SDF & MONOSPACE FONT RENDERING

This commit is contained in:
2026-09-05 11:56:13 +02:00
parent b29e298d55
commit 322ce785b9
14 changed files with 268 additions and 161 deletions
@@ -36,6 +36,7 @@ class GfxOpenGL2 : public GfxDriverBase<GfxOpenGL2Config> {
u32 IBO = 0; u32 IBO = 0;
int pLocTex = 0; int pLocTex = 0;
int pLocAlfa = 0; int pLocAlfa = 0;
int pLocIsSDF = 0;
int pLocProjection = 0; int pLocProjection = 0;
static const char* pVertCode; static const char* pVertCode;
static const char* pFragCode; static const char* pFragCode;
@@ -36,6 +36,7 @@ class GfxOpenGL3 : public GfxDriverBase<GfxOpenGL3Config> {
u32 VAO = 0; u32 VAO = 0;
int pLocTex = 0; int pLocTex = 0;
int pLocAlfa = 0; int pLocAlfa = 0;
int pLocIsSDF = 0;
int pLocProjection = 0; int pLocProjection = 0;
}; };
} // namespace PD } // namespace PD
+1 -1
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@@ -11,7 +11,7 @@ namespace Shaders {
const unsigned int VertexShader[] = { 0x7230203, 0x10000, 0x8000B, 0x2B, 0x0, 0x20011, 0x1, 0x6000B, 0x1, 0x4C534C47, 0x6474732E, 0x3035342E, 0x0, 0x3000E, 0x0, 0x1, 0xB000F, 0x0, 0x4, 0x6E69616D, 0x0, 0xD, 0x19, 0x24, 0x25, 0x27, 0x29, 0x30003, 0x2, 0x1CC, 0x40005, 0x4, 0x6E69616D, 0x0, 0x60005, 0xB, 0x505F6C67, 0x65567265, 0x78657472, 0x0, 0x60006, 0xB, 0x0, 0x505F6C67, 0x7469736F, 0x6E6F69, 0x70006, 0xB, 0x1, 0x505F6C67, 0x746E696F, 0x657A6953, 0x0, 0x70006, 0xB, 0x2, 0x435F6C67, 0x4470696C, 0x61747369, 0x65636E, 0x70006, 0xB, 0x3, 0x435F6C67, 0x446C6C75, 0x61747369, 0x65636E, 0x30005, 0xD, 0x0, 0x30005, 0x11, 0x4F4255, 0x60006, 0x11, 0x0, 0x6A6F7270, 0x69746365, 0x6E6F, 0x30005, 0x13, 0x6F6275, 0x30005, 0x19, 0x736F70, 0x30005, 0x24, 0x56556F, 0x30005, 0x25, 0x7675, 0x40005, 0x27, 0x6C6F436F, 0x726F, 0x40005, 0x29, 0x6F6C6F63, 0x72, 0x30047, 0xB, 0x2, 0x50048, 0xB, 0x0, 0xB, 0x0, 0x50048, 0xB, 0x1, 0xB, 0x1, 0x50048, 0xB, 0x2, 0xB, 0x3, 0x50048, 0xB, 0x3, 0xB, 0x4, 0x30047, 0x11, 0x2, 0x40048, 0x11, 0x0, 0x5, 0x50048, 0x11, 0x0, 0x7, 0x10, 0x50048, 0x11, 0x0, 0x23, 0x0, 0x40047, 0x13, 0x21, 0x0, 0x40047, 0x13, 0x22, 0x0, 0x40047, 0x19, 0x1E, 0x0, 0x40047, 0x24, 0x1E, 0x0, 0x40047, 0x25, 0x1E, 0x1, 0x40047, 0x27, 0x1E, 0x1, 0x40047, 0x29, 0x1E, 0x2, 0x20013, 0x2, 0x30021, 0x3, 0x2, 0x30016, 0x6, 0x20, 0x40017, 0x7, 0x6, 0x4, 0x40015, 0x8, 0x20, 0x0, 0x4002B, 0x8, 0x9, 0x1, 0x4001C, 0xA, 0x6, 0x9, 0x6001E, 0xB, 0x7, 0x6, 0xA, 0xA, 0x40020, 0xC, 0x3, 0xB, 0x4003B, 0xC, 0xD, 0x3, 0x40015, 0xE, 0x20, 0x1, 0x4002B, 0xE, 0xF, 0x0, 0x40018, 0x10, 0x7, 0x4, 0x3001E, 0x11, 0x10, 0x40020, 0x12, 0x2, 0x11, 0x4003B, 0x12, 0x13, 0x2, 0x40020, 0x14, 0x2, 0x10, 0x40017, 0x17, 0x6, 0x2, 0x40020, 0x18, 0x1, 0x17, 0x4003B, 0x18, 0x19, 0x1, 0x4002B, 0x6, 0x1B, 0x0, 0x4002B, 0x6, 0x1C, 0x3F800000, 0x40020, 0x21, 0x3, 0x7, 0x40020, 0x23, 0x3, 0x17, 0x4003B, 0x23, 0x24, 0x3, 0x4003B, 0x18, 0x25, 0x1, 0x4003B, 0x21, 0x27, 0x3, 0x40020, 0x28, 0x1, 0x7, 0x4003B, 0x28, 0x29, 0x1, 0x50036, 0x2, 0x4, 0x0, 0x3, 0x200F8, 0x5, 0x50041, 0x14, 0x15, 0x13, 0xF, 0x4003D, 0x10, 0x16, 0x15, 0x4003D, 0x17, 0x1A, 0x19, 0x50051, 0x6, 0x1D, 0x1A, 0x0, 0x50051, 0x6, 0x1E, 0x1A, 0x1, 0x70050, 0x7, 0x1F, 0x1D, 0x1E, 0x1B, 0x1C, 0x50091, 0x7, 0x20, 0x16, 0x1F, 0x50041, 0x21, 0x22, 0xD, 0xF, 0x3003E, 0x22, 0x20, 0x4003D, 0x17, 0x26, 0x25, 0x3003E, 0x24, 0x26, 0x4003D, 0x7, 0x2A, 0x29, 0x3003E, 0x27, 0x2A, 0x100FD, 0x10038, }; const unsigned int VertexShader[] = { 0x7230203, 0x10000, 0x8000B, 0x2B, 0x0, 0x20011, 0x1, 0x6000B, 0x1, 0x4C534C47, 0x6474732E, 0x3035342E, 0x0, 0x3000E, 0x0, 0x1, 0xB000F, 0x0, 0x4, 0x6E69616D, 0x0, 0xD, 0x19, 0x24, 0x25, 0x27, 0x29, 0x30003, 0x2, 0x1CC, 0x40005, 0x4, 0x6E69616D, 0x0, 0x60005, 0xB, 0x505F6C67, 0x65567265, 0x78657472, 0x0, 0x60006, 0xB, 0x0, 0x505F6C67, 0x7469736F, 0x6E6F69, 0x70006, 0xB, 0x1, 0x505F6C67, 0x746E696F, 0x657A6953, 0x0, 0x70006, 0xB, 0x2, 0x435F6C67, 0x4470696C, 0x61747369, 0x65636E, 0x70006, 0xB, 0x3, 0x435F6C67, 0x446C6C75, 0x61747369, 0x65636E, 0x30005, 0xD, 0x0, 0x30005, 0x11, 0x4F4255, 0x60006, 0x11, 0x0, 0x6A6F7270, 0x69746365, 0x6E6F, 0x30005, 0x13, 0x6F6275, 0x30005, 0x19, 0x736F70, 0x30005, 0x24, 0x56556F, 