by HandleScrolling)*/
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u64 last_use = 0;
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/** Input done or not for current frame*/
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bool inp_done = false;
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/** Reference to the Screen to draw the Object on*/
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// Screen::Ref screen;
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/** Container Position*/
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fvec2 pos;
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/** Container Size*/
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fvec2 size;
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/** Reference to the Drawlist to Draw to*/
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Li::Drawlist* list = nullptr;
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/** IO Reference for Renderer and Theme */
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UI7::IO* io = nullptr;
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/** Reference to the parent container*/
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Container* parent = nullptr;
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/** Object ID (0 if unused)*/
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u32 id = 0;
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/** Internal Flags */
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u32 pFlags = 0;
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/** Is Selected? */
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bool pSelected = false;
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/** Was Pressed */
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bool pPressed = false;
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/** Was Pressed Twice */
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bool pPressedTwice = false;
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/** ClipRect */
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fvec4 pClipRect;
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/** Clip Rect used */
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bool pCLipRectUsed = false;
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};
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} // namespace UI7
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} // namespace PD
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#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2026 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/core/core.hpp>
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#include <pd/pd_p_api.hpp>
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#include <pd/ui7/io.hpp>
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namespace PD {
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namespace UI7 {
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/**
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* Container base class all Objects are based on
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* @note this class can be used to create custom Objects as well
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*/
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class PD_API Container {
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public:
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Container() = default;
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/**
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* Constructor with pos and Size
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* @param pos Container Position
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* @param size Container Size
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*/
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Container(const fvec2& pos, const fvec2& size) : pos(pos), size(size) {}
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/**
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* Constructor by a vec4 box
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* @param box Box containing top left and bottom right coords
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*/
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Container(const fvec4& box)
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: pos(fvec2(box.x, box.y)), size(fvec2(box.z - box.x, box.w - box.y)) {}
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~Container() = default;
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/**
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* Init Function Required by every Object that uses
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* Render or Input functions
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* @param io IO Reference
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* @param l Drawlist Reference
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*/
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void Init(UI7::IO* io, Li::Drawlist* l) {
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list = l;
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this->io = io;
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pFont = io->Font;
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// this->screen = io->Ren->CurrentScreen();
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}
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void SetClipRect(fvec4 clip) {
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pClipRect = clip;
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pCLipRectUsed = true;
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}
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/** Setter for Position */
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void SetPos(const fvec2& pos) { this->pos = pos; }
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/** Setter for Size */
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void SetSize(const fvec2& size) { this->size = size; }
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/** Getter for Position */
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fvec2 GetPos() { return pos; }
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/** Getter for Size */
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fvec2 GetSize() { return size; }
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Li::Font* GetFont() { return pFont; }
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/**
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* Get the Containers Final Position
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* for Rendering and Input (if it has a parent Object)
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*/
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fvec2 FinalPos() {
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vec2 res = pos;
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if (parent) {
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/// Probably should use parant->FinalPos here
