# Changes -> 0.5.1
- 3ds - Remove Gfx values that are present in Backend Tamplate - Move to default Palladium Namespace - Set the Input Flags - Desktop - Move to PD Namespace - Comment out old keyboard stuff - HidDriver needs a rewrite but is functional enough - Core - Add u128 class (only used in input driver so far - Drivers (Core) - Move Gfx to PD namespace - Move Vertex/Index Pos and Projection Mtx to Gfx template - Add Keyboard support with u128 to Hid - Add a Update func if no hiddriver is specified (to prevent crashes when requestign inputs) - Image - Add RGBA -> BGRA support (used in windows bitmaps iirc) - Lithium - Add Vertex/Index counters to drawlist - Add a LoadTTF from Mem func and let the loadfile func use PD::IO::LoadFile2Mem (looks cleaner) - Add LoadDefaultFont (which loads one of the integrated fonts if the PD_LI_INCLUDE_FONTS flag was passed on palaldium build) !!! Note that there are no fonts integrated yet due to i dont know how to handle licensing... - UI7 - Add MouseLeft support to Input handler - Use xy coords of the Viewport to create Menus inside it - Get num of Vertices/Indices out of FinalDrawList - Add some Palladium Info to metrics Menu - Readd Compiler string - pdfm - New tool that creates fonts.cpp/fonts.hpp
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@ -67,6 +67,18 @@ class PD_LITHIUM_API Font {
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* @param px_height Pixelheight of the codepoints (limit by 64)
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*/
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void LoadTTF(const std::string& path, int px_height = 32);
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/**
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* Load a TTF File from Memory
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* @param data File data
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* @param px_height Pixelheight of the codepoints (limit by 64)
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*/
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void LoadTTF(const std::vector<u8>& data, int px_height = 32);
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/**
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* Function that loads a default integrated font...
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* This will only work if PD_LI_INCLUDE_FONTS was set
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* on lithium build cause otherwise the font data is not included
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*/
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void LoadDefaultFont(int id = 0, int pixel_height = 32);
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/**
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* Getter for Codepoint reference
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* @return codepoint dataholder reference
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