0x30005, 0x25, 0x7675, 0x40005, 0x27, 0x6C6F436F, 0x726F, 0x40005, 0x29, 0x6F6C6F63, 0x72, 0x30047, 0xB, 0x2, 0x50048, 0xB, 0x0, 0xB, 0x0, 0x50048, 0xB, 0x1, 0xB, 0x1, 0x50048, 0xB, 0x2, 0xB, 0x3, 0x50048, 0xB, 0x3, 0xB, 0x4, 0x30047, 0x11, 0x2, 0x40048, 0x11, 0x0, 0x5, 0x50048, 0x11, 0x0, 0x7, 0x10, 0x50048, 0x11, 0x0, 0x23, 0x0, 0x40047, 0x13, 0x21, 0x0, 0x40047, 0x13, 0x22, 0x0, 0x40047, 0x19, 0x1E, 0x0, 0x40047, 0x24, 0x1E, 0x0, 0x40047, 0x25, 0x1E, 0x1, 0x40047, 0x27, 0x1E, 0x1, 0x40047, 0x29, 0x1E, 0x2, 0x20013, 0x2, 0x30021, 0x3, 0x2, 0x30016, 0x6, 0x20, 0x40017, 0x7, 0x6, 0x4, 0x40015, 0x8, 0x20, 0x0, 0x4002B, 0x8, 0x9, 0x1, 0x4001C, 0xA, 0x6, 0x9, 0x6001E, 0xB, 0x7, 0x6, 0xA, 0xA, 0x40020, 0xC, 0x3, 0xB, 0x4003B, 0xC, 0xD, 0x3, 0x40015, 0xE, 0x20, 0x1, 0x4002B, 0xE, 0xF, 0x0, 0x40018, 0x10, 0x7, 0x4, 0x3001E, 0x11, 0x10, 0x40020, 0x12, 0x2, 0x11, 0x4003B, 0x12, 0x13, 0x2, 0x40020, 0x14, 0x2, 0x10, 0x40017, 0x17, 0x6, 0x2, 0x40020, 0x18, 0x1, 0x17, 0x4003B, 0x18, 0x19, 0x1, 0x4002B, 0x6, 0x1B, 0x0, 0x4002B, 0x6, 0x1C, 0x3F800000, 0x40020, 0x21, 0x3, 0x7, 0x40020, 0x23, 0x3, 0x17, 0x4003B, 0x23, 0x24, 0x3, 0x4003B, 0x18, 0x25, 0x1, 0x4003B, 0x21, 0x27, 0x3, 0x40020, 0x28, 0x1, 0x7, 0x4003B, 0x28, 0x29, 0x1, 0x50036, 0x2, 0x4, 0x0, 0x3, 0x200F8, 0x5, 0x50041, 0x14, 0x15, 0x13, 0xF, 0x4003D, 0x10, 0x16, 0x15, 0x4003D, 0x17, 0x1A, 0x19, 0x50051, 0x6, 0x1D, 0x1A, 0x0, 0x50051, 0x6, 0x1E, 0x1A, 0x1, 0x70050, 0x7, 0x1F, 0x1D, 0x1E, 0x1B, 0x1C, 0x50091, 0x7, 0x20, 0x16, 0x1F, 0x50041, 0x21, 0x22, 0xD, 0xF, 0x3003E, 0x22, 0x20, 0x4003D, 0x17, 0x26, 0x25, 0x3003E, 0x24, 0x26, 0x4003D, 0x7, 0x2A, 0x29, 0x3003E, 0x27, 0x2A, 0x100FD, 0x10038, };
// clang-format on // clang-format on
// clang-format off // clang-format off
const unsigned int FragmentShader[] = { 0x7230203, 0x10000, 0x8000B, 0x39, 0x0, 0x20011, 0x1, 0x6000B, 0x1, 0x4C534C47, 0x6474732E, 0x3035342E, 0x0, 0x3000E, 0x0, 0x1, 0x8000F, 0x0, 0x4, 0x6E69616D, 0x0, 0x11, 0x22, 0x24, 0x30003, 0x2, 0x1CC, 0x40005, 0x4, 0x6E69616D, 0x0, 0x30005, 0x9, 0x6374, 0x30005, 0xD, 0x786574, 0x30005, 0x11, 0x56556F, 0x50005, 0x16, 0x68737550, 0x61746144, 0x0, 0x50006, 0x16, 0x0, 0x61666C61, 0x0, 0x40005, 0x18, 0x68737570, 0x0, 0x50005, 0x22, 0x67617246, 0x6F6C6F43, 0x72, 0x40005, 0x24, 0x6C6F436F, 0x726F, 0x40047, 0xD, 0x21, 0x0, 0x40047, 0xD, 0x22, 0x0, 0x40047, 0x11, 0x1E, 0x0, 0x30047, 0x16, 0x2, 0x50048, 0x16, 0x0, 0x23, 0x0, 0x40047, 0x24, 0x1E, 0x1, 0x20013, 0x2, 0x30021, 0x3, 0x2, 0x30016, 0x6, 0x20, 0x40017, 0x7, 0x6, 0x4, 0x40020, 0x8, 0x7, 0x7, 0x90019, 0xA, 0x6, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x3001B, 0xB, 0xA, 0x40020, 0xC, 0x0, 0xB, 0x4003B, 0xC, 0xD, 0x0, 0x40017, 0xF, 0x6, 0x2, 0x40020, 0x10, 0x1, 0xF, 0x4003B, 0x10, 0x11, 0x1, 0x4002B, 0x6, 0x13, 0x0, 0x40015, 0x15, 0x20, 0x1, 0x3001E, 0x16, 0x15, 0x40020, 0x17, 0x9, 0x16, 0x4003B, 0x17, 0x18, 0x9, 0x4002B, 0x15, 0x19, 0x0, 0x40020, 0x1A, 0x9, 0x15, 0x20014, 0x1D, 0x40020, 0x21, 0x3, 0x7, 0x4003B, 0x21, 0x22, 0x3, 0x40020, 0x23, 0x1, 0x7, 0x4003B, 0x23, 0x24, 0x1, 0x40017, 0x25, 0x6, 0x3, 0x40015, 0x28, 0x20, 0x0, 0x4002B, 0x28, 0x29, 0x3, 0x40020, 0x2A, 0x7, 0x6, 0x40020, 0x2D, 0x1, 0x6, 0x50036, 0x2, 0x4, 0x0, 0x3, 0x200F8, 0x5, 0x4003B, 0x8, 0x9, 0x7, 0x4003D, 0xB, 0xE, 0xD, 0x4003D, 0xF, 0x12, 0x11, 0x70058, 0x7, 0x14, 0xE, 0x12, 0x2, 0x13, 0x3003E, 0x9, 0x14, 0x50041, 0x1A, 0x1B, 0x18, 0x19, 0x4003D, 0x15, 0x1C, 0x1B, 0x500AB, 0x1D, 0x1E, 0x1C, 0x19, 0x300F7, 0x20, 0x0, 0x400FA, 0x1E, 0x1F, 0x35, 0x200F8, 0x1F, 0x4003D, 0x7, 0x26, 0x24, 0x8004F, 0x25, 0x27, 0x26, 0x26, 0x0, 0x1, 0x2, 0x50041, 0x2A, 0x2B, 0x9, 0x29, 0x4003D, 0x6, 0x2C, 0x2B, 0x50041, 0x2D, 0x2E, 0x24, 0x29, 0x4003D, 0x6, 0x2F, 0x2E, 0x50085, 0x6, 0x30, 0x2C, 0x2F, 0x50051, 0x6, 0x31, 0x27, 0x0, 0x50051, 0x6, 0x32, 0x27, 0x1, 0x50051, 0x6, 0x33, 0x27, 0x2, 0x70050, 0x7, 0x34, 0x31, 0x32, 0x33, 0x30, 0x3003E, 0x22, 0x34, 0x200F9, 0x20, 0x200F8, 0x35, 0x4003D, 0x7, 0x36, 0x9, 0x4003D, 0x7, 0x37, 0x24, 0x50085, 0x7, 0x38, 0x36, 0x37, 0x3003E, 0x22, 0x38, 0x200F9, 0x20, 0x200F8, 0x20, 0x100FD, 0x10038, }; const unsigned int FragmentShader[] = { 