Fix Indexorder issues and patchfixsomehow dx9 tex filtering
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@@ -125,7 +125,8 @@ class GfxDriverBase : public GfxDriver {
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while (index < commands.size() &&
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CurrentTexIsSDF == commands[index].SDF &&
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(CurrentTex == commands[index].Tex ||
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(CurrentTex == pWhite.GetID() && commands[index].Tex == 0))) {
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(CurrentTex == pWhite.GetID() && commands[index].Tex == 0)) &&
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commands[index].FirstIndex == startidx + num_indices) {
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num_indices += commands[index].IndexCount;
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index++;
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}
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