More stuff done at Project Ultra

- Added renderspace
- Revision System (to not always update pRenderspace
- added some test scene
This commit is contained in:
2026-03-28 13:52:36 +01:00
parent 784421fa6c
commit 2e652a3c24
14 changed files with 192 additions and 33 deletions
+43
View File
@@ -0,0 +1,43 @@
#pragma once
#include <pd/core/core.hpp>
#include <pd/ultra/elems/element.hpp>
namespace PD {
namespace Ultra {
class PD_API Image : public ElementBase {
public:
Image() {}
Image(PD::Li::Texture* tex, const PD::fvec2& pos, float rounding = 0.f,
UltraAlignment align = 0)
: pColor(0xffffffff), pRounding(rounding) {
this->pAlignment = align;
this->pPos = pos;
SetTexture(tex);
}
Image(PD::Li::Texture* tex, float x, float y, float rounding = 0.f,
UltraAlignment align = 0)
: pColor(0xffffffff), pRounding(rounding) {
this->pAlignment = align;
this->pPos = PD::fvec2(x, y);
SetTexture(tex);
}
~Image() {}
void Draw(PD::Li::Drawlist& l) override;
void SetColor(const PD::Color& color) { pColor = color; }
void SetRounding(float r) { pRounding = r; }
void SetTexture(PD::Li::Texture* tex) {
pTex = tex;
SetSize(pTex->GetSize());
}
private:
PD::Color pColor = 0xffffffff;
PD::Li::Texture* pTex = nullptr;
float pRounding = 0.f;
};
} // namespace Ultra
} // namespace PD