Add SpirvHelper (Shader cross compilation)
- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper) - Add Transpose func to Mat4
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24
.gitmodules
vendored
24
.gitmodules
vendored
@@ -1,9 +1,15 @@
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[submodule "vendor/stb"]
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path = vendor/stb
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url = https://github.com/nothings/stb.git
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[submodule "vendor/glfw"]
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path = vendor/glfw
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url = https://github.com/glfw/glfw.git
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[submodule "vendor/libpicasso"]
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path = vendor/libpicasso
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url = https://github.com/tobid7/libpicasso
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[submodule "vendor/stb"]
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path = vendor/stb
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url = https://github.com/nothings/stb.git
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[submodule "vendor/glfw"]
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path = vendor/glfw
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url = https://github.com/glfw/glfw.git
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[submodule "vendor/libpicasso"]
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path = vendor/libpicasso
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url = https://github.com/tobid7/libpicasso
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[submodule "vendor/glslang"]
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path = vendor/glslang
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url = https://github.com/KhronosGroup/glslang.git
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[submodule "vendor/spirv-cross"]
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path = vendor/spirv-cross
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url = https://github.com/KhronosGroup/SPIRV-Cross.git
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