Add pdsg (palladium spirv-generator)

- remove glslang from pd-system
- use spirv blobs instead of glsl 460
- Use Legacy shaders for OpenGL2 backend
- add devnotes
This commit is contained in:
2026-03-18 21:21:00 +01:00
parent 7d89ab1c47
commit 71563e8979
14 changed files with 409 additions and 83 deletions

29
tools/pdsg/CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.22)
project(pdsg LANGUAGES CXX VERSION 1.0.0)
### Requires C++ 20
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED true)
add_executable(pdsg
${CMAKE_CURRENT_SOURCE_DIR}/source/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/spirv-helper.cpp
)
target_include_directories(pdsg PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/include
)
target_link_libraries(pdsg PRIVATE
glslang
glslang-default-resource-limits
OSDependent
SPIRV
spirv-cross-core
spirv-cross-cpp
spirv-cross-glsl
spirv-cross-hlsl
spirv-cross-msl
spirv-cross-reflect
spirv-cross-util
)

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#pragma once
#include <cstdint>
#include <string>
#include <vector>
struct TBuiltInResource;
class SpirvHelper {
public:
enum class Format {
GLSL,
HLSL,
MSL, // Not supported yet
SPIRV,
};
enum class Stage {
Vertex = 0,
Geometry = 3,
Fragment = 4,
};
SpirvHelper() = default;
~SpirvHelper() = default;
static void Init();
static void Finalize();
static void SetupResources(TBuiltInResource& resources);
static std::vector<unsigned int> GLSL2SPV(Stage stage, const char* code);
static std::string SPV2GLSL(const std::vector<unsigned int>& spirv,
int version, bool es = false);
static std::string SPV2HLSL(const std::vector<unsigned int>& spirv,
int version);
};

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#include <format>
#include <fstream>
#include <iostream>
#include <spirv-helper.hpp>
#include <sstream>
template <typename... Args>
void FmtPrint(std::format_string<Args...> fmt, Args&&... args) {
std::cout << std::format(fmt, std::forward<Args>(args)...);
}
std::string LoadFile(const std::string& path) {
std::stringstream s;
std::ifstream f(path);
s << f.rdbuf();
return s.str();
}
int main(int argc, char** argv) {
if (argc != 4) return 0;
SpirvHelper::Stage mode = SpirvHelper::Stage::Vertex;
if (std::string(argv[3]) == "vertex") {
mode = SpirvHelper::Stage::Vertex;
} else if (std::string(argv[3]) == "fragment") {
mode = SpirvHelper::Stage::Fragment;
} else if (std::string(argv[3]) == "geometry") {
mode = SpirvHelper::Stage::Geometry;
}
FmtPrint("ProcessingMode: {}\n", (int)mode);
FmtPrint("Loading {}\n", argv[1]);
std::string shader = LoadFile(argv[1]);
FmtPrint("Generating SPIRV...\n");
auto res = SpirvHelper::GLSL2SPV(SpirvHelper::Stage::Vertex, shader.c_str());
FmtPrint("Result size: {}\n", res.size());
std::ofstream ff(argv[2]);
FmtPrint("Writing into {}", argv[2]);
ff << "#pragma once\n\n#include <cinttypes>\n\n// clang-format off\nconst "
"unsigned int pShader[] "
"= { ";
for (auto& it : res) {
ff << std::format("0x{:X}, ", it);
}
ff << "};\n// clang-format on\n";
return 0;
}

