# Changes -> 0.5.1
- 3ds - Remove Gfx values that are present in Backend Tamplate - Move to default Palladium Namespace - Set the Input Flags - Desktop - Move to PD Namespace - Comment out old keyboard stuff - HidDriver needs a rewrite but is functional enough - Core - Add u128 class (only used in input driver so far - Drivers (Core) - Move Gfx to PD namespace - Move Vertex/Index Pos and Projection Mtx to Gfx template - Add Keyboard support with u128 to Hid - Add a Update func if no hiddriver is specified (to prevent crashes when requestign inputs) - Image - Add RGBA -> BGRA support (used in windows bitmaps iirc) - Lithium - Add Vertex/Index counters to drawlist - Add a LoadTTF from Mem func and let the loadfile func use PD::IO::LoadFile2Mem (looks cleaner) - Add LoadDefaultFont (which loads one of the integrated fonts if the PD_LI_INCLUDE_FONTS flag was passed on palaldium build) !!! Note that there are no fonts integrated yet due to i dont know how to handle licensing... - UI7 - Add MouseLeft support to Input handler - Use xy coords of the Viewport to create Menus inside it - Get num of Vertices/Indices out of FinalDrawList - Add some Palladium Info to metrics Menu - Readd Compiler string - pdfm - New tool that creates fonts.cpp/fonts.hpp
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@ -58,7 +58,9 @@ class InputHandler {
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// Get a Short define for touch pos
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fvec2 p = Hid::MousePos();
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// Check if Drag starts in the area position
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if (Hid::IsDown(Hid::Key::Touch) && Li::Renderer::InBox(p, area)) {
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if ((Hid::IsDown(Hid::Key::Touch) ||
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Hid::IsEvent(PD::Hid::Event::Event_Down, HidKb::Kb_MouseLeft)) &&
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Li::Renderer::InBox(p, area)) {
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// Set ID and iniatial Positions
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DraggedObject = id;
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DragSourcePos = p;
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@ -69,11 +71,16 @@ class InputHandler {
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DragTime->Reset();
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DragTime->Rseume();
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return false; // To make sure the Object is "Dragged"
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} else if (Hid::IsHeld(Hid::Key::Touch) && IsObjectDragged()) {
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} else if ((Hid::IsHeld(Hid::Key::Touch) ||
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Hid::IsEvent(PD::Hid::Event::Event_Held,
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HidKb::Kb_MouseLeft)) &&
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IsObjectDragged()) {
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// Update DragLast and DragPoisition
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DragLastPosition = DragPosition;
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DragPosition = p;
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} else if (Hid::IsUp(Hid::Key::Touch) && IsObjectDragged()) {
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} else if ((Hid::IsUp(Hid::Key::Touch) ||
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Hid::IsEvent(PD::Hid::Event::Event_Up, HidKb::Kb_MouseLeft)) &&
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IsObjectDragged()) {
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// Released... Everything gets reset
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DraggedObject = 0;
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DragPosition = 0;
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@ -43,8 +43,8 @@ class PD_UI7_API IO {
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FDL = Li::DrawList::New();
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DeltaStats = TimeStats::New(60);
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/** Probably not the best solution i guess */
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CurrentViewPort.z = PD::Li::Gfx::pGfx->ViewPort.x;
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CurrentViewPort.w = PD::Li::Gfx::pGfx->ViewPort.y;
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CurrentViewPort.z = PD::Gfx::pGfx->ViewPort.x;
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CurrentViewPort.w = PD::Gfx::pGfx->ViewPort.y;
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}
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~IO() {}
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@ -43,8 +43,9 @@ class PD_UI7_API Layout {
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Scrolling[0] = false;
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Scrolling[1] = false;
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CursorInit();
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Pos = fvec2(0, 0);
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Size = fvec2(io->CurrentViewPort.z, io->CurrentViewPort.w);
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Pos = fvec2(io->CurrentViewPort.x, io->CurrentViewPort.y);
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Size = fvec2(io->CurrentViewPort.z - io->CurrentViewPort.x,
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io->CurrentViewPort.w - io->CurrentViewPort.y);
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WorkRect = fvec4(IO->MenuPadding, Size - (fvec2(2) * IO->MenuPadding));
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}
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~Layout() = default;
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@ -37,7 +37,7 @@ SOFTWARE.
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* Major Minor Patch Build
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* 0x01010000 -> 1.1.0-0
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*/
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#define UI7_VERSION 0x00050001
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#define UI7_VERSION 0x00050100
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namespace PD {
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namespace UI7 {
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