Add pdsg (palladium spirv-generator)

- remove glslang from pd-system
- use spirv blobs instead of glsl 460
- Use Legacy shaders for OpenGL2 backend
- add devnotes
This commit is contained in:
2026-03-18 21:21:00 +01:00
parent 7d89ab1c47
commit 71563e8979
14 changed files with 409 additions and 83 deletions

View File

@@ -1,10 +1,8 @@
#pragma once
#include <glslang/Public/ResourceLimits.h>
#include <glslang/Public/ShaderLang.h>
#include <pd/common.hpp>
struct TBuiltInResource;
namespace PD {
class SpirvHelper {
public: