SDF & MONOSPACE FONT RENDERING
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@@ -36,6 +36,7 @@ class GfxOpenGL2 : public GfxDriverBase<GfxOpenGL2Config> {
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u32 IBO = 0;
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int pLocTex = 0;
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int pLocAlfa = 0;
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int pLocIsSDF = 0;
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int pLocProjection = 0;
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static const char* pVertCode;
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static const char* pFragCode;
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