# Changes
- Remove () from vec formatter -Add Merge function to DrawList to Move Data into the Current DrawList - Fix stupid bug in Rect.hpp which caused some problems in line rendering - Remove some unused UI7 Flags - io: Allocate FinalDrawList and add GetViewPort func - Readd TreeNodes to Menu - Add ABout/Style and Metrics Menu to Context - Add some Variables for cliprects in ui7 container.hpp - Add InputHandler functionality to DynObj - Fix Menu Layout Render Order - Add Better Menu Sorting to Context # ppam - Use stringview instead of hardcoded const char* # Todos - Work on the Lithium 3D System - Fix UI7 Menu Order to Pop new Menus into the front instead of the background - Add Scrolling support to menu (or integrate it into layout maybe)
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@ -40,6 +40,7 @@ class PD_UI7_API IO {
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Theme = UI7::Theme::New();
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Back = Li::DrawList::New();
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Front = Li::DrawList::New();
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FDL = Li::DrawList::New();
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DeltaStats = TimeStats::New(60);
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/** Probably not the best solution i guess */
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CurrentViewPort.z = PD::Li::Gfx::pGfx->ViewPort.x;
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@ -54,6 +55,12 @@ class PD_UI7_API IO {
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*/
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void Update();
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/**
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* Final Draw List for PD::Li::Gfx::RednerDrawData
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*
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* Possible thanks to the DrawList::Merge Feature
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*/
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Li::DrawList::Ref FDL = nullptr;
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ivec4 CurrentViewPort = ivec4(0, 0, 0, 0);
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std::unordered_map<u32, ViewPort::Ref> ViewPorts;
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float Framerate = 0.f;
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@ -94,6 +101,13 @@ class PD_UI7_API IO {
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ViewPorts[id] = ViewPort::New(id, size);
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}
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ViewPort::Ref GetViewPort(const ID& id) {
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if (ViewPorts.count(id)) {
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return nullptr;
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}
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return ViewPorts[id];
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}
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UI7::InputHandler::Ref InputHandler;
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};
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} // namespace UI7
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