# Fix Color Code
- Fix extreme stupid bug in color.hpp (returing m_r for all...) - Fix Collor::Hex with int cast to make sure to have valid hex output (u8 gets interpreted as char)
This commit is contained in:
parent
ea76a304d4
commit
271defffca
@ -1,231 +1,231 @@
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#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 tobid7
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
|
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furnished to do so, subject to the following conditions:
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||||
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/core/common.hpp>
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namespace PD {
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/**
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* Color class
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*
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* - Supports hex input starting with a # and 6 or 8 digits
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* - Supports rgb(a) 8Bit unsigned number input
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* - Supports rgb(a) float input from 0.0 to 1.0
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* - Supports 32Bit input color
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* @note Safetey checks are disabled for maximum performance
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*/
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class PD_CORE_API Color {
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private:
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/** Red Value */
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u8 m_r;
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/** Green Value */
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u8 m_g;
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/** Blue Value */
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u8 m_b;
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/** Alpha Value */
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u8 m_a;
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public:
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/**
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* Default Constructor (all variables are set to 0)
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*/
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// Color() : m_r(0), m_g(0), m_b(0), m_a(0) {}
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constexpr Color() : m_r(0), m_g(0), m_b(0), m_a(0) {}
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constexpr ~Color() {}
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/**
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* Constructor for 32Bit Color Input
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* @param color 32Bit Color value
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*/
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constexpr Color(u32 color) {
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m_a = (color >> 24) & 0xff;
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m_b = (color >> 16) & 0xff;
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m_g = (color >> 8) & 0xff;
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m_r = color & 0xff;
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}
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/**
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* Constructor for 8Bit Input
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* @param r Red Value
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* @param g Green Value
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* @param b Blue Value
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* @param a Optional Alpha Value (Defaults to 255)
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*/
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constexpr Color(int r, int g, int b, int a = 255) {
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m_r = r;
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m_g = g;
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m_b = b;
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m_a = a;
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}
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/**
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* Constructor for float Input
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* @param r Red Value
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* @param g Green Value
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* @param b Blue Value
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* @param a Optional Alpha Value (Defaults to 1.0f)
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* @note There is no Check if the number is between 0.0 and 1.0
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*/
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constexpr Color(float r, float g, float b, float a = 1.f) {
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m_r = static_cast<u8>(255.f * r);
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m_g = static_cast<u8>(255.f * g);
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m_b = static_cast<u8>(255.f * b);
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m_a = static_cast<u8>(255.f * a);
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}
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/**
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* Constructor for Hex Input
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* @param hex Hex String in `#ffffff` or `#ffffffff` format
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*/
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Color(const std::string& hex) { Hex(hex); }
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/**
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* Unused Deconstructor
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*/
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// ~Color() {}
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/**
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* Create Color Object by Hex String
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* @param hex Hex String in `#ffffff` or `#ffffffff` format
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* @return Color class itself
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*/
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Color& Hex(const std::string& hex);
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/**
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* Convert this Color Object to Hex string
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* @param rgba [default false] sets if 8 or 6 digit color should be returned
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* @return Color Hex String
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*/
