Add Input functionality to Ultra
- Add point InSpace check to PD::Li::Math - Add Universal AlignmentCenter flag for Horizontal and and Vertical Alignment - Add Fallbackfont to Layout (if you dont want to set font per object) - Add Button Object WIP - Rename OnHover to OnFocus and add OnUnfocus - Move font and FontScale to ElementBase (for fallback logic etc) - Add UpdateInput func to ElementBase - Corectly Set fontScale in Text Rendering - Update ecample
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#pragma once
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#include <pd/core/core.hpp>
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#include <pd/ultra/elems/element.hpp>
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namespace PD {
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namespace Ultra {
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class PD_API Button : public ElementBase {
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public:
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Button() {}
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Button(const PD::fvec2& pos, const PD::fvec2& size, const PD::Color& color,
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float rounding = 0.f, UltraAlignment align = 0)
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: pColor(color), pRounding(rounding) {
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this->pAlignment = align;
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this->pPos = pos;
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this->pSize = size;
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}
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Button(float x, float y, float w, float h, const PD::Color& color,
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float rounding = 0.f, UltraAlignment align = 0)
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: pColor(color), pRounding(rounding) {
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this->pAlignment = align;
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this->pPos = PD::fvec2(x, y);
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this->pSize = PD::fvec2(w, h);
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}
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~Button() {}
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void Draw(PD::Li::Drawlist& l) override;
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void Update() override;
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void SetColor(const PD::Color& color) { pColor = color; }
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void SetFocusedColor(const PD::Color& color) { pHovered = color; }
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void SetTextColor(const PD::Color& color) { pTextColor = color; }
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void SetRounding(float r) { pRounding = r; }
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void SetLined(bool v) { pLined = v; }
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void SetThickness(int v) { pThickness = v; }
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void SetText(const std::string& text) { pText = text; }
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void SetAutoSizePadding(const PD::fvec2& size) { pAsp = size; }
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// Discard these funcs
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void OnFocus(EventFunc func) override {}
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void OnUnFocus(EventFunc func) override {}
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private:
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std::string pText;
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PD::Color pRenderColor;
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PD::Color pColor;
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PD::Color pHovered;
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PD::Color pTextColor;
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float pRounding = 0.f;
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bool pLined = false;
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int pThickness = 1.f;
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// Auto-Size-Padding
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PD::fvec2 pAsp = PD::fvec2(30, 10);
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};
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} // namespace Ultra
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} // namespace PD
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