# Changes -> 0.5.1
- 3ds - Remove Gfx values that are present in Backend Tamplate - Move to default Palladium Namespace - Set the Input Flags - Desktop - Move to PD Namespace - Comment out old keyboard stuff - HidDriver needs a rewrite but is functional enough - Core - Add u128 class (only used in input driver so far - Drivers (Core) - Move Gfx to PD namespace - Move Vertex/Index Pos and Projection Mtx to Gfx template - Add Keyboard support with u128 to Hid - Add a Update func if no hiddriver is specified (to prevent crashes when requestign inputs) - Image - Add RGBA -> BGRA support (used in windows bitmaps iirc) - Lithium - Add Vertex/Index counters to drawlist - Add a LoadTTF from Mem func and let the loadfile func use PD::IO::LoadFile2Mem (looks cleaner) - Add LoadDefaultFont (which loads one of the integrated fonts if the PD_LI_INCLUDE_FONTS flag was passed on palaldium build) !!! Note that there are no fonts integrated yet due to i dont know how to handle licensing... - UI7 - Add MouseLeft support to Input handler - Use xy coords of the Viewport to create Menus inside it - Get num of Vertices/Indices out of FinalDrawList - Add some Palladium Info to metrics Menu - Readd Compiler string - pdfm - New tool that creates fonts.cpp/fonts.hpp
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@ -26,6 +26,7 @@ SOFTWARE.
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namespace PD {
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PD_UI7_API void UI7::IO::Update() {
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/** Todo: find out if we even still use the Drawlist regestry */
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u64 current = OS::GetNanoTime();
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Delta = static_cast<float>(current - LastTime) / 1000000.f;
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LastTime = current;
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@ -37,5 +38,7 @@ PD_UI7_API void UI7::IO::Update() {
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DrawListRegestry.PushFront(
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Pair<UI7::ID, Li::DrawList::Ref>("CtxBackList", Back));
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// RegisterDrawList("CtxBackList", Back);
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NumIndices = FDL->pNumIndices;
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NumVertices = FDL->pNumVertices;
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}
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} // namespace PD
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