Actually implement ultra-rendering
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@@ -3,7 +3,7 @@
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namespace PD {
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namespace Ultra {
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PD_API void Rect::Draw(PD::Li::Drawlist& l) {
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l.PathRect(pPos, pPos + pSize, pRounding);
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l.PathRect(pRenderspace.TopLeft(), pRenderspace.BotRight(), pRounding);
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if (pLined) {
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l.PathStroke(pColor, pThickness, LiDrawFlags_Close);
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} else {
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