0x7230203, 0x10000, 0x8000B, 0x50, 0x0, 0x20011, 0x1, 0x6000B, 0x1, 0x4C534C47, 0x6474732E, 0x3035342E, 0x0, 0x3000E, 0x0, 0x1, 0x8000F, 0x0, 0x4, 0x6E69616D, 0x0, 0x11, 0x2C, 0x2E, 0x30003, 0x2, 0x1CC, 0x40005, 0x4, 0x6E69616D, 0x0, 0x30005, 0x9, 0x6374, 0x30005, 0xD, 0x786574, 0x30005, 0x11, 0x56556F, 0x50005, 0x16, 0x68737550, 0x61746144, 0x0, 0x50006, 0x16, 0x0, 0x61666C61, 0x0, 0x50006, 0x16, 0x1, 0x735F7369, 0x6664, 0x40005, 0x18, 0x68737570, 0x0, 0x40005, 0x23, 0x68706C61, 0x61, 0x50005, 0x2C, 0x67617246, 0x6F6C6F43, 0x72, 0x40005, 0x2E, 0x6C6F436F, 0x726F, 0x40047, 0xD, 0x21, 0x0, 0x40047, 0xD, 0x22, 0x0, 0x40047, 0x11, 0x1E, 0x0, 0x30047, 0x16, 0x2, 0x50048, 0x16, 0x0, 0x23, 0x0, 0x50048, 0x16, 0x1, 0x23, 0x4, 0x40047, 0x2E, 0x1E, 0x1, 0x20013, 0x2, 0x30021, 0x3, 0x2, 0x30016, 0x6, 0x20, 0x40017, 0x7, 0x6, 0x4, 0x40020, 0x8, 0x7, 0x7, 0x90019, 0xA, 0x6, 0x1, 0x0, 0x0, 0x0, 0x1, 0x0, 0x3001B, 0xB, 0xA, 0x40020, 0xC, 0x0, 0xB, 0x4003B, 0xC, 0xD, 0x0, 0x40017, 0xF, 0x6, 0x2, 0x40020, 0x10, 0x1, 0xF, 0x4003B, 0x10, 0x11, 0x1, 0x4002B, 0x6, 0x13, 0x0, 0x40015, 0x15, 0x20, 0x1, 0x4001E, 0x16, 0x15, 0x15, 0x40020, 0x17, 0x9, 0x16, 0x4003B, 0x17, 0x18, 0x9, 0x4002B, 0x15, 0x19, 0x1, 0x40020, 0x1A, 0x9, 0x15, 0x4002B, 0x15, 0x1D, 0x0, 0x20014, 0x1E, 0x40020, 0x22, 0x7, 0x6, 0x4002B, 0x6, 0x24, 0x3EE66666, 0x4002B, 0x6, 0x25, 0x3F0CCCCD, 0x40015, 0x26, 0x20, 0x0, 0x4002B, 0x26, 0x27, 0x3, 0x40020, 0x2B, 0x3, 0x7, 0x4003B, 0x2B, 0x2C, 0x3, 0x40020, 0x2D, 0x1, 0x7, 0x4003B, 0x2D, 0x2E, 0x1, 0x40017, 0x2F, 0x6, 0x3, 0x40020, 0x33, 0x1, 0x6, 0x50036, 0x2, 0x4, 0x0, 0x3, 0x200F8, 0x5, 0x4003B, 0x8, 0x9, 0x7, 0x4003B, 0x22, 0x23, 0x7, 0x4003D, 0xB, 0xE, 0xD, 0x4003D, 0xF, 0x12, 0x11, 0x70058, 0x7, 0x14, 0xE, 0x12, 0x2, 0x13, 0x3003E, 0x9, 0x14, 0x50041, 0x1A, 0x1B, 0x18, 0x19, 0x4003D, 0x15, 0x1C, 0x1B, 0x500AB, 0x1E, 0x1F, 0x1C, 0x1D, 0x300F7, 0x21, 0x0, 0x400FA, 0x1F, 0x20, 0x3B, 0x200F8, 0x20, 0x50041, 0x22, 0x28, 0x9, 0x27, 0x4003D, 0x6, 0x29, 0x28, 0x8000C, 0x6, 0x2A, 0x1, 0x31, 0x24, 0x25, 0x29, 0x3003E, 0x23, 0x2A, 0x4003D, 0x7, 0x30, 0x2E, 0x8004F, 0x2F, 0x31, 0x30, 0x30, 0x0, 0x1, 0x2, 0x4003D, 0x6, 0x32, 0x23, 0x50041, 0x33, 0x34, 0x2E, 0x27, 0x4003D, 0x6, 0x35, 0x34, 0x50085, 0x6, 0x36, 0x32, 0x35, 0x50051, 0x6, 0x37, 0x31, 0x0, 0x50051, 0x6, 0x38, 0x31, 0x1, 0x50051, 0x6, 0x39, 0x31, 0x2, 0x70050, 0x7, 0x3A, 0x37, 0x38, 0x39, 0x36, 0x3003E, 0x2C, 0x3A, 0x200F9, 0x21, 0x200F8, 0x3B, 0x50041, 0x1A, 0x3C, 0x18, 0x1D, 0x4003D, 0x15, 0x3D, 0x3C, 0x500AB, 0x1E, 0x3E, 0x3D, 0x1D, 0x300F7, 0x40, 0x0, 0x400FA, 0x3E, 0x3F, 0x4C, 0x200F8, 0x3F, 0x4003D, 0x7, 0x41, 0x2E, 0x8004F, 0x2F, 0x42, 0x41, 0x41, 0x0, 0x1, 0x2, 0x50041, 0x22, 0x43, 0x9, 0x27, 0x4003D, 0x6, 0x44, 0x43, 0x50041, 0x33, 0x45, 0x2E, 0x27, 0x4003D, 0x6, 0x46, 0x45, 0x50085, 0x6, 0x47, 0x44, 0x46, 0x50051, 0x6, 0x48, 0x42, 0x0, 0x50051, 0x6, 0x49, 0x42, 0x1, 0x50051, 0x6, 0x4A, 0x42, 0x2, 0x70050, 0x7, 0x4B, 0x48, 0x49, 0x4A, 0x47, 0x3003E, 0x2C, 0x4B, 0x200F9, 0x40, 0x200F8, 0x4C, 0x4003D, 0x7, 0x4D, 0x9, 0x4003D, 0x7, 0x4E, 0x2E, 0x50085, 0x7, 0x4F, 0x4D, 0x4E, 0x3003E, 0x2C, 0x4F, 0x200F9, 0x40, 0x200F8, 0x40, 0x200F9, 0x21, 0x200F8, 0x21, 0x100FD, 0x10038, };
// clang-format on // clang-format on
} // namespace Shaders } // namespace Shaders
} // namespace PD } // namespace PD
+41 -20
View File
@@ -84,7 +84,7 @@ struct GfxCitro3D::Impl {
} }
} }
void SetupPixelStage() { void SetupPixelStage(bool sdf) {
shaderProgramUse(&pShader); shaderProgramUse(&pShader);
C3D_BindProgram(&pShader); C3D_BindProgram(&pShader);
C3D_SetAttrInfo(&pAttr); C3D_SetAttrInfo(&pAttr);
@@ -92,25 +92,46 @@ struct GfxCitro3D::Impl {
if (!CurrentTex) return; if (!CurrentTex) return;
C3D_TexEnv* env = C3D_GetTexEnv(0); C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvInit(env); C3D_TexEnvInit(env);
switch (CurrentTex->fmt) { C3D_TexEnv* env1 = C3D_GetTexEnv(1);
case GPU_A4: C3D_TexEnvInit(env1);
case GPU_A8:
case GPU_L4:
case GPU_L8:
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
break;
case GPU_RGB565:
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_RGB, GPU_MODULATE);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_REPLACE);
