# Changes -> 0.5.1

- 3ds
  - Remove Gfx values that are present in Backend Tamplate
  - Move to default Palladium Namespace
  - Set the Input Flags
- Desktop
  - Move to PD Namespace
  - Comment out old keyboard stuff
  - HidDriver needs a rewrite but is functional enough
- Core
  - Add u128 class (only used in input driver so far
- Drivers (Core)
  - Move Gfx to PD namespace
  - Move Vertex/Index Pos and Projection Mtx to Gfx template
  - Add Keyboard support with u128 to Hid
  - Add a Update func if no hiddriver is specified (to prevent crashes when requestign inputs)
- Image
   - Add RGBA -> BGRA support (used in windows bitmaps iirc)
- Lithium
  - Add Vertex/Index counters to drawlist
  - Add a LoadTTF from Mem func and let the loadfile func use PD::IO::LoadFile2Mem (looks cleaner)
  - Add LoadDefaultFont (which loads one of the integrated fonts if the PD_LI_INCLUDE_FONTS flag was passed on palaldium build) !!! Note that there are no fonts integrated yet due to i dont know how to handle licensing...
- UI7
  - Add MouseLeft support to Input handler
  - Use xy coords of the Viewport to create Menus inside it
  - Get num of Vertices/Indices out of FinalDrawList
  - Add some Palladium Info to metrics Menu
  - Readd Compiler string
- pdfm
  - New tool that creates fonts.cpp/fonts.hpp
This commit is contained in:
2025-08-14 20:37:55 +02:00
parent 87910b57de
commit 310b44caf5
38 changed files with 644 additions and 166 deletions

View File

@ -32,25 +32,42 @@ SOFTWARE.
#include <pd/lithium/renderer.hpp>
#ifdef PD_LI_INCLUDE_FONTS
#include <pd/lithium/fonts.hpp>
#endif
namespace PD {
namespace Li {
PD_LITHIUM_API void Font::LoadDefaultFont(int id, int pixel_height) {
#ifdef PD_LI_INCLUDE_FONTS
if (id < pNumFonts) {
auto font = pFontData[id];
LoadTTF(std::vector<u8>(&pFontsDataRaw[font.StartOff],
&pFontsDataRaw[font.StartOff + font.Size]),
pixel_height);
}
#endif
}
PD_LITHIUM_API void Font::LoadTTF(const std::string &path, int height) {
/**
* Just use LoadFile2Mem which looks way cleaner
* and helps not having the font loading code twice
* when adding LoadTTF with mem support
*/
TT::Scope st("LI_LoadTTF_" + path);
auto font = PD::IO::LoadFile2Mem(path);
LoadTTF(font, height);
}
PD_LITHIUM_API void Font::LoadTTF(const std::vector<u8> &data, int height) {
PixelHeight = height; // Set internel pixel height
// Use NextPow2 to be able to use sizes between for example 16 and 32
// before it only was possible to use 8, 16, 32, 64 as size
int texszs = BitUtil::GetPow2(height * 16);
// Load stbtt
stbtt_fontinfo inf;
std::ifstream loader(path, std::ios::binary);
if (!loader.is_open()) return;
loader.seekg(0, std::ios::end);
size_t len = loader.tellg();
loader.seekg(0, std::ios::beg);
unsigned char *buffer = new unsigned char[len];
loader.read(reinterpret_cast<char *>(buffer), len);
loader.close();
stbtt_InitFont(&inf, buffer, 0);
stbtt_InitFont(&inf, data.data(), 0);
// clang-format off
// Disable clang here cause dont want a garbage looking line
std::vector<PD::u8> font_tex(texszs * texszs * 4); // Create font Texture