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res += parent->GetPos();
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}
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return res;
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}
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/** Setter for Parent Container */
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void SetParent(Container* v) { parent = v; }
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/** Getter for Parent Container */
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Container* GetParent() { return parent; }
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/** Check if Rendering can be skipped */
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bool Skippable() const { return skippable; }
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/** Check if the Object got a timeout (ID OBJ Relevant) */
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bool Removable() const { return rem; }
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/**
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* Handles Scrolling by scrolling pos as well as
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* Time for Remove for ID Objects
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* @param scrolling Scrolling Position
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* @param viewport Viewport to check if the Object is skippable
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*/
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void HandleScrolling(fvec2 scrolling, fvec4 viewport);
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/** Template function for Input Handling */
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virtual void HandleInput() {}
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/** Tamplate function for Object rendering */
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virtual void Draw() {}
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/** Template function to update internal data (if needed) */
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virtual void Update() {}
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/** Template as well as base func for Pool based Containers */
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virtual void Reset() {
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pos = 0;
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size = 0;
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parent = nullptr;
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id = 0;
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pFlags = 0;
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skippable = false;
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rem = false;
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inp_done = false;
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pSelected = false;
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pPressed = false;
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pPressedTwice = false;
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pCLipRectUsed = false;
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pClipRect = 0;
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io = nullptr;
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list = nullptr;
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last_use = 0;
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}
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/** Internal function */
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void PreDraw();
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/** Internal function */
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void PostDraw();
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/** Internal Input Handler */
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void HandleInternalInput();
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/**
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* Function to unlock Input after Rendering is done in
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* Menu::Update
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* @note This is used if the Object got Input Handled directly after creation
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* to not check for Inputs twice
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*/
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void UnlockInput() { inp_done = false; }
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/** Get the Objects ID (if it is an ID object)*/
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u32 GetID() const { return id; }
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/**
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* Set ID for ID Objects
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* @param id Object ID (hashed prefix+objname+prefixed_counter)
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*/
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void SetID(u32 id) { this->id = id; }
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/** Get a reference to IO */
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UI7::IO* GetIO() { return io; }
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protected:
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/** used to skip Input/Render preocessing ot not*/
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bool skippable = false;
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/** value to check if an ID Object goes out of lifetime*/
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bool rem = false;
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/** Time of the last use (set by HandleScrolling)*/
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u64 last_use = 0;
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/** Input done or not for current frame*/
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bool inp_done = false;
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/** Reference to the Screen to draw the Object on*/
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// Screen::Ref screen;
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/** Container Position*/
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fvec2 pos;
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/** Container Size*/
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fvec2 size;
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/** Reference to the Drawlist to Draw to*/
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Li::Drawlist* list = nullptr;
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/** IO Reference for Renderer and Theme */
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UI7::IO* io = nullptr;
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/** Reference to the parent container*/
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Container* parent = nullptr;
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/** Object ID (0 if unused)*/
