Update
- Added DestroyTex to 3ds backend - Added Size() -> ivec2 to PD::Image - Added CmdPool Copy as well as DrawList Copy (Static rendering) - Added == ooperator for Rect - Added UI7 Frame Rounding - Fix UI7 Image usage withour size or uv - Added New way to use BeginMenu
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@@ -48,6 +48,7 @@ class GfxC3D : public GfxDriver {
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PD::Li::Texture::Type type = PD::Li::Texture::Type::RGBA32,
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PD::Li::Texture::Filter filter =
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PD::Li::Texture::Filter::LINEAR) override;
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void DestroyTex(PD::Li::Texture::Ref tex) override;
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std::vector<Li::Vertex, LinearAllocator<Li::Vertex>> VertexBuffer;
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std::vector<u16, LinearAllocator<u16>> IndexBuffer;
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