# Changes
- Remove () from vec formatter -Add Merge function to DrawList to Move Data into the Current DrawList - Fix stupid bug in Rect.hpp which caused some problems in line rendering - Remove some unused UI7 Flags - io: Allocate FinalDrawList and add GetViewPort func - Readd TreeNodes to Menu - Add ABout/Style and Metrics Menu to Context - Add some Variables for cliprects in ui7 container.hpp - Add InputHandler functionality to DynObj - Fix Menu Layout Render Order - Add Better Menu Sorting to Context # ppam - Use stringview instead of hardcoded const char* # Todos - Work on the Lithium 3D System - Fix UI7 Menu Order to Pop new Menus into the front instead of the background - Add Scrolling support to menu (or integrate it into layout maybe)
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		| @@ -63,6 +63,11 @@ class PD_UI7_API Container { | ||||
|     // this->screen = io->Ren->CurrentScreen(); | ||||
|   } | ||||
|  | ||||
|   void SetClipRect(fvec4 clip) { | ||||
|     pClipRect = clip; | ||||
|     pCLipRectUsed = true; | ||||
|   } | ||||
|  | ||||
|   /** Setter for Position */ | ||||
|   void SetPos(const fvec2& pos) { this->pos = pos; } | ||||
|   /** Setter for Size */ | ||||
| @@ -161,6 +166,10 @@ class PD_UI7_API Container { | ||||
|   bool pPressed = false; | ||||
|   /** Was Pressed Twice */ | ||||
|   bool pPressedTwice = false; | ||||
|   /** ClipRect */ | ||||
|   fvec4 pClipRect; | ||||
|   /** Clip Rect used */ | ||||
|   bool pCLipRectUsed = false; | ||||
| }; | ||||
| }  // namespace UI7 | ||||
| }  // namespace PD | ||||
|   | ||||
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