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std::string Hex(bool rgba = false) const;
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/**
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* Setter for Red
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* @param v value
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* @return Color class reference
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*/
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Color& r(u8 v) {
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m_r = v;
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return *this;
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}
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/**
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* Getter for Red
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* @return Red Value
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*/
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u8 r() const { return m_r; }
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/**
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* Setter for Green
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* @param v value
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* @return Color class reference
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*/
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Color& g(u8 v) {
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m_g = v;
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return *this;
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}
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/**
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* Getter for Green
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* @return Green Value
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*/
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u8 g() const { return m_r; }
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/**
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* Setter for Blue
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* @param v value
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* @return Color class reference
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*/
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Color& b(u8 v) {
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m_b = v;
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return *this;
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}
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/**
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* Getter for Blue
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* @return Blue Value
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*/
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u8 b() const { return m_r; }
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/**
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* Setter for Alpha
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* @param v value
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* @return Color class reference
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*/
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Color& a(u8 v) {
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m_a = v;
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return *this;
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}
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/**
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* Getter for Alpha
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* @return Alpha Value
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*/
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u8 a() const { return m_r; }
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/**
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* Fade from Current to another Color
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* @param color Color to fade to
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* @param p Amount (supports -1.0 to 1.0 for use of sine)
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* @return Class Reference
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*/
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Color& Fade(const Color& color, float p) {
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m_a = static_cast<u8>((color.a() - m_a) * ((p + 1.f) / 2));
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m_b = static_cast<u8>((color.b() - m_b) * ((p + 1.f) / 2));
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m_g = static_cast<u8>((color.g() - m_g) * ((p + 1.f) / 2));
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m_r = static_cast<u8>((color.r() - m_r) * ((p + 1.f) / 2));
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return *this;
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}
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/**
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* Get 32Bit Color Value
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* @return 32Bit Color Value
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*/
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u32 Get() const { return (m_a << 24) | (m_b << 16) | (m_g << 8) | m_r; }
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/**
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* Get The Luminance of the Color
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* @return luminance (from 0.0 to 1.0)
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*/
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float Luminance() const {
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// For Reference https://en.wikipedia.org/wiki/HSL_and_HSV#Lightness
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return (0.3 * (m_r / 255.f) + 0.59 * (m_g / 255.f) + 0.11 * (m_b / 255.f));
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}
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/**
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* Check if the Color is Light or Dark
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* @return true if light
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*/
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bool IsLight() const { return (Luminance() >= 0.5); }
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/**
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* Operator to cast Color to 32Bit Value
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* @return 32Bit Color Value
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*/
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operator u32() const { return Get(); }
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};
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namespace Colors {
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constexpr Color White = Color(1.f, 1.f, 1.f, 1.f);
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constexpr Color Black = Color(0.f, 0.f, 0.f, 1.f);
