Update
- Added DestroyTex to 3ds backend - Added Size() -> ivec2 to PD::Image - Added CmdPool Copy as well as DrawList Copy (Static rendering) - Added == ooperator for Rect - Added UI7 Frame Rounding - Fix UI7 Image usage withour size or uv - Added New way to use BeginMenu
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@@ -39,13 +39,14 @@ class PD_UI7_API Image : public Container {
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*/
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Image(Li::Texture::Ref img, fvec2 size = 0.f, Li::Rect uv = fvec4(0.f)) {
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this->img = img;
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this->newsize = size;
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this->cuv = uv;
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if (size.x != 0 || size.y != 0) {
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this->SetSize(size);
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} else {
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this->SetSize(fvec2(img->GetSize().x, img->GetSize().y));
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if (size == fvec2(0.f)) {
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size = img->GetSize();
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}
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if (uv == Li::Rect(fvec4(0.f))) {
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uv = img->GetUV();
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}
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this->cuv = uv;
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this->newsize = size;
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}
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~Image() = default;
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@@ -57,7 +57,7 @@ class ID {
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~ID() = default;
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/** Get The ID Initial Name */
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constexpr const std::string_view& GetNameView() const { return pName; }
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// constexpr const std::string_view& GetNameView() const { return pName; }
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const std::string GetName() const { return std::string(pName); }
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/** Getter for the raw 32bit int id */
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@@ -73,6 +73,7 @@ class PD_UI7_API IO {
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UI7::Theme::Ref Theme;
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fvec2 MenuPadding = 5.f;
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fvec2 FramePadding = 5.f;
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float FrameRounding = 0.f;
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fvec2 ItemSpace = vec2(5.f, 2.f);
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fvec2 MinSliderDragSize = 10.f; // Min height (Vt) and Min Width (Hz)
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bool ShowMenuBorder = true;
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@@ -59,7 +59,8 @@ class PD_UI7_API Context {
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void AddViewPort(const ID& id, const ivec4& vp);
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void UseViewPort(const ID& id);
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void Update();
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bool BeginMenu(const ID& id, UI7MenuFlags flags = 0, bool* pShow = nullptr);
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Menu::Ref BeginMenu(const ID& id, UI7MenuFlags flags = 0,
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bool* pShow = nullptr);
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Menu::Ref CurrentMenu() { return pCurrent; }
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void EndMenu();
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void AboutMenu(bool* show = nullptr);
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