Actually implement ultra-rendering
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@@ -59,10 +59,10 @@ int main(int argc, char** argv) {
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r.SetPosition(250, 150);
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r.SetSize(100, 70);
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PD::Ultra::Rect rr;
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r.SetColor(0xff0000ff);
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r.SetRounding(10.f);
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r.SetPosition(250, 150);
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r.SetSize(100, 70);
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rr.SetColor(0x880000ff);
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rr.SetRounding(10.f);
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rr.SetPosition(250, 150);
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rr.SetSize(100, 70);
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lyt.Push(&rr);
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lyt.Push(&r);
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PD::Ultra::Text txt;
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@@ -72,6 +72,7 @@ int main(int argc, char** argv) {
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lyt.Push(&txt);
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while (pOs->Mainloop()) {
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pOs->ClearViewPort();
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lyt.SetViewport(pOs->GetViewport());
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PD::Li::ResetPools();
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pList.DrawRectFilled(150, 50, 0x88ffffff);
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pList.DrawRect(150, 50, 0xffffffff);
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