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constexpr Color Red = Color(1.f, 0.f, 0.f, 1.f);
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constexpr Color Green = Color(0.f, 1.f, 0.f, 1.f);
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constexpr Color Blue = Color(0.f, 0.f, 1.f, 1.f);
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constexpr Color Yellow = Color(1.f, 1.f, 0.f, 1.f);
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constexpr Color Cyan = Color(0.f, 1.f, 1.f, 1.f);
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constexpr Color Magenta = Color(1.f, 0.f, 1.f, 1.f);
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constexpr Color Gray = Color(0.5f, 0.5f, 0.5f, 1.f);
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constexpr Color LightGray = Color(0.75f, 0.75f, 0.75f, 1.f);
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constexpr Color DarkGray = Color(0.25f, 0.25f, 0.25f, 1.f);
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constexpr Color Orange = Color(1.f, 0.65f, 0.f, 1.f);
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constexpr Color Pink = Color(1.f, 0.75f, 0.8f, 1.f);
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constexpr Color Brown = Color(0.6f, 0.4f, 0.2f, 1.f);
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constexpr Color Purple = Color(0.5f, 0.f, 0.5f, 1.f);
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constexpr Color Teal = Color(0.f, 0.5f, 0.5f, 1.f);
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constexpr Color Transparent = Color(0.f, 0.f, 0.f, 0.f);
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} // namespace Colors
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#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 tobid7
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/core/common.hpp>
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namespace PD {
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/**
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* Color class
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*
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* - Supports hex input starting with a # and 6 or 8 digits
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* - Supports rgb(a) 8Bit unsigned number input
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* - Supports rgb(a) float input from 0.0 to 1.0
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* - Supports 32Bit input color
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* @note Safetey checks are disabled for maximum performance
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*/
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class PD_CORE_API Color {
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private:
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/** Red Value */
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u8 m_r;
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/** Green Value */
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u8 m_g;
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/** Blue Value */
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u8 m_b;
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/** Alpha Value */
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u8 m_a;
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public:
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/**
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* Default Constructor (all variables are set to 0)
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*/
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// Color() : m_r(0), m_g(0), m_b(0), m_a(0) {}
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constexpr Color() : m_r(0), m_g(0), m_b(0), m_a(0) {}
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constexpr ~Color() {}
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/**
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* Constructor for 32Bit Color Input
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* @param color 32Bit Color value
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*/
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constexpr Color(u32 color) {
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m_a = (color >> 24) & 0xff;
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m_b = (color >> 16) & 0xff;
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m_g = (color >> 8) & 0xff;
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m_r = color & 0xff;
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}
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/**
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* Constructor for 8Bit Input
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* @param r Red Value
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* @param g Green Value
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* @param b Blue Value
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* @param a Optional Alpha Value (Defaults to 255)
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*/
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constexpr Color(int r, int g, int b, int a = 255) {
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m_r = r;
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m_g = g;
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m_b = b;
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m_a = a;
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}
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/**
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* Constructor for float Input
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* @param r Red Value
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* @param g Green Value
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* @param b Blue Value
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* @param a Optional Alpha Value (Defaults to 1.0f)
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* @note There is no Check if the number is between 0.0 and 1.0
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*/
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constexpr Color(float r, float g, float b, float a = 1.f) {
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m_r = static_cast<u8>(255.f * r);
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m_g = static_cast<u8>(255.f * g);
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m_b = static_cast<u8>(255.f * b);
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m_a = static_cast<u8>(255.f * a);
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}
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/**
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* Constructor for Hex Input
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* @param hex Hex String in `#ffffff` or `#ffffffff` format
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*/
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Color(const std::string& hex) { Hex(hex); }
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/**
