move global pools into gfx driver
prevents double copy problems saves memory (needs to be optimized...)
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@@ -2,7 +2,6 @@
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#include <cstddef>
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#include <pd/core/pool.hpp>
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#include <pd/lithium/pools.hpp>
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#include <pd/lithium/vertex.hpp>
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namespace PD {
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@@ -12,54 +11,12 @@ class Command {
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Command() { Reset(); }
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~Command() {}
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void Reserve(size_t vtx, size_t idx) {
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if (!FirstVertex) {
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FirstVertex = AllocateVertices(vtx, (PD::ptr)this);
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VertexCountMax = vtx;
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} else {
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ExpandVertices(vtx, (PD::ptr)this);
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VertexCountMax += vtx;
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}
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if (!FirstIndex) {
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FirstIndex = AllocateIndices(idx, (PD::ptr)this);
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IndexCountMax = idx;
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} else {
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ExpandIndices(idx, (PD::ptr)this);
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IndexCountMax += idx;
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}
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}
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void Reserve(size_t vtx, size_t idx);
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void Reset();
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void Reset() {
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Layer = 0;
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Tex = 0;
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FirstIndex = 0;
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FirstVertex = 0;
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IndexCount = 0;
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VertexCount = 0;
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VertexCountMax = 0;
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IndexCountMax = 0;
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}
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Command& Add(const Vertex& vtx) {
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if (VertexCount <= VertexCountMax)
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PutVertex(FirstVertex + VertexCount++, vtx, (PD::ptr)this);
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return *this;
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}
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Command& Add(u16 idx) {
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if (IndexCount <= IndexCountMax)
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PutIndex(FirstIndex + IndexCount++, VertexCount + idx, (PD::ptr)this);
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return *this;
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}
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Command& Add(u16 a, u16 b, u16 c) {
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if (IndexCount + 3 <= IndexCountMax) {
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size_t idx = FirstIndex + IndexCount;
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PutIndex(idx + 0, VertexCount + a, (PD::ptr)this);
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PutIndex(idx + 1, VertexCount + b, (PD::ptr)this);
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PutIndex(idx + 2, VertexCount + c, (PD::ptr)this);
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IndexCount += 3;
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}
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return *this;
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}
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Command& Add(const Vertex& vtx);
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Command& Add(u16 idx);
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Command& Add(u16 a, u16 b, u16 c);
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int Layer = 0;
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ptr Tex = 0;
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