# Changes -> 0.5.1
- 3ds - Remove Gfx values that are present in Backend Tamplate - Move to default Palladium Namespace - Set the Input Flags - Desktop - Move to PD Namespace - Comment out old keyboard stuff - HidDriver needs a rewrite but is functional enough - Core - Add u128 class (only used in input driver so far - Drivers (Core) - Move Gfx to PD namespace - Move Vertex/Index Pos and Projection Mtx to Gfx template - Add Keyboard support with u128 to Hid - Add a Update func if no hiddriver is specified (to prevent crashes when requestign inputs) - Image - Add RGBA -> BGRA support (used in windows bitmaps iirc) - Lithium - Add Vertex/Index counters to drawlist - Add a LoadTTF from Mem func and let the loadfile func use PD::IO::LoadFile2Mem (looks cleaner) - Add LoadDefaultFont (which loads one of the integrated fonts if the PD_LI_INCLUDE_FONTS flag was passed on palaldium build) !!! Note that there are no fonts integrated yet due to i dont know how to handle licensing... - UI7 - Add MouseLeft support to Input handler - Use xy coords of the Viewport to create Menus inside it - Get num of Vertices/Indices out of FinalDrawList - Add some Palladium Info to metrics Menu - Readd Compiler string - pdfm - New tool that creates fonts.cpp/fonts.hpp
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@ -26,6 +26,7 @@ SOFTWARE.
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namespace PD {
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PD_UI7_API void UI7::IO::Update() {
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/** Todo: find out if we even still use the Drawlist regestry */
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u64 current = OS::GetNanoTime();
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Delta = static_cast<float>(current - LastTime) / 1000000.f;
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LastTime = current;
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@ -37,5 +38,7 @@ PD_UI7_API void UI7::IO::Update() {
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DrawListRegestry.PushFront(
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Pair<UI7::ID, Li::DrawList::Ref>("CtxBackList", Back));
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// RegisterDrawList("CtxBackList", Back);
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NumIndices = FDL->pNumIndices;
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NumVertices = FDL->pNumVertices;
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}
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} // namespace PD
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@ -119,7 +119,8 @@ PD_UI7_API void Menu::HandleFocus() {
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if (!pIsOpen) {
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newarea = fvec4(pLayout->Pos, fvec2(pLayout->Size.x, TitleBarHeight));
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}
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if (Hid::IsDown(Hid::Key::Touch) &&
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if ((Hid::IsDown(Hid::Key::Touch) ||
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Hid::IsEvent(Hid::Event::Event_Down, HidKb::Kb_MouseLeft)) &&
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Li::Renderer::InBox(Hid::MousePos(), newarea) &&
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!Li::Renderer::InBox(Hid::MousePos(),
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pIO->InputHandler->FocusedMenuRect)) {
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@ -190,8 +191,8 @@ PD_UI7_API void Menu::HandleTitlebarActions() {
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// Maybe i need to add some operators to vec
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pLayout->Pos.x = std::clamp<float>(pLayout->Pos.x, -pLayout->Size.x + 10,
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pIO->CurrentViewPort.z - 10);
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pLayout->Pos.y =
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std::clamp<float>(pLayout->Pos.y, 0.f, pIO->CurrentViewPort.w - 10);
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pLayout->Pos.y = std::clamp<float>(pLayout->Pos.y, pIO->CurrentViewPort.y,
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pIO->CurrentViewPort.w - 10);
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}
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}
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}
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@ -169,7 +169,8 @@ PD_UI7_API void Context::AboutMenu(bool *show) {
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m->Label("sizeof(size_t) -> " + std::to_string(sizeof(size_t)));
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m->Label("sizeof(LI::Vertex) -> " + std::to_string(sizeof(Li::Vertex)));
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m->Label("__cplusplus -> " + std::to_string(__cplusplus));
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m->Label("Compiler -> (hidden)"); // + LibInfo::CompiledWith());
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m->Label("Compiler -> " +
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Strings::GetCompilerVersion()); // + LibInfo::CompiledWith());
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}
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EndMenu();
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}
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@ -206,6 +207,23 @@ PD_UI7_API void Context::MetricsMenu(bool *show) {
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}
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m->EndTreeNode();
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}
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m->SeparatorText("Palladium Info");
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m->Label("Renderer: " + PD::Gfx::pGfx->pName);
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if (m->BeginTreeNode("Input: " + PD::Hid::pHid->pName)) {
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if (PD::Hid::GetFlags() & PD::HidDriver::Flags_HasKeyboard) {
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m->Label("- Keyboard Supported");
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}
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if (PD::Hid::GetFlags() & PD::HidDriver::Flags_HasMouse) {
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m->Label("- Mouse Supported");
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}
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if (PD::Hid::GetFlags() & PD::HidDriver::Flags_HasTouch) {
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m->Label("- Touch Supported");
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}
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if (PD::Hid::GetFlags() & PD::HidDriver::FLags_HasGamepad) {
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m->Label("- Gamepad Supported");
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}
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m->EndTreeNode();
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}
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/** Section IO */
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m->SeparatorText("IO");
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if (m->BeginTreeNode("Menus (" + std::to_string(pMenus.size()) + ")")) {
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