# Changes
- Remove () from vec formatter -Add Merge function to DrawList to Move Data into the Current DrawList - Fix stupid bug in Rect.hpp which caused some problems in line rendering - Remove some unused UI7 Flags - io: Allocate FinalDrawList and add GetViewPort func - Readd TreeNodes to Menu - Add ABout/Style and Metrics Menu to Context - Add some Variables for cliprects in ui7 container.hpp - Add InputHandler functionality to DynObj - Fix Menu Layout Render Order - Add Better Menu Sorting to Context # ppam - Use stringview instead of hardcoded const char* # Todos - Work on the Lithium 3D System - Fix UI7 Menu Order to Pop new Menus into the front instead of the background - Add Scrolling support to menu (or integrate it into layout maybe)
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		| @@ -52,6 +52,10 @@ class PD_UI7_API DynObj : public Container { | ||||
|  | ||||
|   PD_SHARED(DynObj); | ||||
|  | ||||
|   void AddInputHandler(std::function<void(UI7::IO::Ref, Container*)> inp) { | ||||
|     pInp = inp; | ||||
|   } | ||||
|  | ||||
|   /** Return true if butten is pressed*/ | ||||
|   bool IsPressed() { return pressed; } | ||||
|   /** | ||||
| @@ -72,6 +76,7 @@ class PD_UI7_API DynObj : public Container { | ||||
|   UI7Color color = UI7Color_Button;  ///< current button color | ||||
|   bool pressed = false;              ///< ispressed value | ||||
|   std::function<void(UI7::IO::Ref, Li::DrawList::Ref, Container*)> pRenFun; | ||||
|   std::function<void(UI7::IO::Ref, Container*)> pInp; | ||||
| }; | ||||
| }  // namespace UI7 | ||||
| }  // namespace PD | ||||
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