# Changes -> 0.5.1
- 3ds - Remove Gfx values that are present in Backend Tamplate - Move to default Palladium Namespace - Set the Input Flags - Desktop - Move to PD Namespace - Comment out old keyboard stuff - HidDriver needs a rewrite but is functional enough - Core - Add u128 class (only used in input driver so far - Drivers (Core) - Move Gfx to PD namespace - Move Vertex/Index Pos and Projection Mtx to Gfx template - Add Keyboard support with u128 to Hid - Add a Update func if no hiddriver is specified (to prevent crashes when requestign inputs) - Image - Add RGBA -> BGRA support (used in windows bitmaps iirc) - Lithium - Add Vertex/Index counters to drawlist - Add a LoadTTF from Mem func and let the loadfile func use PD::IO::LoadFile2Mem (looks cleaner) - Add LoadDefaultFont (which loads one of the integrated fonts if the PD_LI_INCLUDE_FONTS flag was passed on palaldium build) !!! Note that there are no fonts integrated yet due to i dont know how to handle licensing... - UI7 - Add MouseLeft support to Input handler - Use xy coords of the Viewport to create Menus inside it - Get num of Vertices/Indices out of FinalDrawList - Add some Palladium Info to metrics Menu - Readd Compiler string - pdfm - New tool that creates fonts.cpp/fonts.hpp
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@ -32,25 +32,42 @@ SOFTWARE.
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#include <pd/lithium/renderer.hpp>
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#ifdef PD_LI_INCLUDE_FONTS
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#include <pd/lithium/fonts.hpp>
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#endif
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namespace PD {
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namespace Li {
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PD_LITHIUM_API void Font::LoadDefaultFont(int id, int pixel_height) {
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#ifdef PD_LI_INCLUDE_FONTS
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if (id < pNumFonts) {
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auto font = pFontData[id];
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LoadTTF(std::vector<u8>(&pFontsDataRaw[font.StartOff],
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&pFontsDataRaw[font.StartOff + font.Size]),
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pixel_height);
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}
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#endif
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}
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PD_LITHIUM_API void Font::LoadTTF(const std::string &path, int height) {
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/**
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* Just use LoadFile2Mem which looks way cleaner
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* and helps not having the font loading code twice
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* when adding LoadTTF with mem support
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*/
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TT::Scope st("LI_LoadTTF_" + path);
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auto font = PD::IO::LoadFile2Mem(path);
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LoadTTF(font, height);
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}
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PD_LITHIUM_API void Font::LoadTTF(const std::vector<u8> &data, int height) {
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PixelHeight = height; // Set internel pixel height
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// Use NextPow2 to be able to use sizes between for example 16 and 32
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// before it only was possible to use 8, 16, 32, 64 as size
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int texszs = BitUtil::GetPow2(height * 16);
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// Load stbtt
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stbtt_fontinfo inf;
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std::ifstream loader(path, std::ios::binary);
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if (!loader.is_open()) return;
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loader.seekg(0, std::ios::end);
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size_t len = loader.tellg();
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loader.seekg(0, std::ios::beg);
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unsigned char *buffer = new unsigned char[len];
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loader.read(reinterpret_cast<char *>(buffer), len);
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loader.close();
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stbtt_InitFont(&inf, buffer, 0);
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stbtt_InitFont(&inf, data.data(), 0);
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// clang-format off
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// Disable clang here cause dont want a garbage looking line
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std::vector<PD::u8> font_tex(texszs * texszs * 4); // Create font Texture
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