# Changes -> 0.5.1
- 3ds - Remove Gfx values that are present in Backend Tamplate - Move to default Palladium Namespace - Set the Input Flags - Desktop - Move to PD Namespace - Comment out old keyboard stuff - HidDriver needs a rewrite but is functional enough - Core - Add u128 class (only used in input driver so far - Drivers (Core) - Move Gfx to PD namespace - Move Vertex/Index Pos and Projection Mtx to Gfx template - Add Keyboard support with u128 to Hid - Add a Update func if no hiddriver is specified (to prevent crashes when requestign inputs) - Image - Add RGBA -> BGRA support (used in windows bitmaps iirc) - Lithium - Add Vertex/Index counters to drawlist - Add a LoadTTF from Mem func and let the loadfile func use PD::IO::LoadFile2Mem (looks cleaner) - Add LoadDefaultFont (which loads one of the integrated fonts if the PD_LI_INCLUDE_FONTS flag was passed on palaldium build) !!! Note that there are no fonts integrated yet due to i dont know how to handle licensing... - UI7 - Add MouseLeft support to Input handler - Use xy coords of the Viewport to create Menus inside it - Get num of Vertices/Indices out of FinalDrawList - Add some Palladium Info to metrics Menu - Readd Compiler string - pdfm - New tool that creates fonts.cpp/fonts.hpp
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		| @@ -34,7 +34,6 @@ enum LiBackendFlags_ { | ||||
| }; | ||||
|  | ||||
| namespace PD { | ||||
| namespace Li { | ||||
| class GfxDriver { | ||||
|  public: | ||||
|   GfxDriver(const std::string& name = "NullGfx") : pName(name) {}; | ||||
| @@ -48,27 +47,29 @@ class GfxDriver { | ||||
|   virtual void Deinit() {} | ||||
|   virtual void NewFrame() {} | ||||
|  | ||||
|   virtual void BindTex(TexAddress addr) {} | ||||
|   virtual void BindTex(Li::TexAddress addr) {} | ||||
|  | ||||
|   virtual void RenderDrawData(const std::vector<Command::Ref>& Commands) {} | ||||
|   virtual void RenderDrawData(const std::vector<Li::Command::Ref>& Commands) {} | ||||
|  | ||||
|   void SetViewPort(const ivec2& vp) { ViewPort = vp; } | ||||
|  | ||||
|   virtual Texture::Ref LoadTex( | ||||
|   virtual Li::Texture::Ref LoadTex( | ||||
|       const std::vector<u8>& pixels, int w, int h, | ||||
|       Texture::Type type = Texture::Type::RGBA32, | ||||
|       Texture::Filter filter = Texture::Filter::LINEAR) { | ||||
|       Li::Texture::Type type = Li::Texture::Type::RGBA32, | ||||
|       Li::Texture::Filter filter = Li::Texture::Filter::LINEAR) { | ||||
|     // Texture loading not supported (when this func not get override) | ||||
|     return nullptr; | ||||
|   } | ||||
|  | ||||
|   Texture::Ref GetSolidTex() { return pSolid; } | ||||
|   Li::Texture::Ref GetSolidTex() { return pSolid; } | ||||
|  | ||||
|   const std::string pName = "NullGfx"; | ||||
|   LiBackendFlags Flags = 0; | ||||
|   ivec2 ViewPort; | ||||
|   fvec4 ClearColor; | ||||
|   Texture::Ref pSolid; | ||||
|   Mat4 Projection; | ||||
|   Li::Texture::Ref pSolid; | ||||
|   size_t CurrentVertex = 0; | ||||
|   size_t CurrentIndex = 0; | ||||
|  | ||||
|   /** Debug Variables */ | ||||
|  | ||||
| @@ -91,24 +92,23 @@ class Gfx { | ||||
|   static void Deinit() { pGfx->Deinit(); } | ||||
|   static void NewFrame() { pGfx->NewFrame(); } | ||||
|  | ||||
|   static void BindTex(TexAddress addr) { pGfx->BindTex(addr); } | ||||
|   static void BindTex(Li::TexAddress addr) { pGfx->BindTex(addr); } | ||||
|   static void SetViewPort(const ivec2& vp) { pGfx->SetViewPort(vp); } | ||||
|  | ||||
|   static void RenderDrawData(const std::vector<Command::Ref>& Commands) { | ||||
|   static void RenderDrawData(const std::vector<Li::Command::Ref>& Commands) { | ||||
|     pGfx->RenderDrawData(Commands); | ||||
|   } | ||||
|  | ||||
|   static LiBackendFlags Flags() { return pGfx->Flags; } | ||||
|   static Texture::Ref LoadTex( | ||||
|   static Li::Texture::Ref LoadTex( | ||||
|       const std::vector<u8>& pixels, int w, int h, | ||||
|       Texture::Type type = Texture::Type::RGBA32, | ||||
|       Texture::Filter filter = Texture::Filter::LINEAR) { | ||||
|       Li::Texture::Type type = Li::Texture::Type::RGBA32, | ||||
|       Li::Texture::Filter filter = Li::Texture::Filter::LINEAR) { | ||||
|     return pGfx->LoadTex(pixels, w, h, type, filter); | ||||
|   } | ||||
|  | ||||
|   static Texture::Ref GetSolidTex() { return pGfx->GetSolidTex(); } | ||||
|   static Li::Texture::Ref GetSolidTex() { return pGfx->GetSolidTex(); } | ||||
|  | ||||
|   static GfxDriver::Ref pGfx; | ||||
| }; | ||||
| }  // namespace Li | ||||
| }  // namespace PD | ||||
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