break;
default: if (sdf) {
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0); C3D_TexEnvSrc(env, C3D_RGB, GPU_PRIMARY_COLOR);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE); C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
break;
C3D_TexEnvColor(env, 0x60606060);
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0, GPU_CONSTANT);
C3D_TexEnvOpAlpha(env, GPU_TEVOP_A_SRC_ALPHA, GPU_TEVOP_A_SRC_ALPHA);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_SUBTRACT);
C3D_TexEnvScale(env, C3D_Alpha, GPU_TEVSCALE_4);
C3D_TexEnvSrc(env1, C3D_RGB, GPU_PREVIOUS);
C3D_TexEnvFunc(env1, C3D_RGB, GPU_REPLACE);
C3D_TexEnvSrc(env1, C3D_Alpha, GPU_PREVIOUS, GPU_PRIMARY_COLOR);
C3D_TexEnvOpAlpha(env, GPU_TEVOP_A_SRC_ALPHA, GPU_TEVOP_A_SRC_ALPHA);
C3D_TexEnvFunc(env1, C3D_Alpha, GPU_MODULATE);
} else {
switch (CurrentTex->fmt) {
case GPU_A4:
case GPU_A8:
case GPU_L4:
case GPU_L8:
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
break;
case GPU_RGB565:
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_RGB, GPU_MODULATE);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_REPLACE);
break;
default:
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
break;
}
} }
} }
}; };
@@ -146,7 +167,7 @@ void GfxCitro3D::SysDeinit() {
void GfxCitro3D::Submit(size_t count, size_t start) { void GfxCitro3D::Submit(size_t count, size_t start) {
if (!impl) return; if (!impl) return;
BindTexture(CurrentTex); BindTexture(CurrentTex);
impl->SetupPixelStage(); // needs to be called after impl->SetupPixelStage(CurrentTexIsSDF); // needs to be called after
C3D_Mtx proj; C3D_Mtx proj;
Mtx_OrthoTilt(&proj, 0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f, false); Mtx_OrthoTilt(&proj, 0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f, false);
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, impl->uLocProjection, &proj); C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, impl->uLocProjection, &proj);
+26 -19
View File
@@ -15,41 +15,45 @@ static const char* g_vsCode = R"(
float4x4 projection; float4x4 projection;
struct VS_IN { struct VS_IN {
float2 pos : POSITION0; float2 pos : POSITION0;
float2 uv : TEXCOORD0; float2 uv : TEXCOORD0;
float4 col : COLOR0; float4 col : COLOR0;
}; };
struct VS_OUT { struct VS_OUT {
float4 pos : POSITION0; float4 pos : POSITION0;
float2 uv : TEXCOORD0; float2 uv : TEXCOORD0;
float4 col : COLOR0; float4 col : COLOR0;
}; };
VS_OUT main(VS_IN input) { VS_OUT main(VS_IN input) {
VS_OUT o; VS_OUT o;
o.pos = mul(projection, float4(input.pos, 0.0, 1.0)); o.pos = mul(projection, float4(input.pos, 0.0, 1.0));
o.uv = input.uv; o.uv = input.uv;
o.col = input.col.bgra; o.col = input.col.bgra;
return o; return o;
} }
)"; )";
static const char* g_psCode = R"( static const char* g_psCode = R"(
sampler2D tex : register(s0); sampler2D tex : register(s0);
float alfa; float alfa : register(c1);
float is_sdf : register(c2);
struct PS_IN { struct PS_IN {
float2 uv : TEXCOORD0; float2 uv : TEXCOORD0;
float4 col : COLOR0; float4 col : COLOR0;
}; };
float4 main(PS_IN input) : COLOR0 { float4 main(PS_IN input) : COLOR0 {
float4 tc = tex2D(tex, input.uv); float4 tc = tex2D(tex, input.uv);
if (alfa > 0.5) if (is_sdf > 0.5) {
return float4(input.col.rgb, tc.a * input.col.a); float alpha = smoothstep(0.45, 0.55, tc.a);
else return float4(input.col.rgb, alpha * input.col.a);
return tc * input.col; } else if (alfa > 0.5)
return float4(input.col.rgb, tc.a * input.col.a);
else
return tc * input.col;
} }
)"; )";
@@ -159,6 +163,9 @@ void GfxDirectX9::BindTexture(TextureID id) {
float v = a8 ? 1.0f : 0.0f; float v = a8 ? 1.0f : 0.0f;
impl->Device->SetPixelShaderConstantF(0, &v, 1); impl->Device->SetPixelShaderConstantF(0, &v, 1);
float sdf = CurrentTexIsSDF ? 1.0f : 0.0f;
impl->Device->SetPixelShaderConstantF(1, &sdf, 1);
} }
void GfxDirectX9::SysReset() { void GfxDirectX9::SysReset() {
+8 -1
View File
@@ -38,10 +38,15 @@ const char* GfxOpenGL2::pFragCode = R"(
uniform sampler2D tex; uniform sampler2D tex;
uniform bool alfa; uniform bool alfa;
uniform bool is_sdf;
