Replace spirv-helper stuff with a library that combines everything
This commit is contained in:
@@ -7,7 +7,7 @@
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#include <pd/drivers/drivers.hpp>
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#include <pd_system/gl-helper.hpp>
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#include <pd_system/shaders.hpp>
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#include <pd_system/spirv-helper.hpp>
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#include <spirv-helper.hpp>
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namespace PD {
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void GfxOpenGL3::SysInit() {
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@@ -1,224 +0,0 @@
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#if defined(PD_ENABLE_SPIRV_HELPER)
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#if defined(PD_INCLUDE_GLSLANG)
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#include <SPIRV/GlslangToSpv.h>
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#include <glslang/Public/ResourceLimits.h>
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#include <glslang/Public/ShaderLang.h>
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#else
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struct TBuiltInResource {};
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#endif
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#include <pd_system/spirv-helper.hpp>
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#include <spirv.hpp>
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#include <spirv_glsl.hpp>
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#include <spirv_hlsl.hpp>
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namespace PD {
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#if defined(PD_INCLUDE_GLSLANG)
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void SpirvHelper::Init() { glslang::InitializeProcess(); }
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void SpirvHelper::Finalize() { glslang::FinalizeProcess(); }
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#else
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void SpirvHelper::Init() {}
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void SpirvHelper::Finalize() {}
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#endif
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void SpirvHelper::SetupResources(TBuiltInResource& resources) {
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#if defined(PD_INCLUDE_GLSLANG)
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resources.maxLights = 32;
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resources.maxClipPlanes = 6;
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resources.maxTextureUnits = 32;
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resources.maxTextureCoords = 32;
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resources.maxVertexAttribs = 64;
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resources.maxVertexUniformComponents = 4096;
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resources.maxVaryingFloats = 64;
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resources.maxVertexTextureImageUnits = 32;
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resources.maxCombinedTextureImageUnits = 80;
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resources.maxTextureImageUnits = 32;
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resources.maxFragmentUniformComponents = 4096;
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resources.maxDrawBuffers = 32;
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resources.maxVertexUniformVectors = 128;
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resources.maxVaryingVectors = 8;
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resources.maxFragmentUniformVectors = 16;
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resources.maxVertexOutputVectors = 16;
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resources.maxFragmentInputVectors = 15;
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resources.minProgramTexelOffset = -8;
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resources.maxProgramTexelOffset = 7;
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resources.maxClipDistances = 8;
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resources.maxComputeWorkGroupCountX = 65535;
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resources.maxComputeWorkGroupCountY = 65535;
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resources.maxComputeWorkGroupCountZ = 65535;
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resources.maxComputeWorkGroupSizeX = 1024;
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resources.maxComputeWorkGroupSizeY = 1024;
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resources.maxComputeWorkGroupSizeZ = 64;
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resources.maxComputeUniformComponents = 1024;
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resources.maxComputeTextureImageUnits = 16;
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resources.maxComputeImageUniforms = 8;
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resources.maxComputeAtomicCounters = 8;
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resources.maxComputeAtomicCounterBuffers = 1;
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resources.maxVaryingComponents = 60;
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resources.maxVertexOutputComponents = 64;
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resources.maxGeometryInputComponents = 64;
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resources.maxGeometryOutputComponents = 128;
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resources.maxFragmentInputComponents = 128;
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resources.maxImageUnits = 8;
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resources.maxCombinedImageUnitsAndFragmentOutputs = 8;
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resources.maxCombinedShaderOutputResources = 8;
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resources.maxImageSamples = 0;
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resources.maxVertexImageUniforms = 0;
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resources.maxTessControlImageUniforms = 0;
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resources.maxTessEvaluationImageUniforms = 0;
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resources.maxGeometryImageUniforms = 0;
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resources.maxFragmentImageUniforms = 8;
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resources.maxCombinedImageUniforms = 8;
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resources.maxGeometryTextureImageUnits = 16;
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resources.maxGeometryOutputVertices = 256;
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resources.maxGeometryTotalOutputComponents = 1024;
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resources.maxGeometryUniformComponents = 1024;
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resources.maxGeometryVaryingComponents = 64;
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resources.maxTessControlInputComponents = 128;
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resources.maxTessControlOutputComponents = 128;
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resources.maxTessControlTextureImageUnits = 16;
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resources.maxTessControlUniformComponents = 1024;
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resources.maxTessControlTotalOutputComponents = 4096;
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resources.maxTessEvaluationInputComponents = 128;
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resources.maxTessEvaluationOutputComponents = 128;
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resources.maxTessEvaluationTextureImageUnits = 16;
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resources.maxTessEvaluationUniformComponents = 1024;
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resources.maxTessPatchComponents = 120;
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resources.maxPatchVertices = 32;
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resources.maxTessGenLevel = 64;
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resources.maxViewports = 16;
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resources.maxVertexAtomicCounters = 0;
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resources.maxTessControlAtomicCounters = 0;
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resources.maxTessEvaluationAtomicCounters = 0;
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resources.maxGeometryAtomicCounters = 0;
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resources.maxFragmentAtomicCounters = 8;
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resources.maxCombinedAtomicCounters = 8;
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resources.maxAtomicCounterBindings = 1;
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resources.maxVertexAtomicCounterBuffers = 0;
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resources.maxTessControlAtomicCounterBuffers = 0;
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resources.maxTessEvaluationAtomicCounterBuffers = 0;
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resources.maxGeometryAtomicCounterBuffers = 0;
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resources.maxFragmentAtomicCounterBuffers = 1;
