More stuff done at Project Ultra

- Added renderspace
- Revision System (to not always update pRenderspace
- added some test scene
This commit is contained in:
2026-03-28 13:52:36 +01:00
parent 784421fa6c
commit 2e652a3c24
14 changed files with 192 additions and 33 deletions
+18 -2
View File
@@ -1,10 +1,12 @@
#pragma once
#include <pd/lithium/lithium.hpp>
#include <pd/ultra/flags.hpp>
namespace PD {
namespace Ultra {
class ElementBase {
class Canvas;
class PD_API ElementBase {
public:
ElementBase() {}
~ElementBase() {}
@@ -14,8 +16,22 @@ class ElementBase {
* Reset Function (for PD::Pool::FastReset)
*/
virtual void Reset() {}
void Update(Canvas& c);
private:
void SetAlignment(UltraAlignment a) { pAlignment = a; }
void SetPosition(const PD::fvec2& pos) { pPos = pos; }
void SetPosition(float x, float y) { pPos = PD::fvec2(x, y); }
void SetSize(const PD::fvec2& size) { pSize = size; }
void SetSize(float w, float h) { pSize = PD::fvec2(w, h); }
protected:
bool RevisionUpdate(PD::u32 req);
PD::u32 pCanvasRev = 0;
PD::Li::Rect pRenderspace;
UltraAlignment pAlignment = 0;
PD::fvec2 pPos;
PD::fvec2 pSize;
ElementBase* pParent = nullptr;
};
} // namespace Ultra
} // namespace PD
+43
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@@ -0,0 +1,43 @@
#pragma once
#include <pd/core/core.hpp>
#include <pd/ultra/elems/element.hpp>
namespace PD {
namespace Ultra {
class PD_API Image : public ElementBase {
public:
Image() {}
Image(PD::Li::Texture* tex, const PD::fvec2& pos, float rounding = 0.f,
UltraAlignment align = 0)
: pColor(0xffffffff), pRounding(rounding) {
this->pAlignment = align;
this->pPos = pos;
SetTexture(tex);
}
Image(PD::Li::Texture* tex, float x, float y, float rounding = 0.f,
UltraAlignment align = 0)
: pColor(0xffffffff), pRounding(rounding) {
this->pAlignment = align;
this->pPos = PD::fvec2(x, y);
SetTexture(tex);
}
~Image() {}
void Draw(PD::Li::Drawlist& l) override;
void SetColor(const PD::Color& color) { pColor = color; }
void SetRounding(float r) { pRounding = r; }
void SetTexture(PD::Li::Texture* tex) {
pTex = tex;
SetSize(pTex->GetSize());
}
private:
PD::Color pColor = 0xffffffff;
PD::Li::Texture* pTex = nullptr;
float pRounding = 0.f;
};
} // namespace Ultra
} // namespace PD
+14 -6
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@@ -8,20 +8,28 @@ namespace Ultra {
class PD_API Rect : public ElementBase {
public:
Rect() {}
Rect(const PD::fvec2& pos, const PD::fvec2& size, const PD::Color& color,
float rounding = 0.f, UltraAlignment align = 0)
: pColor(color), pRounding(rounding) {
this->pAlignment = align;
this->pPos = pos;
this->pSize = size;
}
Rect(float x, float y, float w, float h, const PD::Color& color,
float rounding = 0.f, UltraAlignment align = 0)
: pColor(color), pRounding(rounding) {
this->pAlignment = align;
this->pPos = PD::fvec2(x, y);
this->pSize = PD::fvec2(w, h);
}
~Rect() {}
void Draw(PD::Li::Drawlist& l) override;
void SetPosition(const PD::fvec2& pos) { pPos = pos; }
void SetPosition(float x, float y) { pPos = PD::fvec2(x, y); }
void SetSize(const PD::fvec2& size) { pSize = size; }
void SetSize(float w, float h) { pSize = PD::fvec2(w, h); }
void SetColor(const PD::Color& color) { pColor = color; }
void SetRounding(float r) { pRounding = r; }
private:
PD::fvec2 pPos;
PD::fvec2 pSize;
PD::Color pColor;
float pRounding = 0.f;
};
-3
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@@ -12,13 +12,10 @@ class PD_API Text : public ElementBase {
void Draw(PD::Li::Drawlist& l) override;
void SetPosition(const PD::fvec2& pos) { pPos = pos; }
void SetPosition(float x, float y) { pPos = PD::fvec2(x, y); }
void SetColor(const PD::Color& color) { pColor = color; }
void SetText(const std::string& text) { pText = text; }
private:
PD::fvec2 pPos;
PD::Color pColor;
std::string pText;
};