# Rewrite 5

- Move Libraries Source into pd directory and give them all their own CMakeLists.txt
- Partial rewrite core (color, autogenerated vec), lithium (now uses UNIQUE PTR for Commands), UI7
- Use MenuV2 as new standart in UI7
- Implementz ViewPort Pre alpha to UI7
- Add Line Drawing to DrawList (not Working)
- Implement a Complete new drievrs API (static Drivers)
- NO SUPPORT FOR SHARED LIBRARY BUILDS IN VERSION 5 YET
- Add Tools to Autogenerate Headers and Stuff
This commit is contained in:
2025-06-22 21:05:09 +02:00
parent 963fa72e41
commit 57634cbf4b
184 changed files with 13967 additions and 18453 deletions

34
include/pd/ui7/input_api.hpp Normal file → Executable file
View File

@ -2,7 +2,8 @@
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@ -24,19 +25,19 @@ SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/lithium/renderer.hpp>
#include <pd/lithium/lithium.hpp>
#include <pd/ui7/id.hpp>
#include <pd/ui7/pd_p_api.hpp>
namespace PD {
namespace UI7 {
class InputHandler : public SmartCtor<InputHandler> {
class InputHandler {
public:
InputHandler(Hid::Ref inp_drv) {
DragTime = Timer::New(false);
Inp = inp_drv;
}
InputHandler() { DragTime = Timer::New(false); }
~InputHandler() = default;
PD_SHARED(InputHandler);
/**
* Function to Check if current Object is dragged
* or set it dragged
@ -55,9 +56,9 @@ class InputHandler : public SmartCtor<InputHandler> {
}
}
// Get a Short define for touch pos
vec2 p = Inp->TouchPos();
fvec2 p = Hid::MousePos();
// Check if Drag starts in the area position
if (Inp->IsDown(Inp->Touch) && LI::Renderer::InBox(p, area)) {
if (Hid::IsDown(Hid::Key::Touch) && Li::Renderer::InBox(p, area)) {
// Set ID and iniatial Positions
DraggedObject = id;
DragSourcePos = p;
@ -68,22 +69,22 @@ class InputHandler : public SmartCtor<InputHandler> {
DragTime->Reset();
DragTime->Rseume();
return false; // To make sure the Object is "Dragged"
} else if (Inp->IsHeld(Inp->Touch) && IsObjectDragged()) {
} else if (Hid::IsHeld(Hid::Key::Touch) && IsObjectDragged()) {
// Update DragLast and DragPoisition
DragLastPosition = DragPosition;
DragPosition = p;
} else if (Inp->IsUp(Inp->Touch) && IsObjectDragged()) {
} else if (Hid::IsUp(Hid::Key::Touch) && IsObjectDragged()) {
// Released... Everything gets reset
DraggedObject = 0;
DragPosition = 0;
DragSourcePos = 0;
DragLastPosition = 0;
DragDestination = 0;
DragDestination = fvec4(0);
// Set Drag released to true (only one frame)
// and Only if still in Box
DragReleased = LI::Renderer::InBox(Inp->TouchPosLast(), area);
DragReleased = Li::Renderer::InBox(Hid::MousePosLast(), area);
DragReleasedAW = true; // Advanced
u64 d_rel = Sys::GetTime();
u64 d_rel = PD::OS::GetTime();
if (d_rel - DragLastReleased < DoubleClickTime) {
DragDoubleRelease = true;
DragLastReleased = 0; // Set 0 to prevent double exec
@ -115,7 +116,8 @@ class InputHandler : public SmartCtor<InputHandler> {
fvec2 DragSourcePos = 0;
fvec2 DragPosition = 0;
fvec2 DragLastPosition = 0;
fvec4 DragDestination = 0;
/** Fvec4 has an constructor problem currently */
fvec4 DragDestination = fvec4(0);
Timer::Ref DragTime;
u64 DragLastReleased = 0;
bool DragReleased = false; ///< Drag Releaded in Box
@ -123,8 +125,6 @@ class InputHandler : public SmartCtor<InputHandler> {
bool DragDoubleRelease = false; ///< Double Click
/** Check if an object is Dragged already */
bool IsObjectDragged() const { return DraggedObject != 0; }
Hid::Ref Inp;
};
} // namespace UI7
} // namespace PD