Add pdsg (palladium spirv-generator)
- remove glslang from pd-system - use spirv blobs instead of glsl 460 - Use Legacy shaders for OpenGL2 backend - add devnotes
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@@ -86,12 +86,5 @@ else()
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spirv-cross-msl
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spirv-cross-reflect
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spirv-cross-util
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glslang
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glslang-default-resource-limits
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#OGLCompiler
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OSDependent
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SPIRV
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#SPVRemapper
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#HLSL
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)
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endif()
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