Update
- Added DestroyTex to 3ds backend - Added Size() -> ivec2 to PD::Image - Added CmdPool Copy as well as DrawList Copy (Static rendering) - Added == ooperator for Rect - Added UI7 Frame Rounding - Fix UI7 Image usage withour size or uv - Added New way to use BeginMenu
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@@ -57,6 +57,7 @@ class PD_IMAGE_API Image {
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int Width() const { return pWidth; }
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int Height() const { return pHeight; }
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ivec2 Size() const { return ivec2(pWidth, pHeight); }
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Format Fmt() const { return pFmt; }
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void FlipVertical();
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