# Changes -> 0.5.1
- 3ds - Remove Gfx values that are present in Backend Tamplate - Move to default Palladium Namespace - Set the Input Flags - Desktop - Move to PD Namespace - Comment out old keyboard stuff - HidDriver needs a rewrite but is functional enough - Core - Add u128 class (only used in input driver so far - Drivers (Core) - Move Gfx to PD namespace - Move Vertex/Index Pos and Projection Mtx to Gfx template - Add Keyboard support with u128 to Hid - Add a Update func if no hiddriver is specified (to prevent crashes when requestign inputs) - Image - Add RGBA -> BGRA support (used in windows bitmaps iirc) - Lithium - Add Vertex/Index counters to drawlist - Add a LoadTTF from Mem func and let the loadfile func use PD::IO::LoadFile2Mem (looks cleaner) - Add LoadDefaultFont (which loads one of the integrated fonts if the PD_LI_INCLUDE_FONTS flag was passed on palaldium build) !!! Note that there are no fonts integrated yet due to i dont know how to handle licensing... - UI7 - Add MouseLeft support to Input handler - Use xy coords of the Viewport to create Menus inside it - Get num of Vertices/Indices out of FinalDrawList - Add some Palladium Info to metrics Menu - Readd Compiler string - pdfm - New tool that creates fonts.cpp/fonts.hpp
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@ -57,7 +57,7 @@ int main() {
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#endif
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List->SetFont(font);
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PD::Image::Convert(img, img->RGBA);
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auto tex = PD::Li::Gfx::LoadTex(img->pBuffer, img->pWidth, img->pHeight);
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auto tex = PD::Gfx::LoadTex(img->pBuffer, img->pWidth, img->pHeight);
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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auto ui7 = PD::UI7::Context::New();
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@ -71,7 +71,7 @@ int main() {
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font->DefaultPixelHeight = 32;
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while (!glfwWindowShouldClose(win)) {
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#else
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PD::Li::Gfx::pGfx->ViewPort = PD::ivec2(400, 240);
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PD::Gfx::pGfx->ViewPort = PD::ivec2(400, 240);
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while (aptMainLoop()) {
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#endif
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PD::Hid::Update();
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@ -79,7 +79,10 @@ int main() {
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/** Auto ViewPort Resize */
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int wx, wy;
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glfwGetWindowSize(win, &wx, &wy);
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PD::Li::Gfx::pGfx->ViewPort = PD::ivec2(wx, wy);
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PD::Gfx::pGfx->ViewPort = PD::ivec2(wx, wy);
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glViewport(0, 0, wx, wy);
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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// ui7->pIO->GetViewPort(VpTop)->pSize = PD::ivec4(0, 0, wx, wy);
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#endif
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/** Rendering some stuff */
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@ -127,9 +130,8 @@ int main() {
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if (ui7->BeginMenu("Yet another Window")) {
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auto menu = ui7->pCurrent;
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menu->Label(std::format("this->Pos: {}", menu->pLayout->GetPosition()));
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menu->Label(
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std::format("Vertices: {}", PD::Li::Gfx::pGfx->VertexCounter));
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menu->Label(std::format("Indices: {}", PD::Li::Gfx::pGfx->IndexCounter));
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menu->Label(std::format("Vertices: {}", PD::Gfx::pGfx->VertexCounter));
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menu->Label(std::format("Indices: {}", PD::Gfx::pGfx->IndexCounter));
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ui7->EndMenu();
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}
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if (ui7->BeginMenu("#Debug (UI7)")) {
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@ -173,9 +175,9 @@ int main() {
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C3D_RenderTargetClear(Top, C3D_CLEAR_ALL, 0x00000000, 0);
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#endif
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PD::TT::Beg("REN");
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PD::Li::Gfx::NewFrame();
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PD::Li::Gfx::RenderDrawData(List->pDrawList);
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PD::Li::Gfx::RenderDrawData(ui7->GetDrawData()->pDrawList);
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PD::Gfx::NewFrame();
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PD::Gfx::RenderDrawData(List->pDrawList);
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PD::Gfx::RenderDrawData(ui7->GetDrawData()->pDrawList);
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/** Clear The List */
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List->Clear();
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PD::TT::End("REN");
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