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u32 id = 0;
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/** Internal Flags */
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u32 pFlags = 0;
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/** Is Selected? */
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bool pSelected = false;
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/** Was Pressed */
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bool pPressed = false;
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/** Was Pressed Twice */
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bool pPressedTwice = false;
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/** ClipRect */
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fvec4 pClipRect;
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/** Clip Rect used */
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bool pCLipRectUsed = false;
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Li::Font* pFont = nullptr;
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};
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} // namespace UI7
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} // namespace PD
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@@ -81,6 +81,7 @@ class PD_API IO {
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u32 NumVertices = 0; ///< Debug Vertices Num
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u32 NumIndices = 0; ///< Debug Indices Num
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std::vector<u32> MenuOrder;
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std::vector<Li::Font*> FontStack;
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// Pools
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PD::Pool<UI7::Label> LabelPool;
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@@ -107,6 +108,18 @@ class PD_API IO {
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return ViewPorts[id.RawID()];
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}
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void PushFont(Li::Font* f) {
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FontStack.push_back(Font);
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Font = f;
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}
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void PopFont() {
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if (!FontStack.empty()) {
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Font = FontStack.back();
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FontStack.pop_back();
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}
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}
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UI7::InputHandler InputHandler;
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};
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} // namespace UI7
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@@ -127,6 +127,8 @@ class PD_API Layout {
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void CursorInit();
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void SameLine();
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void CursorMove(const fvec2& size);
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void PushFont(Li::Font* f) { IO.PushFont(f); }
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void PopFont() { IO.PopFont(); }
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bool ObjectWorkPos(fvec2& movpos);
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@@ -119,6 +119,9 @@ class PD_API Menu {
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}
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Container* FindObject(u32 id) { return pLayout.FindObject(id); }
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void PushFont(Li::Font* f) { pIO.PushFont(f); }
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void PopFont() { pIO.PopFont(); }
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void Update();
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void SetSize(PD::fvec2 size) { pLayout.SetSize(size); }
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@@ -49,12 +49,13 @@ PD_API void Button::HandleInput() {
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PD_API void Button::Draw() {
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// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
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// io->Ren->OnScreen(screen);
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list->SetFont(GetFont());
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list->PathRect(FinalPos(), FinalPos() + size, io->FrameRounding);
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list->PathFill(io->Theme.Get(color));
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// list->LayerUp();
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list->LayerUp();
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list->DrawText(FinalPos() + size * 0.5 - tdim * 0.5, label.c_str(),
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io->Theme.Get(UI7Color_Text));
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// list->LayerDown();
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list->LayerDown();
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}
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PD_API void Button::Update() {
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@@ -48,6 +48,7 @@ PD_API void Checkbox::HandleInput() {
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PD_API void Checkbox::Draw() {
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// Assert(list.get() && io.get(), "Did you run Container::Init correctly?");
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// io->Ren->OnScreen(screen);
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list->SetFont(GetFont());
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list->PathRect(FinalPos(), FinalPos() + cbs, io->FrameRounding);
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list->PathFill(io->Theme.Get(color));
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if (usr_ref) {
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@@ -44,6 +44,7 @@ PD_API void ColorEdit::HandleInput() {
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PD_API void ColorEdit::Draw() {
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// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
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// io->Ren->OnScreen(screen);
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list->SetFont(GetFont());
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list->PathRect(FinalPos(), FinalPos() + io->ItemRowHeight, io->FrameRounding);
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list->PathFill(*color_ref);
|
||||
list->DrawText(FinalPos() + fvec2(io->ItemSpace.x + io->ItemRowHeight, 0),
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@@ -55,6 +56,7 @@ PD_API void ColorEdit::Draw() {
