# Changes 0.3.1

- Add Layout API and let Menu use it
- Add DragData (for float, double, int, etc)
- Add IO Delta calculation to not require a users delta value
- Add Config Var for SLider drag min size
- Remove Hid::Ref input of Containers as IO DragApi is used
- Containers that accept input will require an ID to function
This commit is contained in:
2025-03-14 15:14:45 +01:00
parent ba77dc9b42
commit 35272687f6
21 changed files with 688 additions and 469 deletions

View File

@ -30,6 +30,7 @@ SOFTWARE.
#include <pd/ui7/flags.hpp>
#include <pd/ui7/id.hpp>
#include <pd/ui7/io.hpp>
#include <pd/ui7/layout.hpp>
namespace PD {
namespace UI7 {
@ -47,12 +48,11 @@ class Menu : public SmartCtor<Menu> {
this->id = id;
this->name = id.GetName();
/// Set Default Values here
scrolling[0] = false;
scrolling[1] = false;
scrollbar[0] = false;
scrollbar[1] = false;
scroll_allowed[0] = false;
scroll_allowed[1] = false;
Layout = UI7::Layout::New(id, io);
}
~Menu() = default;
@ -88,6 +88,19 @@ class Menu : public SmartCtor<Menu> {
* @param color Color reference to edit
*/
void ColorEdit(const std::string& label, u32* color);
void DragFloat(const std::string& label, float* data, size_t num_elms);
template <typename T>
void DragData(const std::string& label, T* data, size_t num_elms = 1,
T min = 0, T max = 100) {
u32 id = Strings::FastHash("dfl" + label + std::to_string(count_btn++));
Container::Ref r = Layout->FindObject(id);
if (!r) {
r = PD::New<UI7::DragData<T>>(label, data, num_elms, io, min, max);
r->SetID(id);
}
Layout->AddObject(r);
}
// Basic API
/**
@ -102,7 +115,7 @@ class Menu : public SmartCtor<Menu> {
void EndTreeNode();
/** Add the Next Objext to the same line */
void SameLine();
void SameLine() { Layout->SameLine(); }
/** Add a Separator Line */
void Separator();
/**
@ -128,23 +141,14 @@ class Menu : public SmartCtor<Menu> {
* Set a Temp alignment op for the next Object
* @param a Alignment Operation
*/
void NextAlign(UI7Align a) { tmpalign = a; }
void NextAlign(UI7Align a) { Layout->NextAlign(a); }
/**
* Align Every Single Object by this operationset
* @param a Alignment
*/
void PushAlignment(UI7Align a) { alignment = a; }
void PushAlignment(UI7Align a) { Layout->SetAlign(a); }
/** Use default alignment */
void PopAlignment() { alignment = UI7Align_Default; }
/**
* Get a New Position depending on the Alignment
* @param pos Current Position
* @param size Object size
* @param view Viewport [position and size]
* @param a Alignment Operations
* @return new position based on the alignment
*/
static vec2 AlignPos(vec2 pos, vec2 size, vec4 view, UI7Align a);
void PopAlignment() { Layout->Alignment = UI7Align_Default; }
/**
* Returns a Reference to the theme
* @return Reference to the base Theme of the context
@ -166,35 +170,6 @@ class Menu : public SmartCtor<Menu> {
// API for Custom Objects
/**
* Handles the Position of Objects in Scrolling Menu
* @note As Containers have their own FUnc to handle this, this
* function is only useful to Render Live Objects whicch cannot be aligned
* by the internal Alignment Api
* @param pos position reference to write the new position to
* @param size size of the Object
* @return if the object can be skipped in rendering
*/
bool HandleScrolling(vec2& pos, const vec2& size);
/**
* Get the Cursor Position
* @return Cursor Pos
*/
vec2 Cursor() const { return view_area.xy() + cursor; }
/**
* Set the Cursor position
* @note The old Position can be restored with RestoreCursor
* @param v New Position
*/
void Cursor(const vec2& v) {
bcursor = cursor;
cursor = v;
}
/** Restore to the last cursor Position */
void RestoreCursor() {
cursor = bcursor;
bcursor = vec2();
}
/** Return if a Vertical Scrollbar exists */
bool HasVerticalScrollbar() { return scrollbar[1]; }
/** Return if a Horizontal Scrollbar exists */
@ -206,43 +181,13 @@ class Menu : public SmartCtor<Menu> {
* @note Could destroy some basic functionality
*/
void TitleBarHeight(float v) { tbh = v; }
/**
* Init the Cursor
* @note Useful when using with a Custom TitlebarHeight
*/
void CursorInit() { Cursor(io->MenuPadding + vec2(0, tbh)); }
/**
* Move the Cursor for new Object
* @param szs Size of the current Object
*/
void CursorMove(const vec2& szs);
/** Get the ViewArea of the Menu */
vec4 ViewArea() const { return view_area; }