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#include <SPIRV/GlslangToSpv.h>
#include <glslang/Public/ResourceLimits.h>
#include <glslang/Public/ShaderLang.h>
#include <spirv-helper.hpp>
#include <spirv.hpp>
#include <spirv_glsl.hpp>
#include <spirv_hlsl.hpp>
void SpirvHelper::Init() { glslang::InitializeProcess(); }
void SpirvHelper::Finalize() { glslang::FinalizeProcess(); }
void SpirvHelper::SetupResources(TBuiltInResource& resources) {
resources.maxLights = 32;
resources.maxClipPlanes = 6;
resources.maxTextureUnits = 32;
resources.maxTextureCoords = 32;
resources.maxVertexAttribs = 64;
resources.maxVertexUniformComponents = 4096;
resources.maxVaryingFloats = 64;
resources.maxVertexTextureImageUnits = 32;
resources.maxCombinedTextureImageUnits = 80;
resources.maxTextureImageUnits = 32;
resources.maxFragmentUniformComponents = 4096;
resources.maxDrawBuffers = 32;
resources.maxVertexUniformVectors = 128;
resources.maxVaryingVectors = 8;
resources.maxFragmentUniformVectors = 16;
resources.maxVertexOutputVectors = 16;
resources.maxFragmentInputVectors = 15;
resources.minProgramTexelOffset = -8;
resources.maxProgramTexelOffset = 7;
resources.maxClipDistances = 8;
resources.maxComputeWorkGroupCountX = 65535;
resources.maxComputeWorkGroupCountY = 65535;
resources.maxComputeWorkGroupCountZ = 65535;
resources.maxComputeWorkGroupSizeX = 1024;
resources.maxComputeWorkGroupSizeY = 1024;
resources.maxComputeWorkGroupSizeZ = 64;
resources.maxComputeUniformComponents = 1024;
resources.maxComputeTextureImageUnits = 16;
resources.maxComputeImageUniforms = 8;
resources.maxComputeAtomicCounters = 8;
resources.maxComputeAtomicCounterBuffers = 1;
resources.maxVaryingComponents = 60;
resources.maxVertexOutputComponents = 64;
resources.maxGeometryInputComponents = 64;
resources.maxGeometryOutputComponents = 128;
resources.maxFragmentInputComponents = 128;
resources.maxImageUnits = 8;
resources.maxCombinedImageUnitsAndFragmentOutputs = 8;
resources.maxCombinedShaderOutputResources = 8;
resources.maxImageSamples = 0;
resources.maxVertexImageUniforms = 0;
resources.maxTessControlImageUniforms = 0;
resources.maxTessEvaluationImageUniforms = 0;
resources.maxGeometryImageUniforms = 0;
resources.maxFragmentImageUniforms = 8;
resources.maxCombinedImageUniforms = 8;
resources.maxGeometryTextureImageUnits = 16;
resources.maxGeometryOutputVertices = 256;
resources.maxGeometryTotalOutputComponents = 1024;
resources.maxGeometryUniformComponents = 1024;
resources.maxGeometryVaryingComponents = 64;
resources.maxTessControlInputComponents = 128;
resources.maxTessControlOutputComponents = 128;
resources.maxTessControlTextureImageUnits = 16;
resources.maxTessControlUniformComponents = 1024;
resources.maxTessControlTotalOutputComponents = 4096;
resources.maxTessEvaluationInputComponents = 128;
resources.maxTessEvaluationOutputComponents = 128;
resources.maxTessEvaluationTextureImageUnits = 16;
resources.maxTessEvaluationUniformComponents = 1024;
resources.maxTessPatchComponents = 120;
resources.maxPatchVertices = 32;
resources.maxTessGenLevel = 64;
resources.maxViewports = 16;
resources.maxVertexAtomicCounters = 0;
resources.maxTessControlAtomicCounters = 0;
resources.maxTessEvaluationAtomicCounters = 0;
resources.maxGeometryAtomicCounters = 0;
resources.maxFragmentAtomicCounters = 8;
resources.maxCombinedAtomicCounters = 8;
resources.maxAtomicCounterBindings = 1;
resources.maxVertexAtomicCounterBuffers = 0;
resources.maxTessControlAtomicCounterBuffers = 0;
resources.maxTessEvaluationAtomicCounterBuffers = 0;
resources.maxGeometryAtomicCounterBuffers = 0;
resources.maxFragmentAtomicCounterBuffers = 1;
resources.maxCombinedAtomicCounterBuffers = 1;
resources.maxAtomicCounterBufferSize = 16384;
resources.maxTransformFeedbackBuffers = 4;
resources.maxTransformFeedbackInterleavedComponents = 64;
resources.maxCullDistances = 8;
resources.maxCombinedClipAndCullDistances = 8;
resources.maxSamples = 4;
resources.maxMeshOutputVerticesNV = 256;
resources.maxMeshOutputPrimitivesNV = 512;
resources.maxMeshWorkGroupSizeX_NV = 32;
resources.maxMeshWorkGroupSizeY_NV = 1;
resources.maxMeshWorkGroupSizeZ_NV = 1;
resources.maxTaskWorkGroupSizeX_NV = 32;
resources.maxTaskWorkGroupSizeY_NV = 1;
resources.maxTaskWorkGroupSizeZ_NV = 1;
resources.maxMeshViewCountNV = 4;
resources.limits.nonInductiveForLoops = 1;
resources.limits.whileLoops = 1;
resources.limits.doWhileLoops = 1;
resources.limits.generalUniformIndexing = 1;
resources.limits.generalAttributeMatrixVectorIndexing = 1;
resources.limits.generalVaryingIndexing = 1;
resources.limits.generalSamplerIndexing = 1;
resources.limits.generalVariableIndexing = 1;
resources.limits.generalConstantMatrixVectorIndexing = 1;
}
std::vector<unsigned int> SpirvHelper::GLSL2SPV(Stage stage, const char* code) {
std::vector<unsigned int> spv;
EShLanguage estage = static_cast<EShLanguage>(stage);
glslang::TShader shader(estage);
glslang::TProgram program;
const char* strings[1];
TBuiltInResource resources = {};
SetupResources(resources);
EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
strings[0] = code;
shader.setStrings(strings, 1);
shader.setAutoMapBindings(true);
shader.setAutoMapLocations(true);
if (!shader.parse(&resources, 100, false, messages)) {
puts(shader.getInfoLog());
puts(shader.getInfoDebugLog());
return spv;
}
program.addShader(&shader);
if (!program.link(messages)) {
puts(shader.getInfoLog());
puts(shader.getInfoDebugLog());
fflush(stdout);
return spv;
}
glslang::GlslangToSpv(*program.getIntermediate(estage), spv);
return spv;
}
std::string SpirvHelper::SPV2GLSL(const std::vector<unsigned int>& spirv,
int version, bool es) {
std::string ret;
spirv_cross::CompilerGLSL glsl(spirv);
spirv_cross::ShaderResources resources = glsl.get_shader_resources();
for (auto& resource : resources.stage_inputs) {
glsl.unset_decoration(resource.id, spv::DecorationLocation);
}
for (auto& resource : resources.stage_outputs) {
glsl.unset_decoration(resource.id, spv::DecorationLocation);
}
spirv_cross::CompilerGLSL::Options scoptions;
scoptions.version = version;
scoptions.es = es;
scoptions.emit_uniform_buffer_as_plain_uniforms = true;
scoptions.enable_420pack_extension = false;
glsl.set_common_options(scoptions);
ret = glsl.compile();
return ret;
}
std::string SpirvHelper::SPV2HLSL(const std::vector<unsigned int>& spirv,
int version) {
std::string ret;
spirv_cross::CompilerHLSL hlsl(spirv);
spirv_cross::CompilerHLSL::Options scoptions;
scoptions.shader_model = version;
scoptions.point_size_compat = false;
scoptions.force_storage_buffer_as_uav = false;
hlsl.set_hlsl_options(scoptions);
ret = hlsl.compile();
return ret;
}