Fix Indexorder issues and patchfixsomehow dx9 tex filtering
This commit is contained in:
@@ -175,6 +175,10 @@ void GfxDirectX9::SysReset() {
|
||||
impl->Device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
||||
impl->Device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
impl->Device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
|
||||
impl->Device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
impl->Device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
impl->Device->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
|
||||
}
|
||||
|
||||
Li::Texture GfxDirectX9::LoadTexture(const std::vector<PD::u8>& pixels, int w,
|
||||
|
||||
Reference in New Issue
Block a user