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* Unused Deconstructor
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*/
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// ~Color() {}
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/**
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* Create Color Object by Hex String
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* @param hex Hex String in `#ffffff` or `#ffffffff` format
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* @return Color class itself
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*/
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Color& Hex(const std::string& hex);
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/**
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* Convert this Color Object to Hex string
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* @param rgba [default false] sets if 8 or 6 digit color should be returned
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* @return Color Hex String
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*/
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std::string Hex(bool rgba = false) const;
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/**
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* Setter for Red
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* @param v value
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* @return Color class reference
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*/
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Color& r(u8 v) {
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m_r = v;
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return *this;
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}
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/**
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* Getter for Red
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* @return Red Value
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*/
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u8 r() const { return m_r; }
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/**
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* Setter for Green
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* @param v value
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* @return Color class reference
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*/
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Color& g(u8 v) {
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m_g = v;
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return *this;
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}
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/**
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* Getter for Green
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* @return Green Value
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*/
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u8 g() const { return m_g; }
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/**
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* Setter for Blue
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* @param v value
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* @return Color class reference
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*/
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Color& b(u8 v) {
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m_b = v;
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return *this;
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}
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/**
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* Getter for Blue
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* @return Blue Value
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*/
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u8 b() const { return m_b; }
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/**
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* Setter for Alpha
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* @param v value
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* @return Color class reference
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*/
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Color& a(u8 v) {
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m_a = v;
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return *this;
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}
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/**
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* Getter for Alpha
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* @return Alpha Value
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*/
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u8 a() const { return m_a; }
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/**
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* Fade from Current to another Color
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* @param color Color to fade to
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* @param p Amount (supports -1.0 to 1.0 for use of sine)
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* @return Class Reference
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*/
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Color& Fade(const Color& color, float p) {
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m_a = static_cast<u8>((color.a() - m_a) * ((p + 1.f) / 2));
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m_b = static_cast<u8>((color.b() - m_b) * ((p + 1.f) / 2));
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m_g = static_cast<u8>((color.g() - m_g) * ((p + 1.f) / 2));
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m_r = static_cast<u8>((color.r() - m_r) * ((p + 1.f) / 2));
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return *this;
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}
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/**
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* Get 32Bit Color Value
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* @return 32Bit Color Value
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*/
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u32 Get() const { return (m_a << 24) | (m_b << 16) | (m_g << 8) | m_r; }
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/**
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* Get The Luminance of the Color
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* @return luminance (from 0.0 to 1.0)
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*/
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float Luminance() const {
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// For Reference https://en.wikipedia.org/wiki/HSL_and_HSV#Lightness
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return (0.3 * (m_r / 255.f) + 0.59 * (m_g / 255.f) + 0.11 * (m_b / 255.f));
