Add proper Gamepad support (WIP)

This commit is contained in:
2026-04-05 00:26:00 +02:00
parent c9768010f2
commit 1f7d96a455
3 changed files with 121 additions and 3 deletions
+38 -1
View File
@@ -8,6 +8,7 @@ struct HidGlfw::Impl {
GLFWwindow* Win;
int PrevState;
std::unordered_map<int, int> PrevStates;
std::unordered_map<int, int> GPPrevStates;
GLFWcharfun OldTextCB;
std::string* Text;
bool InTextMode = false;
@@ -16,15 +17,51 @@ struct HidGlfw::Impl {
HidGlfw::HidGlfw(GLFWwindow* win) : HidDriver("HidGlfw") {
impl = new Impl;
impl->Win = win;
pFlags |= PDHidBackendFlags_HasMouse;
pFlags |= PDHidBackendFlags_HasKeyboard;
pGamepad[GLFW_MOUSE_BUTTON_LEFT] = HidInternal::Touch;
if (glfwJoystickPresent(GLFW_JOYSTICK_1)) {
pFlags |= PDHidBackendFlags_HasGamepad;
}
pGamepad[GLFW_GAMEPAD_BUTTON_A] = HidInternal::Gamepad::A;
pGamepad[GLFW_GAMEPAD_BUTTON_B] = HidInternal::Gamepad::B;
pGamepad[GLFW_GAMEPAD_BUTTON_X] = HidInternal::Gamepad::X;
pGamepad[GLFW_GAMEPAD_BUTTON_Y] = HidInternal::Gamepad::Y;
pGamepad[GLFW_GAMEPAD_BUTTON_START] = HidInternal::Gamepad::Start;
pGamepad[GLFW_GAMEPAD_BUTTON_BACK] = HidInternal::Gamepad::Select;
pGamepad[GLFW_GAMEPAD_BUTTON_DPAD_LEFT] = HidInternal::Gamepad::DLeft;
pGamepad[GLFW_GAMEPAD_BUTTON_DPAD_RIGHT] = HidInternal::Gamepad::DRight;
pGamepad[GLFW_GAMEPAD_BUTTON_DPAD_UP] = HidInternal::Gamepad::DUp;
pGamepad[GLFW_GAMEPAD_BUTTON_DPAD_DOWN] = HidInternal::Gamepad::DDown;
pGamepad[GLFW_GAMEPAD_BUTTON_LEFT_BUMPER] = HidInternal::Gamepad::L;
pGamepad[GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER] = HidInternal::Gamepad::R;
pGamepad[GLFW_GAMEPAD_BUTTON_LEFT_THUMB] = HidInternal::Gamepad::LStick;
pGamepad[GLFW_GAMEPAD_BUTTON_RIGHT_THUMB] = HidInternal::Gamepad::RStick;
for (int i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++) {
impl->GPPrevStates[i] = 0;
}
}
HidGlfw::~HidGlfw() {}
void HidGlfw::Update() {
HidDriver::Update(); // clear stats
GLFWgamepadstate gpstate;
int gps = glfwGetGamepadState(GLFW_JOYSTICK_1, &gpstate);
if (gps == GLFW_TRUE) {
for (int i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++) {
if (gpstate.buttons[i] == GLFW_PRESS) {
if (impl->PrevStates[i] == GLFW_RELEASE) {
pGamepadEvents[0][Event::Down] |= pGamepad[i];
}
pGamepadEvents[0][Event::Held] |= pGamepad[i];
} else if (gpstate.buttons[i] == GLFW_RELEASE &&
impl->GPPrevStates[i] == GLFW_PRESS) {
pGamepadEvents[0][Event::Up] |= pGamepad[i];
}
impl->GPPrevStates[i] = gpstate.buttons[i];
}
}
int state = glfwGetMouseButton(impl->Win, GLFW_MOUSE_BUTTON_LEFT);
if (state == GLFW_PRESS) {
if (impl->PrevState == GLFW_RELEASE) {