# Rewrite 5
- Move Libraries Source into pd directory and give them all their own CMakeLists.txt - Partial rewrite core (color, autogenerated vec), lithium (now uses UNIQUE PTR for Commands), UI7 - Use MenuV2 as new standart in UI7 - Implementz ViewPort Pre alpha to UI7 - Add Line Drawing to DrawList (not Working) - Implement a Complete new drievrs API (static Drivers) - NO SUPPORT FOR SHARED LIBRARY BUILDS IN VERSION 5 YET - Add Tools to Autogenerate Headers and Stuff
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58
backends/desktop/source/bknd-hid.cpp
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58
backends/desktop/source/bknd-hid.cpp
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/*
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MIT License
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Copyright (c) 2024 - 2025 tobid7
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd-desktop/bknd-hid.hpp>
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namespace PD {
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HidGLFW::HidGLFW(GLFWwindow* win) : HidDriver("HidGLFW") {
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Window = win;
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pBinds[GLFW_MOUSE_BUTTON_LEFT] = Touch;
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}
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void HidGLFW::Update() {
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for (int i = 0; i < 2; i++) {
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KeyEvents[i][Event_Down] = 0;
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KeyEvents[i][Event_Held] = 0;
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KeyEvents[i][Event_Up] = 0;
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}
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int state = glfwGetMouseButton(Window, GLFW_MOUSE_BUTTON_LEFT);
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if (state == GLFW_PRESS) {
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if (PrevState == GLFW_RELEASE) {
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KeyEvents[0][Event_Down] |= Touch;
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}
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KeyEvents[0][Event_Held] |= Touch;
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} else if (state == GLFW_RELEASE && PrevState == GLFW_PRESS) {
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KeyEvents[0][Event_Up] |= Touch;
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}
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PrevState = state;
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if (pLocked) {
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SwapTab();
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}
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double x, y;
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glfwGetCursorPos(Window, &x, &y);
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pMouse[1] = pMouse[0]; // Cycle pMouse pos
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pMouse[0] = fvec2(x, y);
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}
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} // namespace PD
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