Full 3ds support and fix dx9

This commit is contained in:
2026-03-18 11:34:36 +01:00
parent e04046720b
commit 66412ca8e0
4 changed files with 126 additions and 76 deletions

View File

@@ -1,4 +1,12 @@
#ifndef __3DS__
#ifdef __3DS__
#include <3ds.h>
#include <citro3d.h>
const u32 DisplayTransferFlags =
(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) |
GX_TRANSFER_RAW_COPY(0) | GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) |
GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) |
GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO));
#else
#include <glad/glad.h>
//////////////////////////
#include <GLFW/glfw3.h>
@@ -80,6 +88,15 @@ class App {
#endif
glfwSwapInterval(1);
#else
gfxInitDefault();
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
Top =
C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
Bottom =
C3D_RenderTargetCreate(240, 320, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
C3D_RenderTargetSetOutput(Top, GFX_TOP, GFX_LEFT, DisplayTransferFlags);
C3D_RenderTargetSetOutput(Bottom, GFX_BOTTOM, GFX_LEFT,
DisplayTransferFlags);
PD::Gfx::UseDriver<PD::GfxCitro3D>();
#endif
PD::Gfx::Init();
@@ -97,13 +114,14 @@ class App {
cmd->Reserve(4, 6);
cmd->Add(0, 1, 2);
cmd->Add(0, 2, 3);
cmd->Add(PD::Li::Vertex(PD::fvec2(0, 0), PD::fvec2(0, 0), 0xffffffff));
cmd->Add(PD::Li::Vertex(PD::fvec2(pTex.GetSize().x, 0), PD::fvec2(1, 0),
0xffffffff));
cmd->Add(
PD::Li::Vertex(PD::fvec2(0, 0), pTex.GetUV().TopLeft(), 0xffffffff));
cmd->Add(PD::Li::Vertex(PD::fvec2(pTex.GetSize().x, 0),
pTex.GetUV().TopRight(), 0xffffffff));
cmd->Add(PD::Li::Vertex(PD::fvec2(pTex.GetSize().x, pTex.GetSize().y),
PD::fvec2(1, 1), 0xffffffff));
cmd->Add(PD::Li::Vertex(PD::fvec2(0, pTex.GetSize().y), PD::fvec2(0, 1),
0xffffffff));
pTex.GetUV().BotRight(), 0xffffffff));
cmd->Add(PD::Li::Vertex(PD::fvec2(0, pTex.GetSize().y),
pTex.GetUV().BotLeft(), 0xffffffff));
cmd->Tex = pTex.GetID();
}
~App() {
@@ -118,8 +136,13 @@ class App {
void Run() {
#ifdef __3DS__
while (aptMainLoop()) {
PD::Gfx::SetViewPort(400, 240);
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C3D_FrameDrawOn(Top);
C3D_RenderTargetClear(Top, C3D_CLEAR_ALL, PD::Color(25, 25, 25, 25), 0);
#else
while (!glfwWindowShouldClose(window)) {
PD::Gfx::SetViewPort(1280, 720);
if (pDriver == Driver::OpenGL2 || pDriver == Driver::OpenGL3) {
glClearColor(0.1, 0.1, 0.1, 0.1);
glClear(GL_COLOR_BUFFER_BIT);
@@ -135,9 +158,10 @@ class App {
}
#endif
PD::Gfx::Reset();
PD::Gfx::SetViewPort(1280, 720);
PD::Gfx::Draw(pPool);
#ifdef __3DS__
C3D_FrameEnd(0);
#else
glfwPollEvents();
if (pDriver == Driver::DirectX9) {
@@ -155,7 +179,10 @@ class App {
}
private:
#ifndef __3DS__
#ifdef __3DS__
C3D_RenderTarget* Top = nullptr;
C3D_RenderTarget* Bottom = nullptr;
#else
GLFWwindow* window = nullptr;
#endif
PD::Pool<PD::Li::Command> pPool;