Add proper Gamepad support (WIP)

This commit is contained in:
2026-04-05 00:26:00 +02:00
parent c9768010f2
commit 1f7d96a455
3 changed files with 121 additions and 3 deletions
+81 -2
View File
@@ -25,6 +25,65 @@ const char* ResourcePath(const char* in) {
#endif
}
std::string Key2String(PD::Hid::Gamepad gp) {
std::string res;
if (gp & PD::Hid::Gamepad::A) {
res += "A";
}
if (gp & PD::Hid::Gamepad::B) {
res += "B";
}
if (gp & PD::Hid::Gamepad::X) {
res += "X";
}
if (gp & PD::Hid::Gamepad::Y) {
res += "Y";
}
if (gp & PD::Hid::Gamepad::Start) {
res += "Start";
}
if (gp & PD::Hid::Gamepad::Select) {
res += "Select";
}
if (gp & PD::Hid::Gamepad::DDown) {
res += "DDown";
}
if (gp & PD::Hid::Gamepad::DUp) {
res += "DUp";
}
if (gp & PD::Hid::Gamepad::DLeft) {
res += "DLeft";
}
if (gp & PD::Hid::Gamepad::DRight) {
res += "DRight";
}
if (gp & PD::Hid::Gamepad::L) {
res += "L";
}
if (gp & PD::Hid::Gamepad::R) {
res += "R";
}
if (gp & PD::Hid::Gamepad::ZL) {
res += "ZL";
}
if (gp & PD::Hid::Gamepad::ZR) {
res += "ZR";
}
return res;
}
std::string ComboGpOut(PD::Hid::Gamepad gp) {
std::string res = Key2String(gp);
if (PD::Hid::IsEvent(PD::Hid::Event::Down, gp)) {
res += ": 1";
} else if (PD::Hid::IsEvent(PD::Hid::Event::Held, gp)) {
res += ": 2";
} else if (PD::Hid::IsEvent(PD::Hid::Event::Up, gp)) {
res += ": 3";
}
return res;
}
class MainMenu : public PD::Ultra::Layout {
public:
MainMenu(PD::Li::Font& font) {
@@ -32,8 +91,7 @@ class MainMenu : public PD::Ultra::Layout {
SetBaseViewport(PD::ivec2(1280, 720));
pBackground.SetSize(800, 450);
pBackground.SetColor("#ffffffff");
pBackground.SetAlignment(UltraAlignment_CenterHorizontal |
UltraAlignment_CenterVertical);
pBackground.SetAlignment(UltraAlignment_Center);
Push(pBackground);
pText.SetColor("#ffffff");
pText.SetText("MousePos: ");
@@ -108,6 +166,27 @@ int main(int argc, char** argv) {
pOs->ClearViewPort();
PD::Li::ResetPools(); // Move to other place (or refactor this)
app.Update(pOs->GetViewport(), pList);
pList.DrawText(
PD::fvec2(5, 37),
std::format(
"Input:\n Driver: {}\n Gamepad: {}\n {}\n {}\n "
"{}\n {}\n {}\n {}\n {}\n {}\n {}\n {}\n "
"{}\n {}\n "
"{}\n {}\n",
PD::Hid::GetDriverName(),
bool(PD::Hid::GetFlags() & PDHidBackendFlags_HasGamepad),
ComboGpOut(PD::Hid::Gamepad::Start),
ComboGpOut(PD::Hid::Gamepad::Select),
ComboGpOut(PD::Hid::Gamepad::A), ComboGpOut(PD::Hid::Gamepad::B),
ComboGpOut(PD::Hid::Gamepad::X), ComboGpOut(PD::Hid::Gamepad::Y),
ComboGpOut(PD::Hid::Gamepad::DDown),
ComboGpOut(PD::Hid::Gamepad::DUp),
ComboGpOut(PD::Hid::Gamepad::DLeft),
ComboGpOut(PD::Hid::Gamepad::DRight),
ComboGpOut(PD::Hid::Gamepad::L), ComboGpOut(PD::Hid::Gamepad::R),
ComboGpOut(PD::Hid::Gamepad::ZL), ComboGpOut(PD::Hid::Gamepad::ZR))
.c_str(),
"#ffffff");
PD::Gfx::Reset();
PD::Gfx::Draw(pList);
pList.Clear();