# Changes -> 0.5.1
- 3ds - Remove Gfx values that are present in Backend Tamplate - Move to default Palladium Namespace - Set the Input Flags - Desktop - Move to PD Namespace - Comment out old keyboard stuff - HidDriver needs a rewrite but is functional enough - Core - Add u128 class (only used in input driver so far - Drivers (Core) - Move Gfx to PD namespace - Move Vertex/Index Pos and Projection Mtx to Gfx template - Add Keyboard support with u128 to Hid - Add a Update func if no hiddriver is specified (to prevent crashes when requestign inputs) - Image - Add RGBA -> BGRA support (used in windows bitmaps iirc) - Lithium - Add Vertex/Index counters to drawlist - Add a LoadTTF from Mem func and let the loadfile func use PD::IO::LoadFile2Mem (looks cleaner) - Add LoadDefaultFont (which loads one of the integrated fonts if the PD_LI_INCLUDE_FONTS flag was passed on palaldium build) !!! Note that there are no fonts integrated yet due to i dont know how to handle licensing... - UI7 - Add MouseLeft support to Input handler - Use xy coords of the Viewport to create Menus inside it - Get num of Vertices/Indices out of FinalDrawList - Add some Palladium Info to metrics Menu - Readd Compiler string - pdfm - New tool that creates fonts.cpp/fonts.hpp
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		| @@ -57,7 +57,7 @@ int main() { | ||||
| #endif | ||||
|   List->SetFont(font); | ||||
|   PD::Image::Convert(img, img->RGBA); | ||||
|   auto tex = PD::Li::Gfx::LoadTex(img->pBuffer, img->pWidth, img->pHeight); | ||||
|   auto tex = PD::Gfx::LoadTex(img->pBuffer, img->pWidth, img->pHeight); | ||||
|  | ||||
|   //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||||
|   auto ui7 = PD::UI7::Context::New(); | ||||
| @@ -71,7 +71,7 @@ int main() { | ||||
|   font->DefaultPixelHeight = 32; | ||||
|   while (!glfwWindowShouldClose(win)) { | ||||
| #else | ||||
|   PD::Li::Gfx::pGfx->ViewPort = PD::ivec2(400, 240); | ||||
|   PD::Gfx::pGfx->ViewPort = PD::ivec2(400, 240); | ||||
|   while (aptMainLoop()) { | ||||
| #endif | ||||
|     PD::Hid::Update(); | ||||
| @@ -79,7 +79,10 @@ int main() { | ||||
|     /** Auto ViewPort Resize */ | ||||
|     int wx, wy; | ||||
|     glfwGetWindowSize(win, &wx, &wy); | ||||
|     PD::Li::Gfx::pGfx->ViewPort = PD::ivec2(wx, wy); | ||||
|     PD::Gfx::pGfx->ViewPort = PD::ivec2(wx, wy); | ||||
|     glViewport(0, 0, wx, wy); | ||||
|     glClearColor(0, 0, 0, 0); | ||||
|     glClear(GL_COLOR_BUFFER_BIT); | ||||
|     // ui7->pIO->GetViewPort(VpTop)->pSize = PD::ivec4(0, 0, wx, wy); | ||||
| #endif | ||||
|     /** Rendering some stuff */ | ||||
| @@ -127,9 +130,8 @@ int main() { | ||||
|     if (ui7->BeginMenu("Yet another Window")) { | ||||
|       auto menu = ui7->pCurrent; | ||||
|       menu->Label(std::format("this->Pos: {}", menu->pLayout->GetPosition())); | ||||
|       menu->Label( | ||||
|           std::format("Vertices: {}", PD::Li::Gfx::pGfx->VertexCounter)); | ||||
|       menu->Label(std::format("Indices: {}", PD::Li::Gfx::pGfx->IndexCounter)); | ||||
|       menu->Label(std::format("Vertices: {}", PD::Gfx::pGfx->VertexCounter)); | ||||
|       menu->Label(std::format("Indices: {}", PD::Gfx::pGfx->IndexCounter)); | ||||
|       ui7->EndMenu(); | ||||
|     } | ||||
|     if (ui7->BeginMenu("#Debug (UI7)")) { | ||||
| @@ -173,9 +175,9 @@ int main() { | ||||
|     C3D_RenderTargetClear(Top, C3D_CLEAR_ALL, 0x00000000, 0); | ||||
| #endif | ||||
|     PD::TT::Beg("REN"); | ||||
|     PD::Li::Gfx::NewFrame(); | ||||
|     PD::Li::Gfx::RenderDrawData(List->pDrawList); | ||||
|     PD::Li::Gfx::RenderDrawData(ui7->GetDrawData()->pDrawList); | ||||
|     PD::Gfx::NewFrame(); | ||||
|     PD::Gfx::RenderDrawData(List->pDrawList); | ||||
|     PD::Gfx::RenderDrawData(ui7->GetDrawData()->pDrawList); | ||||
|     /** Clear The List */ | ||||
|     List->Clear(); | ||||
|     PD::TT::End("REN"); | ||||
|   | ||||
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