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layout->SetPosition(FinalPos());
|
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DynObj* r = io->DynObjPool.Allocate();
|
||||
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l, Container* thiz) {
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list->SetFont(thiz->GetFont());
|
||||
thiz->SetSize(layout->GetSize());
|
||||
// l->Layer(30);
|
||||
l->PathRect(thiz->GetPos(), thiz->GetPos() + thiz->GetSize(),
|
||||
@@ -65,6 +67,7 @@ PD_API void ColorEdit::Draw() {
|
||||
UI7LytAdd_NoScrollHandle);
|
||||
r = io->DynObjPool.Allocate();
|
||||
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l, Container* thiz) {
|
||||
list->SetFont(thiz->GetFont());
|
||||
l->PathRect(thiz->FinalPos(), thiz->FinalPos() + io->ItemRowHeight,
|
||||
io->FrameRounding);
|
||||
l->PathFill(*color_ref);
|
||||
|
||||
@@ -86,11 +86,11 @@ PD_API void DragData<T>::Draw() {
|
||||
FinalPos() + fvec2(off_x, 0) + td + io->FramePadding,
|
||||
io->FrameRounding);
|
||||
list->PathFill(io->Theme.Get(UI7Color_Button));
|
||||
// list->LayerUp();
|
||||
list->LayerUp();
|
||||
list->DrawTextEx(FinalPos() + fvec2(off_x, 0), p.c_str(),
|
||||
io->Theme.Get(UI7Color_Text), LiTextFlags_AlignMid,
|
||||
td + io->FramePadding);
|
||||
// list->LayerDown();
|
||||
list->LayerDown();
|
||||
off_x += td.x + io->ItemSpace.x + io->FramePadding.x;
|
||||
}
|
||||
list->DrawText(FinalPos() + fvec2(off_x, io->FramePadding.y * 0.5),
|
||||
@@ -101,6 +101,7 @@ template <typename T>
|
||||
PD_API void DragData<T>::Update() {
|
||||
// Assert(io.get(), "Did you run Container::Init correctly?");
|
||||
// Probably need to find a faster solution (caching sizes calculated here)
|
||||
list->SetFont(GetFont());
|
||||
float off_x = 0;
|
||||
for (size_t i = 0; i < elm_count; i++) {
|
||||
std::string p;
|
||||
|
||||
@@ -29,11 +29,11 @@ PD_API void Image::Draw() {
|
||||
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
|
||||
// Assert(img.get(), "Image is nullptr!");
|
||||
// io->Ren->OnScreen(screen);
|
||||
// list->LayerUp();
|
||||
list->LayerUp();
|
||||
list->BindTexture(img);
|
||||
list->DrawRectFilled(FinalPos(), newsize, 0xffffffff);
|
||||
list->UnbindTexture();
|
||||
// list->LayerDown();
|
||||
list->LayerDown();
|
||||
}
|
||||
} // namespace UI7
|
||||
} // namespace PD
|
||||
@@ -28,6 +28,7 @@ namespace UI7 {
|
||||
PD_API void Label::Draw() {
|
||||
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
|
||||
// io->Ren->OnScreen(screen);
|
||||
list->SetFont(GetFont());
|
||||
list->DrawTextEx(FinalPos(), label.c_str(), io->Theme.Get(UI7Color_Text),
|
||||
LiTextFlags_NoOOS,
|
||||
PD::fvec2(0, io->CurrentViewPort.pSize.w));
|
||||
|
||||
@@ -70,6 +70,7 @@ template <typename T>
|
||||
PD_API void Slider<T>::Draw() {
|
||||
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
|
||||
// io->Ren->OnScreen(screen);
|
||||
list->SetFont(GetFont());
|
||||
std::string p;
|
||||
if constexpr (std::is_floating_point_v<T>) {
|
||||
p = std::format("{:.{}f}", *data, precision);
|
||||
@@ -84,10 +85,10 @@ PD_API void Slider<T>::Draw() {
|
||||
FinalPos() + fvec2(slp + slw - 2, td.y - 2) + io->FramePadding,
|
||||
io->FrameRounding);
|
||||
list->PathFill(io->Theme.Get(UI7Color_ButtonActive));
|
||||
// list->LayerUp();
|
||||
list->LayerUp();
|
||||
list->DrawTextEx(FinalPos(), p.c_str(), io->Theme.Get(UI7Color_Text),
|
||||
LiTextFlags_AlignMid, fvec2(width, td.y) + io->FramePadding);
|
||||
// list->LayerDown();
|
||||
list->LayerDown();
|
||||
list->DrawText(FinalPos() + fvec2(width + io->FramePadding.x * 2.f,
|
||||
io->FramePadding.y * 0.5),
|
||||
label.c_str(), io->Theme.Get(UI7Color_Text));
|
||||
|
||||
+8
-5
@@ -104,6 +104,7 @@ PD_API void Menu::SeparatorText(const std::string& label) {
|
||||
DynObj* r = pIO.DynObjPool.Allocate();
|
||||
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l,
|
||||
UI7::Container* self) {
|
||||
l->SetFont(self->GetFont());
|
||||
fvec2 size = self->GetSize();
|
||||
fvec2 tdim = io->Font->GetTextBounds(label.c_str(), io->FontScale);
|
||||
fvec2 pos = self->FinalPos();
|
||||
@@ -218,7 +219,7 @@ PD_API void Menu::DrawBaseLayout() {
|
||||
if (!(Flags & UI7MenuFlags_NoResize)) {
|
||||
DynObj* r = pIO.DynObjPool.Allocate();
|
||||
*r = UI7::DynObj([](IO* io, Li::Drawlist* l, UI7::Container* self) {
|
||||
// //l->Layer(1);
|
||||
l->SetLayer(1);
|
||||
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(0, 20));
|
||||
l->PathAdd(self->FinalPos() + self->GetSize());
|
||||
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(20, 0));
|
||||
@@ -234,7 +235,7 @@ PD_API void Menu::DrawBaseLayout() {
|
||||
/** Background */
|
||||
DynObj* r = pIO.DynObjPool.Allocate();
|
||||
*r = UI7::DynObj([](IO* io, Li::Drawlist* l, UI7::Container* self) {
|
||||
// l->Layer(0);
|
||||
l->SetLayer(0);
|
||||
l->PathRectEx(self->FinalPos(), self->FinalPos() + self->GetSize(), 10.f,
|
||||
LiPathRectFlags_KeepTop | LiPathRectFlags_KeepBot);
|
||||
l->PathFill(io->Theme.Get(UI7Color_Background));
|
||||
@@ -252,11 +253,12 @@ PD_API void Menu::DrawBaseLayout() {
|
||||
DynObj* r = pIO.DynObjPool.Allocate();
|
||||
*r = UI7::DynObj(
|
||||
[=, this](UI7::IO* io, Li::Drawlist* l, UI7::Container* self) {
|
||||
// l->Layer(20);
|
||||
l->SetFont(self->GetFont());
|
||||
l->SetLayer(20);
|
||||
/** Header Bar */
|
||||
l->DrawRectFilled(self->FinalPos(), self->GetSize(),
|
||||
io->Theme.Get(UI7Color_Header));
|
||||
// l->Layer(21);
|
||||
l->SetLayer(21);
|
||||
/** Inline if statement to shift the Text if collapse sym is shown */
|
||||
/** What the hell is this code btw (didn't found a better way) */
|
||||
l->DrawText(self->FinalPos() +
|
||||
@@ -277,7 +279,7 @@ PD_API void Menu::DrawBaseLayout() {
|
||||
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l,
|
||||
UI7::Container* self) {
|
||||
/** This sym actually requires layer 21 (i dont know why) */
|
||||
// l->Layer(21);
|
||||
l->SetLayer(21);
|
||||
/**
|
||||
* Symbol (Position Swapping set by pIsOpen ? openpos : closepos;)
|
||||
*/
|
||||
@@ -353,6 +355,7 @@ PD_API bool Menu::BeginTreeNode(const ID& id) {
|
||||
// Object
|
||||
DynObj* r = pIO.DynObjPool.Allocate();
|
||||
*r = UI7::DynObj([=, this](IO* io, Li::Drawlist* l, Container* self) {
|
||||
l->SetFont(self->GetFont());
|
||||
fvec2 ts = self->FinalPos() + fvec2(0, 7);
|
||||
fvec2 pl[2] = {fvec2(10, 5), fvec2(0, 10)};
|
||||
if (n->second) {
|
||||
|
||||
@@ -304,6 +304,7 @@ int main(int argc, char** argv) {
|
||||
ui7.EndMenu();
|
||||
}
|
||||
if (auto m = ui7.BeginMenu("LI DBG INFO")) {
|
||||
m->PushFont(&debug_font);
|
||||
m->Label("Gfx Driver: {}", PD::Gfx::GetDriverName());
|
||||
m->Separator();
|
||||
m->Label("LI Draw Comamnds: {}", PD::Gfx::GetNumCommands());
|
||||
@@ -311,6 +312,7 @@ int main(int argc, char** argv) {
|
||||
m->Label("GFX Vertices: {}", PD::Gfx::GetNumVertices());
|
||||
m->Label("GFX Triangles: {}", PD::Gfx::GetNumVertices() / 3);
|
||||
m->Label("GFX Indices: {}", PD::Gfx::GetNumIndices());
|
||||
m->PopFont();
|
||||
ui7.EndMenu();
|
||||
}
|
||||
ui7.MetricsMenu();
|
||||
|
||||
Reference in New Issue
Block a user