Update
- Added DestroyTex to 3ds backend - Added Size() -> ivec2 to PD::Image - Added CmdPool Copy as well as DrawList Copy (Static rendering) - Added == ooperator for Rect - Added UI7 Frame Rounding - Fix UI7 Image usage withour size or uv - Added New way to use BeginMenu
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@@ -68,6 +68,10 @@ PD_LITHIUM_API void DrawList::Merge(DrawList::Ref list) {
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list->Clear();
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}
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PD_LITHIUM_API void DrawList::Copy(DrawList::Ref list) {
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pPool.Copy(list->pPool);
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}
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PD_LITHIUM_API void DrawList::Optimize() {
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#ifndef NDEBUG
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PD::TT::Scope s("Optimize");
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