void main() { void main() {
vec4 tc = texture2D(tex, oUV); vec4 tc = texture2D(tex, oUV);
if (alfa) { if (is_sdf) {
float dist = tc.a;
float alpha = smoothstep(0.45, 0.55, dist);
gl_FragColor = vec4(oColor.rgb, alpha * oColor.a);
} else if (alfa) {
gl_FragColor = vec4(oColor.rgb, tc.a * oColor.a); gl_FragColor = vec4(oColor.rgb, tc.a * oColor.a);
} else { } else {
gl_FragColor = tc * oColor; gl_FragColor = tc * oColor;
@@ -78,6 +83,7 @@ void GfxOpenGL2::SysInit() {
pSetupShaderAttribs(pShader); pSetupShaderAttribs(pShader);
pLocTex = glGetUniformLocation(pShader, "tex"); pLocTex = glGetUniformLocation(pShader, "tex");
pLocAlfa = glGetUniformLocation(pShader, "alfa"); pLocAlfa = glGetUniformLocation(pShader, "alfa");
pLocIsSDF = glGetUniformLocation(pShader, "is_sdf");
pLocProjection = glGetUniformLocation(pShader, "projection"); pLocProjection = glGetUniformLocation(pShader, "projection");
glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0);
@@ -114,6 +120,7 @@ void GfxOpenGL2::BindTexture(TextureID id) {
GLint fmt = 0; GLint fmt = 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
glUniform1i(pLocAlfa, fmt == GL_ALPHA); glUniform1i(pLocAlfa, fmt == GL_ALPHA);
glUniform1i(pLocIsSDF, CurrentTexIsSDF);
} }
void GfxOpenGL2::SysReset() { void GfxOpenGL2::SysReset() {
+2
View File
@@ -47,6 +47,7 @@ void GfxOpenGL3::SysInit() {
pLocTex = glGetUniformLocation(pShader, "tex"); pLocTex = glGetUniformLocation(pShader, "tex");
pLocAlfa = glGetUniformLocation(pShader, "push.alfa"); pLocAlfa = glGetUniformLocation(pShader, "push.alfa");
pLocIsSDF = glGetUniformLocation(pShader, "push.is_sdf");
pLocProjection = glGetUniformLocation(pShader, "ubo.projection"); pLocProjection = glGetUniformLocation(pShader, "ubo.projection");
glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0);
@@ -81,6 +82,7 @@ void GfxOpenGL3::BindTexture(TextureID id) {
GLint fmt = 0; GLint fmt = 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
glUniform1i(pLocAlfa, fmt == GL_R8); glUniform1i(pLocAlfa, fmt == GL_R8);
glUniform1i(pLocIsSDF, CurrentTexIsSDF);
} }
void GfxOpenGL3::SysReset() { void GfxOpenGL3::SysReset() {
+4
View File
@@ -76,7 +76,9 @@ class PD_API GfxDriver : public DriverInterface {
size_t CurrentVertex = 0; size_t CurrentVertex = 0;
size_t pCountDrawcalls = 0; size_t pCountDrawcalls = 0;
size_t pCountCommands = 0; size_t pCountCommands = 0;
// State Variables oder so
TextureID CurrentTex = 0; TextureID CurrentTex = 0;
bool CurrentTexIsSDF = false;
Mat4 Projection; Mat4 Projection;
ivec2 ViewPort; ivec2 ViewPort;
std::unordered_map<TextureID, Li::Texture> pTextureRegestry; std::unordered_map<TextureID, Li::Texture> pTextureRegestry;
@@ -114,12 +116,14 @@ class GfxDriverBase : public GfxDriver {
UploadPools(); UploadPools();
while (index < commands.size()) { while (index < commands.size()) {
CurrentTex = commands[index].Tex; CurrentTex = commands[index].Tex;
CurrentTexIsSDF = commands[index].SDF;
if (!CurrentTex) { if (!CurrentTex) {
CurrentTex = pWhite.GetID(); CurrentTex = pWhite.GetID();
} }
size_t startidx = commands[index].FirstIndex; size_t startidx = commands[index].FirstIndex;
size_t num_indices = 0; size_t num_indices = 0;
while (index < commands.size() && while (index < commands.size() &&
CurrentTexIsSDF == commands[index].SDF &&
(CurrentTex == commands[index].Tex || (CurrentTex == commands[index].Tex ||
(CurrentTex == pWhite.GetID() && commands[index].Tex == 0))) { (CurrentTex == pWhite.GetID() && commands[index].Tex == 0))) {
num_indices += commands[index].IndexCount; num_indices += commands[index].IndexCount;
+1
View File
@@ -20,6 +20,7 @@ class Command {
int Layer = 0; int Layer = 0;
ptr Tex = 0; ptr Tex = 0;
bool SDF = false;
size_t FirstVertex = 0; size_t FirstVertex = 0;
size_t FirstIndex = 0; size_t FirstIndex = 0;
size_t VertexCount = 0; size_t VertexCount = 0;
+18 -3
View File
@@ -14,6 +14,13 @@ enum LiTextFlags_ : PD::u32 {
LiTextFlags_NoOOS = 1 << 6, ///< No Out of Screen Rendering LiTextFlags_NoOOS = 1 << 6, ///< No Out of Screen Rendering
}; };
using LiFontFlags = PD::u32;
enum LiFontFlags_ : PD::u32 {