/**
* Get the Main Area of the Menu
* (only relevant for input)
*/
vec4 MainArea() const { return main_area; }
/**
* Set a MainArea for input
* @param v Area where Objects can receive inputs
*/
void MainArea(const vec4& v) { main_area = v; }
/** Get The Scrolling offset */
vec2 ScrollOffset() const { return scrolling_off; }
/**
* Set a Scrolling offset
* @param v Custom Scrolling offset
*/
void ScrollOffset(const vec2& v) { scrolling_off = v; }
/** Get the Current Scrollmodification value */
vec2 ScrollMod() const { return scroll_mod; }
/**
* Animated Scroll to Position
* @param pos Destination Position
*/
void ScrollTo(vec2 pos) {
scroll_anim.From(scrolling_off)
scroll_anim.From(Layout->ScrollOffset)
.To(pos)
.In(1.f)
.As(scroll_anim.EaseInOutSine);
@ -252,19 +197,6 @@ class Menu : public SmartCtor<Menu> {
// Objects API
/**
* Push an object to the current ListHandler
* @param obj Object reference to use
* @return Reference to the Object (from a time
* where ObjectPush(Container::New()) was used)
*/
Container::Ref ObjectPush(Container::Ref obj);
/**
* Search for an Object by an id
* @param id 32 Bit hash/id
* @return the found Object or nullptr
*/
Container::Ref FindIDObj(u32 id);
/**
* Create a Parent Container to move and edit all sub
* instances at once
@ -276,7 +208,8 @@ class Menu : public SmartCtor<Menu> {
// Draw List
/** Get DrawList */
DrawList::Ref GetDrawList() { return main; }
DrawList::Ref GetDrawList() { return Layout->DrawList; }
UI7::Layout::Ref GetLayout() { return Layout; }
// Advanced
@ -305,43 +238,6 @@ class Menu : public SmartCtor<Menu> {
/** Handle things like scrolling */
void PostHandler();
// Basic Settings
/**
* Set Backup Cursor
* @param v Position
*/
void BackupCursor(const vec2& v) { bcursor = v; }
/** Get Sameline Cursor */
vec2 SameLineCursor() const { return slcursor; }
/**
* Set Sameline Cursor
* @param v Position
*/
void SameLineCursor(const vec2& v) { slcursor = v; }
/**
* Set View Area
* @param v vec4 containing pos and size
*/
void ViewArea(const vec4& v) { view_area = v; }
/**
* Set Scroll Modification
* @param v Mod
*/
void ScrollMod(const vec2& v) { scroll_mod = v; }
/** Get the Alignment for Current State */
UI7Align GetAlignment() {
/// if temp alignment is used then return it and
/// reset tmpalign
if (tmpalign) {
auto t = tmpalign;
tmpalign = 0;
return t;
}
return alignment;
}
/** Internal Processing */
void Update(float delta);
@ -363,21 +259,9 @@ class Menu : public SmartCtor<Menu> {
// Data
// Default Alignment for all Objects
UI7Align alignment = UI7Align_Default;
UI7Align tmpalign = 0; ///< Temp Alignment [only used once]
UI7MenuFlags flags = 0; ///< Menu Flags
u32 id; ///< Menu ID
std::string name; ///< Menu Name
vec2 cursor; ///< Current Cursor Position
vec2 icursoroff; ///< Initial Cursor Offset (Also in Newline)
vec2 bcursor; ///< Backup Cursor
vec2 slcursor; ///< Sameline Cursor
vec4 view_area; ///< view Area (Position and Size)
vec4 main_area; ///< Main Area [Input related]
vec2 scrolling_off; ///< Scrolling Position
bool scrolling[2]; ///< Is Hz or Vt Scrolling Enabled
vec2 scroll_mod; ///< Scroll Modificator
float tbh; ///< Titlebar height
bool scrollbar[2]; ///< Is Hz or Vt Scrollbar rendered
bool scroll_allowed[2]; ///< Is Hz or Vt Scrolling Alowed
@ -389,20 +273,9 @@ class Menu : public SmartCtor<Menu> {
// Objects API
std::vector<Container::Ref> objects; ///< Current frame Objects
std::vector<Container::Ref> idobjs; ///< Objects using an ID
std::vector<Container*> join; ///< List of Combined Objects
int count_btn = 0; ///< Count for Button ID Prefix
int count_cbx = 0; ///< Cound for Checkbox ID Prefix
// DrawList
DrawList::Ref main; ///< Main Drawlist
vec2 max; ///< Max Position
vec2 mouse; ///< Mouse/Touch Position
vec2 bslpos; ///< Before Sameline Position
vec2 last_size; ///< Last Object Size
std::vector<Container*> join; ///< List of Combined Objects
int count_btn = 0; ///< Count for Button ID Prefix
int count_cbx = 0; ///< Cound for Checkbox ID Prefix
UI7::IO::Ref io; ///< IO Reference
@ -411,6 +284,9 @@ class Menu : public SmartCtor<Menu> {
// Animations System
Tween<vec2> scroll_anim; ///< for Scroll to Animation
// Layout API
PD::UI7::Layout::Ref Layout;
};
} // namespace UI7
} // namespace PD