Add pdsg (palladium spirv-generator)
- remove glslang from pd-system - use spirv blobs instead of glsl 460 - Use Legacy shaders for OpenGL2 backend - add devnotes
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@@ -1,10 +1,8 @@
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#pragma once
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#include <glslang/Public/ResourceLimits.h>
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#include <glslang/Public/ShaderLang.h>
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#include <pd/common.hpp>
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struct TBuiltInResource;
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namespace PD {
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class SpirvHelper {
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public:
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