LiFontFlags_None = 0, ///< Not special (bitmap font)
LiFontFlags_SDF = 1 << 0, ///< SDF Texture (and mode)
LiFontFlags_Monospace = 1 << 1, ///< Monospace Rendering
};
namespace PD { namespace PD {
namespace Li { namespace Li {
class Drawlist; class Drawlist;
@@ -24,24 +31,31 @@ class PD_API Font {
fvec4 SimpleUV; fvec4 SimpleUV;
size_t Tex = 0; size_t Tex = 0;
fvec2 Size; fvec2 Size;
float Offset = 0.f; fvec2 Offset;
// float Offset = 0.f;
float AdvanceX = 0.f;
bool pInvalid = false; bool pInvalid = false;
}; };
Font() {} Font() {}
~Font() {} ~Font() {}
bool IsMonospace() { return pFlags & LiFontFlags_Monospace; }
bool IsSDF() { return pFlags & LiFontFlags_SDF; }
/** /**
* Load a TTF File * Load a TTF File
* @param path Path to the TTF file * @param path Path to the TTF file
* @param px_height Pixelheight of the codepoints (limit by 64) * @param px_height Pixelheight of the codepoints (limit by 64)
*/ */
void LoadTTF(const std::string& path, int px_height = 32); void LoadTTF(const std::string& path, int px_height = 32,
LiFontFlags flags = LiFontFlags_None);
/** /**
* Load a TTF File from Memory * Load a TTF File from Memory
* @param data File data * @param data File data
* @param px_height Pixelheight of the codepoints (limit by 64) * @param px_height Pixelheight of the codepoints (limit by 64)
*/ */
void LoadTTF(const std::vector<u8>& data, int px_height = 32); void LoadTTF(const std::vector<u8>& data, int px_height = 32,
LiFontFlags flags = LiFontFlags_None);
/** /**
* Function that loads a default integrated font... * Function that loads a default integrated font...
* This will only work if PD_LI_INCLUDE_FONTS was set * This will only work if PD_LI_INCLUDE_FONTS was set
@@ -105,6 +119,7 @@ class PD_API Font {
private: private:
size_t pCurrentTex = 0; size_t pCurrentTex = 0;
LiFontFlags pFlags = 0;
}; };
} // namespace Li } // namespace Li
} // namespace PD } // namespace PD
+1
View File
@@ -24,6 +24,7 @@ void Command::Reserve(size_t vtx, size_t idx) {
void Command::Reset() { void Command::Reset() {
Layer = 0; Layer = 0;
Tex = 0; Tex = 0;
SDF = false;
FirstIndex = 0; FirstIndex = 0;
FirstVertex = 0; FirstVertex = 0;
IndexCount = 0; IndexCount = 0;
+151 -115
View File
@@ -8,10 +8,12 @@
#include <stb_truetype.h> #include <stb_truetype.h>
#include <map> #include <map>
#include <utility>
namespace PD { namespace PD {
namespace Li { namespace Li {
PD_API void Font::LoadTTF(const std::string& path, int px_height) { PD_API void Font::LoadTTF(const std::string& path, int px_height,
LiFontFlags flags) {
/** /**
* Just use LoadFile2Mem which looks way cleaner * Just use LoadFile2Mem which looks way cleaner
* and helps not having the font loading code twice * and helps not having the font loading code twice
@@ -21,16 +23,18 @@ PD_API void Font::LoadTTF(const std::string& path, int px_height) {
TT::Scope st("LI_LoadTTF_" + path); TT::Scope st("LI_LoadTTF_" + path);
auto font = PD::IO::LoadFile2Mem(path); auto font = PD::IO::LoadFile2Mem(path);
PDLOG("Font Size: {}", PD::Strings::FormatBytes(font.size())); PDLOG("Font Size: {}", PD::Strings::FormatBytes(font.size()));
LoadTTF(font, px_height); LoadTTF(font, px_height, flags);
} }
PD_API void Font::LoadTTF(const std::vector<u8>& data, int px_height) { PD_API void Font::LoadTTF(const std::vector<u8>& data, int px_height,
LiFontFlags flags) {
/** /**
* Some additional Info: * Some additional Info:
* Removed the stbtt get bitmapbox as we dont need to place * Removed the stbtt get bitmapbox as we dont need to place
* the glyps nicely in the tex. next step would be using the free * the glyps nicely in the tex. next step would be using the free
* space on the y axis to get mor glyphs inside * space on the y axis to get mor glyphs inside
*/ */
pFlags = flags;
PixelHeight = px_height; PixelHeight = px_height;
int texszs = PD::Bits::GetPow2(px_height * 16); int texszs = PD::Bits::GetPow2(px_height * 16);
if (texszs > 1024) { if (texszs > 1024) {
@@ -48,6 +52,17 @@ PD_API void Font::LoadTTF(const std::vector<u8>& data, int px_height) {
stbtt_GetFontVMetrics(&inf, &ascent, &descent, &lineGap); stbtt_GetFontVMetrics(&inf, &ascent, &descent, &lineGap);
