# Changes
- Remove () from vec formatter -Add Merge function to DrawList to Move Data into the Current DrawList - Fix stupid bug in Rect.hpp which caused some problems in line rendering - Remove some unused UI7 Flags - io: Allocate FinalDrawList and add GetViewPort func - Readd TreeNodes to Menu - Add ABout/Style and Metrics Menu to Context - Add some Variables for cliprects in ui7 container.hpp - Add InputHandler functionality to DynObj - Fix Menu Layout Render Order - Add Better Menu Sorting to Context # ppam - Use stringview instead of hardcoded const char* # Todos - Work on the Lithium 3D System - Fix UI7 Menu Order to Pop new Menus into the front instead of the background - Add Scrolling support to menu (or integrate it into layout maybe)
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@ -28,7 +28,9 @@ SOFTWARE.
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#include <iostream>
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#include <string>
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const char* license_text = R"(/*
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constexpr std::string_view ppa_text = R"(#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 René Amthor (tobid7)
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@ -50,35 +52,34 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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)";
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constexpr std::string_view ppa_text =
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"#pragma once\n\n{0}\n"
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"/** Generated with ppam */\n\n"
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"#ifdef _WIN32 // Windows (MSVC Tested)\n"
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"#ifdef {1}_BUILD_SHARED\n"
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"#define {1}_API __declspec(dllexport)\n"
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"#else\n"
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"#define {1}_API __declspec(dllimport)\n"
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"#endif\n"
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"#elif defined(__APPLE__) // macOS (untested yet)\n"
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"#ifdef {1}_BUILD_SHARED\n"
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"#define {1}_API __attribute__((visibility(\"default\")))\n"
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"#else\n"
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"#define {1}_API\n"
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"#endif\n"
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"#elif defined(__linux__) // Linux (untested yet)\n"
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"#ifdef {1}_BUILD_SHARED\n"
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"#define {1}_API __attribute__((visibility(\"default\")))\n"
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"#else\n"
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"#define {1}_API\n"
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"#endif\n"
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"#elif defined(__3DS__) // 3ds Specific\n"
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"// Only Static supported\n"
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"#define {1}_API\n"
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"#else\n"
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"#define {1}_API\n"
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"#endif\n";
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/** Generated with ppam */
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#ifdef _WIN32 // Windows (MSVC Tested)
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#ifdef {0}_BUILD_SHARED
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#define {0}_API __declspec(dllexport)
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#else
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#define {0}_API __declspec(dllimport)
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#endif
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#elif defined(__APPLE__) // macOS (untested yet)
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#ifdef {0}_BUILD_SHARED
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#define {0}_API __attribute__((visibility("default")))
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#else
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#define {0}_API
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#endif
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#elif defined(__linux__) // Linux (untested yet)
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#ifdef {0}_BUILD_SHARED
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#define {0}_API __attribute__((visibility("default")))
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#else
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#define {0}_API
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#endif
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#elif defined(__3DS__) // 3ds Specific
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// Only Static supported
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#define {0}_API
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#else
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#define {0}_API
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#endif
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)";
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/**
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* Tool to generate the `pd_p_api.hpp` (Palladium Platform Api)
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@ -91,7 +92,7 @@ int main(int argc, char* argv[]) {
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return 0;
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}
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std::fstream off("pd_p_api.hpp", std::ios::out);
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off << std::format(ppa_text, license_text, argv[1]);
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off << std::format(ppa_text, argv[1]);
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off.close();
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return 0;
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}
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