Add pdsg (palladium spirv-generator)
- remove glslang from pd-system - use spirv blobs instead of glsl 460 - Use Legacy shaders for OpenGL2 backend - add devnotes
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@@ -39,5 +39,7 @@ class GfxOpenGL2 : public GfxDriverBase<GfxOpenGL2Config> {
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int pLocTex = 0;
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int pLocAlfa = 0;
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int pLocProjection = 0;
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static const char* pVertCode;
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static const char* pFragCode;
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};
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} // namespace PD
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