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resources.maxCombinedAtomicCounterBuffers = 1;
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resources.maxAtomicCounterBufferSize = 16384;
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resources.maxTransformFeedbackBuffers = 4;
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resources.maxTransformFeedbackInterleavedComponents = 64;
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resources.maxCullDistances = 8;
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resources.maxCombinedClipAndCullDistances = 8;
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resources.maxSamples = 4;
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resources.maxMeshOutputVerticesNV = 256;
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resources.maxMeshOutputPrimitivesNV = 512;
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resources.maxMeshWorkGroupSizeX_NV = 32;
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resources.maxMeshWorkGroupSizeY_NV = 1;
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resources.maxMeshWorkGroupSizeZ_NV = 1;
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resources.maxTaskWorkGroupSizeX_NV = 32;
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resources.maxTaskWorkGroupSizeY_NV = 1;
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resources.maxTaskWorkGroupSizeZ_NV = 1;
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resources.maxMeshViewCountNV = 4;
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resources.limits.nonInductiveForLoops = 1;
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resources.limits.whileLoops = 1;
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resources.limits.doWhileLoops = 1;
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resources.limits.generalUniformIndexing = 1;
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resources.limits.generalAttributeMatrixVectorIndexing = 1;
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resources.limits.generalVaryingIndexing = 1;
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resources.limits.generalSamplerIndexing = 1;
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resources.limits.generalVariableIndexing = 1;
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resources.limits.generalConstantMatrixVectorIndexing = 1;
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#endif
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}
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std::vector<PD::u32> SpirvHelper::GLSL2SPV(Stage stage, const char* code,
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bool vulkan_mode) {
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std::vector<PD::u32> spv;
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#if defined(PD_INCLUDE_GLSLANG)
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EShLanguage estage = static_cast<EShLanguage>(stage);
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glslang::TShader shader(estage);
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glslang::TProgram program;
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const char* strings[1];
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TBuiltInResource resources = {};
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SetupResources(resources);
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EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
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strings[0] = code;
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shader.setStrings(strings, 1);
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shader.setAutoMapBindings(true);
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shader.setAutoMapLocations(true);
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if (!shader.parse(&resources, 100, false, messages)) {
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puts(shader.getInfoLog());
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puts(shader.getInfoDebugLog());
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return spv;
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}
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program.addShader(&shader);
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if (!program.link(messages)) {
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puts(shader.getInfoLog());
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puts(shader.getInfoDebugLog());
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fflush(stdout);
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return spv;
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}
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glslang::GlslangToSpv(*program.getIntermediate(estage), spv);
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#endif
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return spv;
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}
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std::string SpirvHelper::SPV2GLSL(const std::vector<PD::u32>& spirv,
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int version, bool es) {
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std::string ret;
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spirv_cross::CompilerGLSL glsl(spirv);
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spirv_cross::ShaderResources resources = glsl.get_shader_resources();
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for (auto& resource : resources.stage_inputs) {
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glsl.unset_decoration(resource.id, spv::DecorationLocation);
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}
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for (auto& resource : resources.stage_outputs) {
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glsl.unset_decoration(resource.id, spv::DecorationLocation);
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}
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spirv_cross::CompilerGLSL::Options scoptions;
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scoptions.version = version;
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scoptions.es = es;
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scoptions.emit_uniform_buffer_as_plain_uniforms = true;
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scoptions.enable_420pack_extension = false;
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glsl.set_common_options(scoptions);
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ret = glsl.compile();
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return ret;
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}
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std::string SpirvHelper::SPV2HLSL(const std::vector<PD::u32>& spirv,
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int version) {
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std::string ret;
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spirv_cross::CompilerHLSL hlsl(spirv);
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spirv_cross::CompilerHLSL::Options scoptions;
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scoptions.shader_model = version;
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scoptions.point_size_compat = false;
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scoptions.force_storage_buffer_as_uav = false;
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hlsl.set_hlsl_options(scoptions);
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ret = hlsl.compile();
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return ret;
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}
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} // namespace PD
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#else
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struct TBuiltInResource {};
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namespace PD {
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void SpirvHelper::Init() { glslang::InitializeProcess(); }
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void SpirvHelper::Finalize() { glslang::FinalizeProcess(); }
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void SpirvHelper::SetupResources(TBuiltInResource& resources) {}
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std::vector<PD::u32> SpirvHelper::GLSL2SPV(Stage stage, const char* code,
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bool vulkan_mode) {
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std::vector<PD::u32> spv;
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return spv;
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}
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std::string SpirvHelper::SPV2GLSL(const std::vector<PD::u32>& spirv,
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int version, bool es) {
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std::string ret;
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return ret;
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}
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std::string SpirvHelper::SPV2HLSL(const std::vector<PD::u32>& spirv,
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int version) {
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std::string ret;
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return ret;
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}
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} // namespace PD
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#endif
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