More stuff done at Project Ultra

- Added renderspace
- Revision System (to not always update pRenderspace
- added some test scene
This commit is contained in:
2026-03-28 13:52:36 +01:00
parent 784421fa6c
commit 2e652a3c24
14 changed files with 192 additions and 33 deletions
+14 -6
View File
@@ -8,20 +8,28 @@ namespace Ultra {
class PD_API Rect : public ElementBase {
public:
Rect() {}
Rect(const PD::fvec2& pos, const PD::fvec2& size, const PD::Color& color,
float rounding = 0.f, UltraAlignment align = 0)
: pColor(color), pRounding(rounding) {
this->pAlignment = align;
this->pPos = pos;
this->pSize = size;
}
Rect(float x, float y, float w, float h, const PD::Color& color,
float rounding = 0.f, UltraAlignment align = 0)
: pColor(color), pRounding(rounding) {
this->pAlignment = align;
this->pPos = PD::fvec2(x, y);
this->pSize = PD::fvec2(w, h);
}
~Rect() {}
void Draw(PD::Li::Drawlist& l) override;
void SetPosition(const PD::fvec2& pos) { pPos = pos; }
void SetPosition(float x, float y) { pPos = PD::fvec2(x, y); }
void SetSize(const PD::fvec2& size) { pSize = size; }
void SetSize(float w, float h) { pSize = PD::fvec2(w, h); }
void SetColor(const PD::Color& color) { pColor = color; }
void SetRounding(float r) { pRounding = r; }
private:
PD::fvec2 pPos;
PD::fvec2 pSize;
PD::Color pColor;
float pRounding = 0.f;
};