Add stick and trigger input support

This commit is contained in:
2026-04-09 21:51:38 +02:00
parent ff3b241dd2
commit 6dbf5a4812
4 changed files with 136 additions and 4 deletions
+67 -2
View File
@@ -57,6 +57,30 @@ std::string Key2String(PD::Hid::Gamepad gp) {
if (gp & PD::Hid::Gamepad::DRight) {
res += "DRight";
}
if (gp & PD::Hid::Gamepad::CPDown) {
res += "CPDown";
}
if (gp & PD::Hid::Gamepad::CPUp) {
res += "CPUp";
}
if (gp & PD::Hid::Gamepad::CPLeft) {
res += "CPLeft";
}
if (gp & PD::Hid::Gamepad::CPRight) {
res += "CPRight";
}
if (gp & PD::Hid::Gamepad::CSDown) {
res += "CSDown";
}
if (gp & PD::Hid::Gamepad::CSUp) {
res += "CSUp";
}
if (gp & PD::Hid::Gamepad::CSLeft) {
res += "CSLeft";
}
if (gp & PD::Hid::Gamepad::CSRight) {
res += "CSRight";
}
if (gp & PD::Hid::Gamepad::L) {
res += "L";
}
@@ -133,6 +157,15 @@ class App {
MainMenu main;
};
struct Cursor {
PD::fvec2 pPos = 0;
std::string name;
PD::Color pColor = 0xffff00ff;
void Render(PD::Li::Drawlist& l) {
l.DrawCircleFilled(pPos, 32.f, pColor, 15);
}
};
int main(int argc, char** argv) {
// PD::LogFilter(PD::LogLevel::Warning);
Driver drv = Driver::OpenGL3;
@@ -161,18 +194,39 @@ int main(int argc, char** argv) {
font.LoadTTF(ResourcePath("default.ttf"), 64);
pList.SetFont(&font);
App app(font);
Cursor LeftStick;
Cursor RightStick;
RightStick.pColor = "#00ffff";
while (pOs->Mainloop()) {
PD::Hid::Update();
pOs->ClearViewPort();
PD::Li::ResetPools(); // Move to other place (or refactor this)
app.Update(pOs->GetViewport(), pList);
pList.SetFontscale(0.7);
if (PD::Hid::IsEvent(PD::Hid::Event::Down, PD::Hid::Gamepad::CPLeft |
PD::Hid::Gamepad::CPRight)) {
LeftStick.pPos.x += PD::Hid::GetLeftStick().x * 15;
}
if (PD::Hid::IsEvent(PD::Hid::Event::Down,
PD::Hid::Gamepad::CPUp | PD::Hid::Gamepad::CPDown)) {
LeftStick.pPos.y += PD::Hid::GetLeftStick().y * 15;
}
if (PD::Hid::IsEvent(PD::Hid::Event::Down, PD::Hid::Gamepad::CSLeft |
PD::Hid::Gamepad::CSRight)) {
RightStick.pPos.x += PD::Hid::GetRightStick().x * 15;
}
if (PD::Hid::IsEvent(PD::Hid::Event::Down,
PD::Hid::Gamepad::CSUp | PD::Hid::Gamepad::CSDown)) {
RightStick.pPos.y += PD::Hid::GetRightStick().y * 15;
}
pList.DrawText(
PD::fvec2(5, 37),
std::format(
"Input:\n Driver: {}\n Gamepad: {}\n {}\n {}\n "
"{}\n {}\n {}\n {}\n {}\n {}\n {}\n {}\n "
"{}\n {}\n {}\n {}\n {}\n {}\n {}\n {}\n "
"{}\n {}\n "
"{}\n {}\n",
"{}\n {}\n LS: [{}]\n RS: [{}]\nLSP: {}",
PD::Hid::GetDriverName(),
bool(PD::Hid::GetFlags() & PDHidBackendFlags_HasGamepad),
ComboGpOut(PD::Hid::Gamepad::Start),
@@ -184,9 +238,20 @@ int main(int argc, char** argv) {
ComboGpOut(PD::Hid::Gamepad::DLeft),
ComboGpOut(PD::Hid::Gamepad::DRight),
ComboGpOut(PD::Hid::Gamepad::L), ComboGpOut(PD::Hid::Gamepad::R),
ComboGpOut(PD::Hid::Gamepad::ZL), ComboGpOut(PD::Hid::Gamepad::ZR))
ComboGpOut(PD::Hid::Gamepad::ZL), ComboGpOut(PD::Hid::Gamepad::ZR),
ComboGpOut(PD::Hid::Gamepad::CPLeft),
ComboGpOut(PD::Hid::Gamepad::CPRight),
ComboGpOut(PD::Hid::Gamepad::CPUp),
ComboGpOut(PD::Hid::Gamepad::CPDown),
ComboGpOut(PD::Hid::Gamepad::CSLeft),
ComboGpOut(PD::Hid::Gamepad::CSRight),
ComboGpOut(PD::Hid::Gamepad::CSUp),
ComboGpOut(PD::Hid::Gamepad::CSDown), PD::Hid::GetLeftStick(),
PD::Hid::GetRightStick(), LeftStick.pPos)
.c_str(),
"#ffffff");
LeftStick.Render(pList);
RightStick.Render(pList);
PD::Gfx::Reset();
PD::Gfx::Draw(pList);
pList.Clear();