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}
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/**
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* Check if the Color is Light or Dark
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* @return true if light
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*/
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bool IsLight() const { return (Luminance() >= 0.5); }
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/**
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* Operator to cast Color to 32Bit Value
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* @return 32Bit Color Value
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*/
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operator u32() const { return Get(); }
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};
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namespace Colors {
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constexpr Color White = Color(1.f, 1.f, 1.f, 1.f);
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constexpr Color Black = Color(0.f, 0.f, 0.f, 1.f);
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constexpr Color Red = Color(1.f, 0.f, 0.f, 1.f);
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constexpr Color Green = Color(0.f, 1.f, 0.f, 1.f);
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constexpr Color Blue = Color(0.f, 0.f, 1.f, 1.f);
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constexpr Color Yellow = Color(1.f, 1.f, 0.f, 1.f);
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constexpr Color Cyan = Color(0.f, 1.f, 1.f, 1.f);
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constexpr Color Magenta = Color(1.f, 0.f, 1.f, 1.f);
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constexpr Color Gray = Color(0.5f, 0.5f, 0.5f, 1.f);
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constexpr Color LightGray = Color(0.75f, 0.75f, 0.75f, 1.f);
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constexpr Color DarkGray = Color(0.25f, 0.25f, 0.25f, 1.f);
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constexpr Color Orange = Color(1.f, 0.65f, 0.f, 1.f);
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constexpr Color Pink = Color(1.f, 0.75f, 0.8f, 1.f);
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constexpr Color Brown = Color(0.6f, 0.4f, 0.2f, 1.f);
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constexpr Color Purple = Color(0.5f, 0.f, 0.5f, 1.f);
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constexpr Color Teal = Color(0.f, 0.5f, 0.5f, 1.f);
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constexpr Color Transparent = Color(0.f, 0.f, 0.f, 0.f);
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} // namespace Colors
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} // namespace PD
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@ -1,72 +1,73 @@
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/*
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MIT License
|
||||
|
||||
Copyright (c) 2024 - 2025 tobid7
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <pd/core/color.hpp>
|
||||
|
||||
namespace PD {
|
||||
// The Solution of the biggest performance issue
|
||||
// A Simple Lookup table
|
||||
static const std::map<char, int> HEX_DEC = {
|
||||
{'0', 0}, {'1', 1}, {'2', 2}, {'3', 3}, {'4', 4}, {'5', 5},
|
||||
{'6', 6}, {'7', 7}, {'8', 8}, {'9', 9}, {'a', 10}, {'b', 11},
|
||||
{'c', 12}, {'d', 13}, {'e', 14}, {'f', 15}, {'A', 10}, {'B', 11},
|
||||
{'C', 12}, {'D', 13}, {'E', 14}, {'F', 15}};
|
||||
|
||||
PD_CORE_API Color& Color::Hex(const std::string& hex) {
|
||||
#ifdef PD_NO_SAFE_CODE
|
||||
/// Safetey check (not required if you programm well xd)
|
||||
if (hex.length() != 7 || hex.length() != 9 || hex.length() != 6 ||
|
||||
hex.length() != 8 || std::find_if(hex.begin(), hex.end(), [](char c) {
|
||||
return !std::isxdigit(c);
|
||||
}) != hex.end()) {
|
||||
return *this;
|
||||
}
|
||||
#endif
|
||||
int offset = ((hex.length() == 7 || hex.length() == 9) ? 1 : 0);
|
||||
m_r = HEX_DEC.at(hex[offset]) * 16 + HEX_DEC.at(hex[offset + 1]);
|
||||
offset += 2;
|
||||
m_g = HEX_DEC.at(hex[offset]) * 16 + HEX_DEC.at(hex[offset + 1]);
|
||||
offset += 2;
|
||||
m_b = HEX_DEC.at(hex[offset]) * 16 + HEX_DEC.at(hex[offset + 1]);
|
||||
offset += 2;
|
||||
if (hex.length() == 9) {
|
||||
m_a = HEX_DEC.at(hex[offset]) * 16 + HEX_DEC.at(hex[offset + 1]);
|
||||
} else {
|
||||
m_a = 255;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
PD_CORE_API std::string Color::Hex(bool rgba) const {
|
||||
std::stringstream s;
|
||||
s << "#";
|
||||
s << std::hex << std::setw(2) << std::setfill('0') << m_r;
|
||||
s << std::hex << std::setw(2) << std::setfill('0') << m_g;
|
||||
s << std::hex << std::setw(2) << std::setfill('0') << m_b;
|
||||
if (rgba) {
|
||||
s << std::hex << std::setw(2) << std::setfill('0') << m_a;
|
||||
}
|
||||
return s.str();
|
||||
}
|
||||
/*
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2024 - 2025 tobid7
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <pd/core/color.hpp>
|
||||
|
||||
namespace PD {
|
||||
// The Solution of the biggest performance issue
|
||||
// A Simple Lookup table
|
||||
static const std::map<char, int> HEX_DEC = {
|
||||
{'0', 0}, {'1', 1}, {'2', 2}, {'3', 3}, {'4', 4}, {'5', 5},
|
||||
{'6', 6}, {'7', 7}, {'8', 8}, {'9', 9}, {'a', 10}, {'b', 11},
|
||||
{'c', 12}, {'d', 13}, {'e', 14}, {'f', 15}, {'A', 10}, {'B', 11},
|
||||
{'C', 12}, {'D', 13}, {'E', 14}, {'F', 15}};
|
||||
|
||||
PD_CORE_API Color& Color::Hex(const std::string& hex) {
|
||||
#ifdef PD_NO_SAFE_CODE
|
||||
/// Safetey check (not required if you programm well xd)
|
||||
if (hex.length() != 7 || hex.length() != 9 || hex.length() != 6 ||
|
||||
hex.length() != 8 || std::find_if(hex.begin(), hex.end(), [](char c) {
|
||||
return !std::isxdigit(c);
|
||||
}) != hex.end()) {
|
||||
return *this;
|
||||
}
|
||||
#endif
|
||||
int offset = ((hex.length() == 7 || hex.length() == 9) ? 1 : 0);
|
||||
m_r = HEX_DEC.at(hex[offset]) * 16 + HEX_DEC.at(hex[offset + 1]);
|
||||
offset += 2;
|
||||
m_g = HEX_DEC.at(hex[offset]) * 16 + HEX_DEC.at(hex[offset + 1]);
|
||||
offset += 2;
|
||||
m_b = HEX_DEC.at(hex[offset]) * 16 + HEX_DEC.at(hex[offset + 1]);
|
||||
offset += 2;
|
||||
if (hex.length() == 9) {
|
||||
m_a = HEX_DEC.at(hex[offset]) * 16 + HEX_DEC.at(hex[offset + 1]);
|
||||
} else {
|
||||
m_a = 255;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
PD_CORE_API std::string Color::Hex(bool rgba) const {
|
||||
/** Need to int cast (so it is used as num and not char...) */
|
||||
std::stringstream s;
|
||||
s << "#";
|
||||
s << std::hex << std::setw(2) << std::setfill('0') << (int)m_r;
|
||||
s << std::hex << std::setw(2) << std::setfill('0') << (int)m_g;
|
||||
s << std::hex << std::setw(2) << std::setfill('0') << (int)m_b;
|
||||
if (rgba) {
|
||||
s << std::hex << std::setw(2) << std::setfill('0') << (int)m_a;
|
||||
}
|
||||
return s.str();
|
||||
}
|
||||
} // namespace PD
|
Loading…
Reference in New Issue
Block a user