Fix MSVC dll building
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@@ -70,6 +70,7 @@ if(${PD_BUILD_SHARED})
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target_compile_definitions(palladium PRIVATE -DPD_BUILD_SHARED)
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target_compile_definitions(palladium PRIVATE -DPD_BUILD_SHARED)
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else()
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else()
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add_library(palladium STATIC ${PD_SOURCES})
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add_library(palladium STATIC ${PD_SOURCES})
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target_compile_definitions(palladium PUBLIC -DPD_BUILD_STATIC)
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endif()
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endif()
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target_include_directories(palladium PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
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target_include_directories(palladium PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
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@@ -82,12 +83,10 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
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)
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)
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endif()
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endif()
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if(${CMAKE_BUILD_TYPE} STREQUAL "Release")
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target_compile_options(palladium PRIVATE
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target_compile_options(palladium PRIVATE
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$<$<CONFIG:Debug>:-O0 -g>
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$<$<CONFIG:Debug>:-O0 -g>
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$<$<CONFIG:Release>:-O3>
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$<$<CONFIG:Release>:-O3>
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)
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)
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endif()
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install(DIRECTORY include DESTINATION ".")
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install(DIRECTORY include DESTINATION ".")
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install(TARGETS palladium)
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install(TARGETS palladium)
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@@ -83,7 +83,8 @@ constexpr static KbKey Kb_F11 = KbKey::Flag(47);
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constexpr static KbKey Kb_F12 = KbKey::Flag(48);
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constexpr static KbKey Kb_F12 = KbKey::Flag(48);
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constexpr static KbKey Kb_MouseLeft = KbKey::Flag(120);
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constexpr static KbKey Kb_MouseLeft = KbKey::Flag(120);
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} // namespace HidKb
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} // namespace HidKb
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class HidDriver {
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class PD_API HidDriver {
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public:
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public:
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enum Flags : u32 {
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enum Flags : u32 {
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Flags_None = 0,
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Flags_None = 0,
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@@ -91,7 +91,7 @@ class PD_API DrawList {
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void SetFontScale(float scale) { pFontScale = scale; }
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void SetFontScale(float scale) { pFontScale = scale; }
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void DrawSolid();
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void DrawSolid();
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void DrawTexture(Texture::Ref tex) { CurrentTex = tex; }
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void DrawTexture(Texture::Ref tex);
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// SECTION: Draw API //
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// SECTION: Draw API //
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@@ -24,7 +24,7 @@ SOFTWARE.
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*/
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*/
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/** Generated with ppam */
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/** Generated with ppam */
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#ifndef PD_BUILD_STATIC
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#ifdef _WIN32 // Windows (MSVC Tested)
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#ifdef _WIN32 // Windows (MSVC Tested)
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#ifdef PD_BUILD_SHARED
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#ifdef PD_BUILD_SHARED
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#define PD_API __declspec(dllexport)
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#define PD_API __declspec(dllexport)
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@@ -49,3 +49,6 @@ SOFTWARE.
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#else
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#else
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#define PD_API
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#define PD_API
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#endif
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#endif
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#else
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#define PD_API
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#endif
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@@ -34,6 +34,7 @@ SOFTWARE.
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namespace PD {
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namespace PD {
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namespace UI7 {
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namespace UI7 {
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class Context;
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class PD_API Layout {
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class PD_API Layout {
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public:
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public:
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Layout(const ID& id, IO::Ref io) : ID(id) {
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Layout(const ID& id, IO::Ref io) : ID(id) {
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@@ -172,7 +173,7 @@ class PD_API Layout {
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private:
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private:
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friend class Menu;
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friend class Menu;
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friend class Context;
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friend class PD::UI7::Context;
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friend class ReMenu;
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friend class ReMenu;
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// Base Components
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// Base Components
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UI7::ID ID;
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UI7::ID ID;
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@@ -24,13 +24,13 @@ SOFTWARE.
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#include <pd/drivers/hid.hpp>
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#include <pd/drivers/hid.hpp>
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namespace PD {
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namespace PD {
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bool HidDriver::IsEvent(Event e, Key keys) { return KeyEvents[0][e] & keys; }
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PD_API bool HidDriver::IsEvent(Event e, Key keys) { return KeyEvents[0][e] & keys; }
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bool HidDriver::IsEvent(Event e, KbKey keys) {
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PD_API bool HidDriver::IsEvent(Event e, KbKey keys) {
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return KbKeyEvents[0][e].Has(keys);
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return KbKeyEvents[0][e].Has(keys);
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}
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}
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void HidDriver::SwapTab() {
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PD_API void HidDriver::SwapTab() {
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auto tkd = KeyEvents[1][Event_Down];
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auto tkd = KeyEvents[1][Event_Down];
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auto tkh = KeyEvents[1][Event_Held];
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auto tkh = KeyEvents[1][Event_Held];
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auto tku = KeyEvents[1][Event_Up];
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auto tku = KeyEvents[1][Event_Up];
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@@ -46,7 +46,7 @@ void HidDriver::SwapTab() {
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* If this func has no verride, still clear the stats
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* If this func has no verride, still clear the stats
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* cause if they are empty this leads to a crash
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* cause if they are empty this leads to a crash
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*/
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*/
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void HidDriver::Update() {
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PD_API void HidDriver::Update() {
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// Clear States
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// Clear States
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for (int i = 0; i < 2; i++) {
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for (int i = 0; i < 2; i++) {
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KeyEvents[i][Event_Down] = 0;
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KeyEvents[i][Event_Down] = 0;
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@@ -306,5 +306,7 @@ PD_API void DrawList::DrawLine(const fvec2& a, const fvec2& b, u32 color,
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PathAdd(b);
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PathAdd(b);
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PathStroke(color, t);
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PathStroke(color, t);
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}
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}
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PD_API void DrawList::DrawTexture(Texture::Ref tex) { CurrentTex = tex; }
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} // namespace Li
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} // namespace Li
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} // namespace PD
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} // namespace PD
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