Add cmake presets
- MSVC requires cmake for Windows - mingw only builds when GLSLANG is excluded due to wrong header generation
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{
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"version": 10,
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"configurePresets": [
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{
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"name": "3ds-debug",
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"generator": "Ninja",
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"displayName": "Nintendo 3DS",
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"binaryDir": "${sourceDir}/build/3ds-debug",
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"toolchainFile": "/opt/devkitPro/cmake/3DS.cmake",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "3ds-release",
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"generator": "Ninja",
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"displayName": "Nintendo 3DS",
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"binaryDir": "${sourceDir}/build/3ds-release",
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"toolchainFile": "/opt/devkitPro/cmake/3DS.cmake",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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}
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],
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"buildPresets": [
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{
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"name": "3ds-release",
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"configurePreset": "3ds-release"
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},
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{
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"name": "3ds-debug",
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"configurePreset": "3ds-debug"
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}
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]
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}
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