# Rewrite 5
- Move Libraries Source into pd directory and give them all their own CMakeLists.txt - Partial rewrite core (color, autogenerated vec), lithium (now uses UNIQUE PTR for Commands), UI7 - Use MenuV2 as new standart in UI7 - Implementz ViewPort Pre alpha to UI7 - Add Line Drawing to DrawList (not Working) - Implement a Complete new drievrs API (static Drivers) - NO SUPPORT FOR SHARED LIBRARY BUILDS IN VERSION 5 YET - Add Tools to Autogenerate Headers and Stuff
This commit is contained in:
105
include/pd/lithium/rect.hpp
Normal file → Executable file
105
include/pd/lithium/rect.hpp
Normal file → Executable file
@ -26,24 +26,20 @@ SOFTWARE.
|
||||
#include <pd/core/core.hpp>
|
||||
|
||||
namespace PD {
|
||||
namespace LI {
|
||||
/**
|
||||
* Container that holds position of a rectangle's corners.
|
||||
*/
|
||||
namespace Li {
|
||||
class Rect {
|
||||
public:
|
||||
Rect() = default;
|
||||
|
||||
Rect() : Top(0), Bot(0) {}
|
||||
~Rect() = default;
|
||||
/**
|
||||
* Constructor that initializes the rectangle using top and bottom positions.
|
||||
* @param t Top left and right corner positions.
|
||||
* @param b Bottom left and right corner positions.
|
||||
*/
|
||||
Rect(const fvec4& t, const fvec4& b) {
|
||||
top = t;
|
||||
bot = b;
|
||||
Top = t;
|
||||
Bot = b;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor that initializes the rectangle using individual corner
|
||||
* positions.
|
||||
@ -53,8 +49,8 @@ class Rect {
|
||||
* @param br Bottom right corner position.
|
||||
*/
|
||||
Rect(const fvec2& tl, const fvec2& tr, const fvec2& bl, const fvec2& br) {
|
||||
top = fvec4(tl, tr);
|
||||
bot = fvec4(bl, br);
|
||||
Top = fvec4(tl, tr);
|
||||
Bot = fvec4(bl, br);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -66,67 +62,30 @@ class Rect {
|
||||
* @param uv Vec4 UV map.
|
||||
*/
|
||||
Rect(const fvec4& uv) {
|
||||
top = vec4(uv.x, uv.y, uv.z, uv.y);
|
||||
bot = vec4(uv.x, uv.w, uv.z, uv.w);
|
||||
}
|
||||
|
||||
~Rect() = default;
|
||||
|
||||
/**
|
||||
* Get the top left and right corner positions.
|
||||
* @return Top positions.
|
||||
*/
|
||||
fvec4 Top() const { return top; }
|
||||
|
||||
/**
|
||||
* Get the bottom left and right corner positions.
|
||||
* @return Bottom positions.
|
||||
*/
|
||||
fvec4 Bot() const { return bot; }
|
||||
|
||||
/**
|
||||
* Set the top left and right corner positions.
|
||||
* @param v New top positions.
|
||||
* @return Reference to the updated Rect.
|
||||
*/
|
||||
Rect& Top(const fvec4& v) {
|
||||
top = v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the bottom left and right corner positions.
|
||||
* @param v New bottom positions.
|
||||
* @return Reference to the updated Rect.
|
||||
*/
|
||||
Rect& Bot(const fvec4& v) {
|
||||
bot = v;
|
||||
return *this;
|
||||
Top = vec4(uv.x, uv.y, uv.z, uv.y);
|
||||
Bot = vec4(uv.x, uv.w, uv.z, uv.w);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the top-left corner position.
|
||||
* @return Top-left position as vec2.
|
||||
*/
|
||||
fvec2 TopLeft() const { return vec2(top.x, top.y); }
|
||||
|
||||
fvec2 TopLeft() const { return fvec2(Top.x, Top.y); }
|
||||
/**
|
||||
* Get the top-right corner position.
|
||||
* @return Top-right position as vec2.
|
||||
*/
|
||||
fvec2 TopRight() const { return vec2(top.z, top.w); }
|
||||
|
||||
fvec2 TopRight() const { return fvec2(Top.z, Top.w); }
|
||||
/**
|
||||
* Get the bottom-left corner position.
|
||||
* @return Bottom-left position as vec2.
|
||||
*/
|
||||
fvec2 BotLeft() const { return vec2(bot.x, bot.y); }
|
||||
|
||||
fvec2 BotLeft() const { return fvec2(Bot.x, Bot.y); }
|
||||
/**
|
||||
* Get the bottom-right corner position.
|
||||
* @return Bottom-right position as vec2.
|
||||
*/
|
||||
fvec2 BotRight() const { return vec2(bot.z, bot.w); }
|
||||
fvec2 BotRight() const { return fvec2(Bot.z, Bot.y); }
|
||||
|
||||
/**
|
||||
* Set the top-left corner position.
|
||||
@ -134,8 +93,8 @@ class Rect {
|
||||
* @return Reference to the updated Rect.
|
||||
*/
|
||||
Rect& TopLeft(const fvec2& v) {
|
||||
top.x = v.x;
|
||||
top.y = v.y;
|
||||
Top.x = v.x;
|
||||
Top.y = v.y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
@ -145,8 +104,8 @@ class Rect {
|
||||
* @return Reference to the updated Rect.
|
||||
*/
|
||||
Rect& TopRight(const fvec2& v) {
|
||||
top.z = v.x;
|
||||
top.w = v.y;
|
||||
Top.z = v.x;
|
||||
Top.w = v.y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
@ -156,8 +115,8 @@ class Rect {
|
||||
* @return Reference to the updated Rect.
|
||||
*/
|
||||
Rect& BotLeft(const fvec2& v) {
|
||||
bot.x = v.x;
|
||||
bot.y = v.y;
|
||||
Bot.x = v.x;
|
||||
Bot.y = v.y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
@ -167,26 +126,22 @@ class Rect {
|
||||
* @return Reference to the updated Rect.
|
||||
*/
|
||||
Rect& BotRight(const fvec2& v) {
|
||||
bot.z = v.x;
|
||||
bot.w = v.y;
|
||||
Bot.z = v.x;
|
||||
Bot.w = v.y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Swap X and Y coordinates for all corners.
|
||||
*
|
||||
* - Used in SpiteSheet for the rotated images.
|
||||
*/
|
||||
void SwapVec2XY() {
|
||||
top.SwapXY();
|
||||
top.SwapZW();
|
||||
bot.SwapXY();
|
||||
bot.SwapZW();
|
||||
Top.SwapXY();
|
||||
Top.SwapZW();
|
||||
Bot.SwapXY();
|
||||
Bot.SwapZW();
|
||||
}
|
||||
|
||||
private:
|
||||
fvec4 top; ///< Top left and right corner positions.
|
||||
fvec4 bot; ///< Bottom left and right corner positions.
|
||||
/** Data Section */
|
||||
|
||||
fvec4 Top;
|
||||
fvec4 Bot;
|
||||
};
|
||||
} // namespace LI
|
||||
} // namespace Li
|
||||
} // namespace PD
|
Reference in New Issue
Block a user