Add Input functionality to Ultra

- Add point InSpace check to PD::Li::Math
- Add Universal AlignmentCenter flag for Horizontal and and Vertical Alignment
-  Add Fallbackfont to Layout (if you dont want to set font per object)
- Add Button Object WIP
- Rename OnHover to OnFocus and add OnUnfocus
- Move font and FontScale to ElementBase (for fallback logic etc)
- Add UpdateInput func to ElementBase
- Corectly Set fontScale in Text Rendering
- Update ecample
This commit is contained in:
2026-04-03 15:17:43 +02:00
parent af7fc026df
commit 679de3ae94
12 changed files with 195 additions and 19 deletions
+28 -3
View File
@@ -1,3 +1,4 @@
#include <pd/drivers/drivers.hpp>
#include <pd/ultra/container.hpp>
#include <pd/ultra/elems/element.hpp>
@@ -12,11 +13,35 @@ PD_API bool ElementBase::RevisionUpdate(PD::u32 req) {
}
}
PD_API void ElementBase::Update() {
if (!pParent) pRenderspace = PD::fvec4(pPos, pPos + pSize);
pRenderspace = pParent->GetCanvas().VTranslateObject(
pParent->GetTopLeft() + pPos, pSize, pAlignment);
if (!pParent)
pRenderspace = PD::fvec4(pPos, pPos + pSize);
else
pRenderspace = pParent->GetCanvas().VTranslateObject(
pParent->GetTopLeft() + pPos, pSize, pAlignment);
UpdateInput();
/*pRenderspace = PD::fvec4(pParent->GetTopLeft() + pPos,
pParent->GetTopLeft() + pPos + pSize);*/
}
PD_API void ElementBase::UpdateInput() {
if (PD::Li::Math::InSpace(
PD::Hid::MousePos(),
PD::fvec4(pRenderspace.TopLeft(), pRenderspace.BotRight()))) {
if (pHover && !pFocued) {
pHover();
pFocued = true;
}
if (PD::Hid::IsEvent(PD::Hid::Event::Up, PD::Hid::Gamepad::Touch)) {
if (pPress) {
pPress();
}
}
} else {
if (pUnHover && pFocued) {
pUnHover();
pFocued = false;
}
}
}
} // namespace Ultra
} // namespace PD