int baseline = static_cast<int>(ascent * scale); int baseline = static_cast<int>(ascent * scale);
float mono_advance = 0.f;
if (IsMonospace()) {
int a, l;
int rgi = stbtt_FindGlyphIndex(&inf, 'W');
if (rgi == 0) rgi = stbtt_FindGlyphIndex(&inf, '0');
if (rgi != 0) {
stbtt_GetGlyphHMetrics(&inf, rgi, &a, &l);
mono_advance = a * scale;
}
}
// Cache to not render same codepoint tex twice // Cache to not render same codepoint tex twice
std::map<u32, int> buf_cache; std::map<u32, int> buf_cache;
@@ -56,77 +71,112 @@ PD_API void Font::LoadTTF(const std::vector<u8>& data, int px_height) {
bool empty = true; bool empty = true;
for (u32 ii = 0x0000; ii <= 0xFFFF; ii++) { std::vector<std::pair<u32, u32>> ranges = {
int gi = stbtt_FindGlyphIndex(&inf, ii); {0x0020, 0x007E}, // ASCII
if (gi == 0) continue; {0x00A0, 0x00FF}, // LATIN-1
if (stbtt_IsGlyphEmpty(&inf, gi)) continue; };
int w = 0, h = 0, xo = 0, yo = 0; for (auto& it : ranges) {
unsigned char* bitmap = for (u32 ii = it.first; ii <= it.second; ii++) {
stbtt_GetCodepointBitmap(&inf, scale, scale, ii, &w, &h, &xo, &yo); int gi = stbtt_FindGlyphIndex(&inf, ii);
if (!bitmap || w <= 0 || h <= 0) { if (gi == 0) continue;
if (bitmap) free(bitmap);
continue;
}
u32 hashed_map = IO::HashMemory(std::vector<u8>(bitmap, bitmap + (w * h))); int advance, lsb;
if (buf_cache.find(hashed_map) != buf_cache.end()) { stbtt_GetGlyphHMetrics(&inf, gi, &advance, &lsb);
Codepoint c = GetCodepoint(buf_cache[hashed_map]); float sadvance = advance * scale;
float final_advance = sadvance;
float center_offset = 0.f;
if (IsMonospace() && mono_advance > 0.f) {
final_advance = mono_advance;
center_offset = (mono_advance - sadvance) * 0.5f;
}
if (stbtt_IsGlyphEmpty(&inf, gi)) {
Codepoint c;
c.AdvanceX = final_advance;
c.Size = fvec2(0.f);
c.pCodepoint = ii;
c.pInvalid = false;
CodeMap[ii] = c;
continue;
}
int w = 0, h = 0, xo = 0, yo = 0;
unsigned char* bitmap = nullptr;
if (IsSDF()) {
bitmap = stbtt_GetCodepointSDF(&inf, scale, ii, 5, 128, 255.f / 5.f, &w,
&h, &xo, &yo);
} else {
bitmap =
stbtt_GetCodepointBitmap(&inf, scale, scale, ii, &w, &h, &xo, &yo);
}
if (!bitmap || w <= 0 || h <= 0) {
if (bitmap) free(bitmap);
continue;
}
u32 hashed_map =
IO::HashMemory(std::vector<u8>(bitmap, bitmap + (w * h)));
if (buf_cache.find(hashed_map) != buf_cache.end()) {
Codepoint c = GetCodepoint(buf_cache[hashed_map]);
c.pCodepoint = ii;
CodeMap[ii] = c;
free(bitmap);
continue;
} else {
buf_cache[hashed_map] = ii;
}
// Next row
if (off.x + w > texszs) {
off.y += PixelHeight;
off.x = 0.0f;
}
// Bake cause we go out of the tex
if (off.y + PixelHeight > texszs) {
BakeAndPush(false, font_tex, texszs);
off = 0;
std::fill(font_tex.begin(), font_tex.end(), 0);
empty = true;
}
// UVs & Codepoint
Codepoint c;
fvec4 uvs;
// cast the ints to floats and not the floats...
// dont know where my mind was when creating the code
uvs.x = off.x / static_cast<float>(texszs);
uvs.y = off.y / static_cast<float>(texszs);
uvs.z = (off.x + w) / static_cast<float>(texszs);
uvs.w = (off.y + h) / static_cast<float>(texszs);
// Flip if needed
if (PD::Gfx::GetFlags() & PDGfxBackendFlags_FlipUV_Y) {
uvs.y = 1.f - uvs.y;
uvs.w = 1.f - uvs.w;
}
c.SimpleUV = uvs;
c.Tex = pCurrentTex;
c.Size = fvec2(w, h);
c.Offset = fvec2(xo + center_offset, baseline + yo);
c.AdvanceX = final_advance;
c.pCodepoint = ii; c.pCodepoint = ii;
for (int y = 0; y < h; ++y) {
for (int x = 0; x < w; ++x) {
int map_pos = ((static_cast<int>(off.y) + y) * texszs +
(static_cast<int>(off.x) + x));
font_tex[map_pos] = bitmap[x + y * w];
}
}
empty = false;
CodeMap[ii] = c; CodeMap[ii] = c;
free(bitmap); free(bitmap);
continue;
} else {
buf_cache[hashed_map] = ii;
}
// Next row // offset by 1 (prevents visual glitches i had)
if (off.x + w > texszs) { off.x += w + 1;
off.y += PixelHeight;
off.x = 0.0f;
} }
// Bake cause we go out of the tex
if (off.y + PixelHeight > texszs) {
BakeAndPush(false, font_tex, texszs);
off = 0;
std::fill(font_tex.begin(), font_tex.end(), 0);
empty = true;
}
// UVs & Codepoint
Codepoint c;
fvec4 uvs;
// cast the ints to floats and not the floats...
