Update
- Added DestroyTex to 3ds backend - Added Size() -> ivec2 to PD::Image - Added CmdPool Copy as well as DrawList Copy (Static rendering) - Added == ooperator for Rect - Added UI7 Frame Rounding - Fix UI7 Image usage withour size or uv - Added New way to use BeginMenu
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@@ -131,6 +131,8 @@ class Rect {
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return *this;
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}
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bool operator==(Rect& r) { return Top == r.Top && Bot == r.Bot; }
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void SwapVec2XY() {
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Top.SwapXY();
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Top.SwapZW();
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