// dont know where my mind was when creating the code
uvs.x = off.x / static_cast<float>(texszs);
uvs.y = off.y / static_cast<float>(texszs);
uvs.z = (off.x + w) / static_cast<float>(texszs);
uvs.w = (off.y + h) / static_cast<float>(texszs);
// Flip if needed
if (PD::Gfx::GetFlags() & PDGfxBackendFlags_FlipUV_Y) {
uvs.y = 1.f - uvs.y;
uvs.w = 1.f - uvs.w;
}
c.SimpleUV = uvs;
c.Tex = pCurrentTex;
c.Size = fvec2(w, h);
c.Offset = baseline + yo;
c.pCodepoint = ii;
for (int y = 0; y < h; ++y) {
for (int x = 0; x < w; ++x) {
int map_pos = ((static_cast<int>(off.y) + y) * texszs +
(static_cast<int>(off.x) + x));
font_tex[map_pos] = bitmap[x + y * w];
}
}
empty = false;
CodeMap[ii] = c;
free(bitmap);
// offset by 1 (prevents visual glitches i had)
off.x += w + 1;
} }
if (!empty) { if (!empty) {
@@ -173,30 +223,19 @@ PD_API fvec2 Font::GetTextBounds(const char* text, float scale) {
u32 c; u32 c;
while (it.Decode32(c)) { while (it.Decode32(c)) {
auto cp = GetCodepoint(c); auto cp = GetCodepoint(c);
if (cp.pInvalid && c != '\n' && c != '\t' && c != ' ') { if ((cp.pInvalid && c != L'\n' && c != L'\t' && c != L' ') && c != L'\r')
continue;
if (c == L'\n') {
res.y += lh;
res.x = std::max(res.x, x);
x = 0.f;
continue; continue;
} }
switch (c) { if (c == L'\t') {
case L'\n': x += (cp.AdvanceX > 0 ? cp.AdvanceX : 16.f) * 4.f * cfs;
res.y += lh; continue;
res.x = std::max(res.x, x);
x = 0.f;
break;
case L'\t':
x += 16 * cfs;
break;
case L' ':
x += 4 * cfs;
// Fall trough here to get the same result as in
// TextCommand if/else Section
default:
x += cp.Size.x * cfs;
// Omly passing c cause i know its not used
if (it.PeekNext32(c)) {
x += 2 * cfs;
}
break;
} }
x += cp.AdvanceX * cfs;
} }
res.x = std::max(res.x, x); res.x = std::max(res.x, x);
res.y += lh; res.y += lh;
@@ -243,38 +282,35 @@ PD_API void Font::CmdTextEx(Drawlist& dl, const fvec2& pos, u32 color,
off.x = 0.f; off.x = 0.f;
continue; continue;
} }
if (c == L'\t') { if (c == L'\t') {
off.x += 16 * cfs; off.x += (cp.AdvanceX > 0 ? cp.AdvanceX : 16.f) * 4.f * cfs;
continue;
}
if (c == L' ') {
off.x += 4 * cfs;
continue; continue;
} }
if (cmd == nullptr || cmd->Tex != Textures[cp.Tex]) { if (cp.Size.x > 0 && cp.Size.y > 0) {
if (cp.Tex >= Textures.size()) continue; if (cmd == nullptr || cmd->Tex != Textures[cp.Tex]) {
cmd = &dl.NewCommand(); if (cp.Tex >= Textures.size()) continue;
cmd->Tex = Textures[cp.Tex]; cmd = &dl.NewCommand();
cmd->Tex = Textures[cp.Tex];
cmd->SDF = IsSDF();
}
// calculating once and using PrimTextQuad to directly push
// saves ~42% on raw multiline text draw time 6.3 -> 3.7 ms
// and ~25% on the whole frametime 20.3 -> 15.2 ms
// tested with Craftus-Next 0.8.0 commit:
// 33298ccc276bf996d341710e69ecf05f99c57961
float cx = rpos.x + off.x + (cp.Offset.x * cfs);
float cy = rpos.y + off.y + (cp.Offset.y * cfs);
float cw = cp.Size.x * cfs;
float ch = cp.Size.y * cfs;
if (flags & LiTextFlags_Shaddow) {
PrimTextQuad(*cmd, cx + 1.f, cy + 1.f, cw, ch, cp.SimpleUV, 0xff111111);
}
PrimTextQuad(*cmd, cx, cy, cw, ch, cp.SimpleUV, color);
} }
off.x += cp.AdvanceX * cfs;
// calculating once and using PrimTextQuad to directly push
// saves ~42% on raw multiline text draw time 6.3 -> 3.7 ms
// and ~25% on the whole frametime 20.3 -> 15.2 ms
// tested with Craftus-Next 0.8.0 commit:
// 33298ccc276bf996d341710e69ecf05f99c57961
float cw = cp.Size.x * cfs;
float ch = cp.Size.y * cfs;
float cx = rpos.x + off.x;
float cy = rpos.y + off.y + (cp.Offset * cfs);
if (flags & LiTextFlags_Shaddow) {
PrimTextQuad(*cmd, cx + 1.f, cy + 1.f, cw, ch, cp.SimpleUV, 0xff111111);
}
PrimTextQuad(*cmd, cx, cy, cw, ch, cp.SimpleUV, color);
off.x += cp.Size.x * cfs + 2 * cfs;
} }
} }
+8 -1
View File
@@ -254,7 +254,7 @@ int main(int argc, char** argv) {
// LeftStick.Render(pList); // LeftStick.Render(pList);
// RightStick.Render(pList); // RightStick.Render(pList);
pList.UnbindTexture(); pList.UnbindTexture();
pList.PathRect(50, PD::fvec2(450, 240)); // pList.PathRect(50, PD::fvec2(450, 240));
/*pList.PathFillGradient("#ff0000", "#990000", PD::Radians(135)); /*pList.PathFillGradient("#ff0000", "#990000", PD::Radians(135));
pList.PathAdd(PD::fvec2(100, 120)); pList.PathAdd(PD::fvec2(100, 120));
pList.PathAdd(PD::fvec2(250, 260)); pList.PathAdd(PD::fvec2(250, 260));
@@ -264,6 +264,13 @@ int main(int argc, char** argv) {
pList.PathAdd(PD::fvec2(1000, 360)); pList.PathAdd(PD::fvec2(1000, 360));
pList.PathStroke("#ff00ff", 10, LiDrawFlags_AA);*/ pList.PathStroke("#ff00ff", 10, LiDrawFlags_AA);*/
pList.SetFontscale(std::sin(PD::Os::GetTime() * 0.001f) * 1.85f + 2.15f);
pList.DrawText(PD::fvec2(5, 130), "Some text...", "#fff00fff");
#ifdef __3DS__
pList.SetFontscale(0.4);
#else
pList.SetFontscale();
#endif
int __i = 0; int __i = 0;
for (auto& it : PD::TT::GetTraceMap()) { for (auto& it : PD::TT::GetTraceMap()) {
pList.DrawText( pList.DrawText(
+5 -1
View File
@@ -6,13 +6,17 @@ layout(location = 1) in vec4 oColor;
uniform sampler2D tex; uniform sampler2D tex;
layout(push_constant) uniform PushData { layout(push_constant) uniform PushData {
int alfa; int alfa;
int is_sdf;
} push; } push;
out vec4 FragColor; out vec4 FragColor;
void main() { void main() {
vec4 tc = texture(tex, oUV); vec4 tc = texture(tex, oUV);
if (push.alfa != 0) { if(push.is_sdf != 0) {
float alpha = smoothstep(0.45, 0.55, tc.a);
FragColor = vec4(oColor.rgb, alpha * oColor.a);
} else if (push.alfa != 0) {
FragColor = vec4(oColor.rgb, tc.a * oColor.a); FragColor = vec4(oColor.rgb, tc.a * oColor.a);
} else { } else {
FragColor = tc * oColor; FragColor = tc * oColor;